public override void Exit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { rb.velocity = Vector2.zero; //PC.ChangeLayer2Default(); PC.ChangeColliderSize2Default(); }
public override void Exit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { rb.velocity = Vector2.zero; //PC.ChangeLayer2Default(); PC.ChangeColliderSize2Default(); }