/// <summary>
        ///     修改pbxproj文件
        /// </summary>
        private void ModifyPbxproj()
        {
            var pbxprojPath = PBXProject.GetPBXProjectPath(pathToBuiltProject);
            var pbxProject  = new PBXProject();

            pbxProject.ReadFromFile(pbxprojPath);
            var frameworkTarget = pbxProject.GetUnityFrameworkTargetGuid();

            if (!config.ios.bitCode)
            {
                CloseBitCode(pbxProject, frameworkTarget);
            }
            var prejectTarget = pbxProject.GetUnityMainTargetGuid();

            pbxProject.AddCapability(prejectTarget, PBXCapabilityType.InAppPurchase, "ios.entitlements");
            var capManager = new ProjectCapabilityManager(pbxprojPath, "ios.entitlements", null, prejectTarget);

            AddCapability(capManager);
            pbxProject.WriteToFile(pbxprojPath);
        }
Exemple #2
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    /// <summary>
    /// 设置iOS Capability
    /// </summary>
    private static void AddCapability(PBXProject pbxProject, string targetGuid, string path)
    {
        var product = string.Empty;

#if UNITY_2019_3_OR_NEWER
        product = UnityEngine.Application.identifier;
        var index = product.LastIndexOf('.');
        product = product.Substring(index + 1);
#else
        product = pbxProject.GetBuildPropertyForAnyConfig(targetGuid, "PRODUCT_NAME");
#endif
        var rentitlementFilePath = $"Unity-iPhone/{product}.entitlements";
        var fullPath             = Path.Combine(path, rentitlementFilePath);

        var doc = new PlistDocument();
        doc.root.SetBoolean("com.apple.developer.networking.wifi-info", true);
        doc.WriteToFile(fullPath);

        pbxProject.AddCapability(targetGuid, PBXCapabilityType.AccessWiFiInformation, rentitlementFilePath);
    }
Exemple #3
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    static void OnPostProcessBuild(BuildTarget target, string path)
    {
        if (target != BuildTarget.iOS)
        {
            return;
        }

        // PBXProject

        string projectPath = PBXProject.GetPBXProjectPath(path);
        var    project     = new PBXProject();

        project.ReadFromFile(projectPath);

        string targetGuid = project.TargetGuidByName(PBXProject.GetUnityTargetName());

        project.AddCapability(targetGuid, PBXCapabilityType.BackgroundModes);

        project.SetBuildProperty(targetGuid, "SWIFT_OBJC_INTERFACE_HEADER_NAME", "Unity-Swift.h");
        project.SetBuildProperty(targetGuid, "SWIFT_VERSION", "4.0");
        project.SetBuildProperty(targetGuid, "LD_RUNPATH_SEARCH_PATHS", "@executable_path/Frameworks");

        project.WriteToFile(projectPath);

        // Info.plist

        string plistPath = Path.Combine(path, "Info.plist");
        var    plist     = new PlistDocument();

        plist.ReadFromFile(plistPath);

        plist.root.SetString("NSBluetoothPeripheralUsageDescription", "To ad-hoc communicating");
        plist.root.SetString("NSBluetoothAlwaysUsageDescription", "To ad-hoc communicating");

        var backgroundModes = plist.root.CreateArray("UIBackgroundModes");

        backgroundModes.AddString("bluetooth-central");
        backgroundModes.AddString("bluetooth-peripheral");

        plist.WriteToFile(plistPath);
    }
Exemple #4
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    public static void OnPostProcessBuild(BuildTarget buildTarget, string path)
    {
        string projectPath = PBXProject.GetPBXProjectPath(path);

        PBXProject pbxProject = new PBXProject();

        pbxProject.ReadFromFile(projectPath);

        string target = pbxProject.TargetGuidByName("Unity-iPhone");


        pbxProject.AddCapability(target, PBXCapabilityType.InAppPurchase);

        // Plistの設定のための初期化
        var plistPath = Path.Combine(path, "Info.plist");
        var plist     = new PlistDocument();

        plist.ReadFromFile(plistPath);

        //日付とか
        string dateName = DateTime.Today.Month.ToString("D2") + DateTime.Today.Day.ToString("D2");
        string timeName = DateTime.Now.Hour.ToString("D2") + DateTime.Now.Minute.ToString("D2");

        if (Debug.isDebugBuild)
        {
            //アプリ名
            plist.root.SetString("CFBundleDisplayName", $"{dateName}_debug");

