/// <summary> /// Unfinished function that should return the dependancies needed for a specific character class /// </summary> /// <returns></returns> public CharacterDependencies GenerateDependancies(PCArchetype _characterClass) { return(new CharacterDependencies(new ParticleSystem())); }
/// <summary> /// Unfinished function that should return the stats needed for a specific character class /// </summary> /// <returns></returns> public CharacterStats StatsGenerator(PCArchetype _characterClass) { return(new CharacterStats(10, 10, 10, 10, 11, 10, 10, 10)); }