            //bundleId
            pbxProject.SetBuildProperty(target, "PRODUCT_BUNDLE_IDENTIFIER", Application.identifier + ".dev");
        }

        //ipa名
        string buildMode = Debug.isDebugBuild ? "debug" : "release";
        string name      = $"{Application.productName}_{buildMode}_ver{Application.version}_{dateName}_{timeName}";

        Debug.Log($"~~~~~~~~~~~~~~~\n{name}\n~~~~~~~~~~~~~~~");

        plist.WriteToFile(plistPath);
        pbxProject.WriteToFile(projectPath);
    }
Exemple #5
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    static void OnPostprocessBuild(BuildTarget buildTarget, string path)
    {
        if (buildTarget != BuildTarget.iOS)
        {
            return;
        }

                #if UNITY_IOS
        string projPath = path + "/Unity-iPhone.xcodeproj/project.pbxproj";

        PBXProject proj = new PBXProject();
        proj.ReadFromFile(projPath);
        string target = proj.TargetGuidByName("Unity-iPhone");
        proj.SetBuildProperty(target, "ENABLE_BITCODE", "NO");


        proj.AddCapability(target, PBXCapabilityType.InAppPurchase);

        proj.WriteToFile(projPath);
                #endif
    }
    public static void ModifyXcodeProject(BuildTarget buildTarget, string pathToBuiltProject)
    {
        if (buildTarget == BuildTarget.iOS)
        {
            var xcodeProjectPath = pathToBuiltProject + "/Unity-iPhone.xcodeproj/project.pbxproj";
            var project          = new PBXProject();
            project.ReadFromFile(xcodeProjectPath);

            string target = project.TargetGuidByName("Unity-iPhone");
            project.AddCapability(target, PBXCapabilityType.BackgroundModes);
            project.WriteToFile(xcodeProjectPath);

            var infoPlistPath = pathToBuiltProject + "/Info.plist";
            var infoPlist     = new PlistDocument();
            infoPlist.ReadFromString(File.ReadAllText(infoPlistPath));
            PlistElementDict rootDictionary = infoPlist.root;
            rootDictionary.SetString("NSLocationWhenInUseUsageDescription", "For stuff leñe!");
            var backgroundModes = rootDictionary.CreateArray("UIBackgroundModes");
            backgroundModes.AddString("location");
            File.WriteAllText(infoPlistPath, infoPlist.WriteToString());
        }
    }
Exemple #7
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    public static void OnPostprocessingBuild(BuildTarget buildTarget, string path)
    {
        if (buildTarget == BuildTarget.iOS)
        {
#if UNITY_IOS
            string     projPath = PBXProject.GetPBXProjectPath(path);
            PBXProject proj     = new PBXProject();
            proj.ReadFromFile(projPath);
            string target = proj.GetUnityMainTargetGuid();
            proj.SetBuildProperty(target, "ENABLE_BITCODE", "NO");
            proj.AddFrameworkToProject(target, "StoreKit.framework", true);
            proj.AddFrameworkToProject(target, "AdSupport.framework", true);
            proj.AddCapability(target, PBXCapabilityType.InAppPurchase, null, true);
            //proj.AddCapability(target, PBXCapabilityType.ApplePay, entitlementsFilePath, true);
            proj.WriteToFile(projPath);

            // 修改Info.plist文件
            string        plistPath = Path.Combine(path, "Info.plist");
            PlistDocument plist     = new PlistDocument();
            plist.ReadFromFile(plistPath);
            PlistElementDict dict = plist.root.CreateDict("NSAppTransportSecurity");
            dict.SetBoolean("NSAllowsArbitraryLoads", true);

            plist.root.SetString("GADApplicationIdentifier", "ca-app-pub-3041081834653045~6836057851");
            plist.root.SetBoolean("GADIsAdManagerApp", true);
            plist.root.SetBoolean("ITSAppUsesNonExemptEncryption", false);
            plist.root.SetString("FirebaseMessagingAutoInitEnabled", "NO");
            //IronSource需求
            PlistElementArray a = plist.root.CreateArray("SKAdNetworkItems");
            PlistElementDict  b = a.AddDict();
            b.SetString("SKAdNetworkIdentifier", "SU67R6K2V3.skadnetwork");


            plist.WriteToFile(plistPath);
            Debug.Log("post build ios success");
#endif
        }
    }
Exemple #8
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        public static void OnPostprocessBuildHandler(BuildTarget buildTarget, string path)
        {
            var projPath = path + "/Unity-iPhone.xcodeproj/project.pbxproj";

            var proj = new PBXProject();

            proj.ReadFromString(File.ReadAllText(projPath));

            var target = proj.GetUnityMainTargetGuid();

            proj.AddFrameworkToProject(target, "UserNotifications.framework", true);

            proj.AddCapability(target, PBXCapabilityType.PushNotifications);

            if (Directory.Exists(ICONS_PROJECT_PATH))
            {
                foreach (var file in Directory.GetFiles(ICONS_PROJECT_PATH, "*.png",
                                                        SearchOption.AllDirectories))
                {
                    var dstLocalPath        = Path.GetFileName(file);
                    var resourcesBuildPhase = proj.GetResourcesBuildPhaseByTarget(target);
                    var fileRef             = proj.AddFile(dstLocalPath, dstLocalPath);

                    File.Copy(file, Path.Combine(path, dstLocalPath), true);
                    proj.AddFileToBuild(target, fileRef);
                }
            }

            File.WriteAllText(projPath, proj.WriteToString());

            var capabilities =
                new ProjectCapabilityManager(PBXProject.GetPBXProjectPath(path), "app.entitlements", "Unity-iPhone");

            capabilities.AddPushNotifications(true);
            capabilities.AddBackgroundModes(BackgroundModesOptions.RemoteNotifications);
            capabilities.WriteToFile();
        }
        // Add the iCloud capability with the desired options.
        public void AddiCloud(bool keyValueStorage, bool iCloudDocument, string[] customContainers)
        {
            var ent = GetOrCreateEntitlementDoc();
            var val = (ent.root[ICloudEntitlements.ContainerIdValue] = new PlistElementArray()) as PlistElementArray;

            if (iCloudDocument)
            {
                val.values.Add(new PlistElementString(ICloudEntitlements.ContainerIdValue));
                var ser = (ent.root[ICloudEntitlements.ServicesKey] = new PlistElementArray()) as PlistElementArray;
                ser.values.Add(new PlistElementString(ICloudEntitlements.ServicesKitValue));
                ser.values.Add(new PlistElementString(ICloudEntitlements.ServicesDocValue));
                var ubiquity = (ent.root[ICloudEntitlements.UbiquityContainerIdKey] = new PlistElementArray()) as PlistElementArray;
                ubiquity.values.Add(new PlistElementString(ICloudEntitlements.UbiquityContainerIdValue));
                for (var i = 0; i < customContainers.Length; i++)
                {
                    ser.values.Add(new PlistElementString(customContainers[i]));
                }
            }

            if (keyValueStorage)
            {
                ent.root[ICloudEntitlements.KeyValueStoreKey] = new PlistElementString(ICloudEntitlements.KeyValueStoreValue);
            }

            project.AddCapability(m_TargetGuid, PBXCapabilityType.iCloud, m_EntitlementFilePath, iCloudDocument);
        }
Exemple #10
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        void SetNativeSDK()
        {
            string path = GetXcodeProjectPath(option.PlayerOption.locationPathName);

            #region 添加XCode引用的Framework

            string     projPath = PBXProject.GetPBXProjectPath(path);
            PBXProject proj     = new PBXProject();
            proj.ReadFromString(File.ReadAllText(projPath));
            string target = proj.TargetGuidByName("Unity-iPhone");

            // Bugly依赖
            proj.AddFrameworkToProject(target, "libz.tbd", false);
            proj.AddFrameworkToProject(target, "libc++.tbd", false);
            //星辉SDK依赖
            proj.AddFrameworkToProject(target, "libsqlite3.tbd", false);
            proj.AddFrameworkToProject(target, "libsqlite3.0.tbd", false);
            proj.AddFrameworkToProject(target, "libicucore.tbd", false);
            proj.AddFrameworkToProject(target, "SafariServices.framework", false);
            proj.AddFrameworkToProject(target, "WebKit.framework", false);
            proj.AddFrameworkToProject(target, "MobileCoreServices.framework", false);
            proj.AddFrameworkToProject(target, "ImageIO.framework", false);
            proj.AddFrameworkToProject(target, "Photos.framework", false);
            // TPNS依赖
            proj.AddFrameworkToProject(target, "CoreTelephony.framework", false);
            proj.AddFrameworkToProject(target, "SystemConfiguration.framework", false);
            proj.AddFrameworkToProject(target, "UserNotifications.framework", false);
            proj.AddFrameworkToProject(target, "CoreData.framework", false);
            proj.AddFrameworkToProject(target, "CFNetwork.framework", false);

            #endregion 添加XCode引用的Framework

            // BuildSetting修改
            proj.SetBuildProperty(target, "ENABLE_BITCODE", "NO");
            proj.AddBuildProperty(target, "OTHER_LDFLAGS", "-ObjC");
            proj.AddBuildProperty(target, "OTHER_LDFLAGS", "-lc++");
            proj.AddBuildProperty(target, "OTHER_LDFLAGS", "-fprofile-instr-generate");
            proj.AddBuildProperty(target, "OTHER_LDFLAGS", "-all_load");

            #region 修改Xcode工程Info.plist

            string        plistPath = Path.Combine(path, "Info.plist");
            PlistDocument plist     = new PlistDocument();
            plist.ReadFromFile(plistPath);
            PlistElementDict rootDict = plist.root;
            // 调整默认配置
            rootDict.SetString("CFBundleDevelopmentRegion", "zh_CN");
            // 权限配置
            rootDict.SetString("NSCameraUsageDescription", "是否允许访问相机?");
            rootDict.SetString("NSMicrophoneUsageDescription", "是否允许使用麦克风?");
            rootDict.SetString("NSPhotoLibraryAddUsageDescription", "是否允许添加照片?");
            rootDict.SetString("NSMicrophoneUsageDescription", "是否允许访问相册?");
            rootDict.SetString("NSUserTrackingUsageDescription", "请放心选择允许,该权限仅用于获取您的设备标识,以便未来找回账号");

            //星辉SDK默认为暗黑模式 但是开启之后隐私协议会看不到 所以要关闭暗黑模式
            //rootDict.SetString("UIUserInterfaceStyle", "Light");
            // SDK相关参数设置
            rootDict.SetString("RaStarUMKey", "5bc6b08af1f55681f30000da");
            rootDict.SetString("RaStarWeChatKey", "wxf4ea05dfad6b67f3");
            rootDict.SetString("RaStarWeChatSecret", "ec8b3c05e2d81442c14bbc33450c24e1");
            rootDict.SetString("RaStarWeChatUniversalLink", "https://3rd-sy.rastargame.com/sndwz/");
            rootDict.SetString("RaStarQQID", "101908009");
            rootDict.SetString("RaStarQQSecret", "5cbe0e16d98468e954e14087fb963ffe");
            rootDict.SetString("RaStarWeiboAppKey", "2546046978");
            rootDict.SetString("RaStarWeiboSecret", "ab014360f368b311739e5060256d4284");
            PlistElementArray RaStarShareTypeArray = rootDict.CreateArray("RaStarShareTypeArray");
            RaStarShareTypeArray.AddString("微信");
            RaStarShareTypeArray.AddString("朋友圈");
            RaStarShareTypeArray.AddString("微博");
            RaStarShareTypeArray.AddString("QQ");
            RaStarShareTypeArray.AddString("QQ空间");
            //文件共享
            rootDict.SetBoolean("UIFileSharingEnabled", true);
            // Set encryption usage boolean
            string encryptKey = "ITSAppUsesNonExemptEncryption";
            rootDict.SetBoolean(encryptKey, false);
            // remove exit on suspend if it exists.ios13新增
            string exitsOnSuspendKey = "UIApplicationExitsOnSuspend";
            if (rootDict.values.ContainsKey(exitsOnSuspendKey))
            {
                rootDict.values.Remove(exitsOnSuspendKey);
            }
            // URL types配置
            PlistElementArray URLTypes = plist.root.CreateArray("CFBundleURLTypes");
            //weixin
            PlistElementDict wxUrl = URLTypes.AddDict();
            wxUrl.SetString("CFBundleTypeRole", "Editor");
            wxUrl.SetString("CFBundleURLName", "weixin");
            PlistElementArray wxUrlScheme = wxUrl.CreateArray("CFBundleURLSchemes");
            wxUrlScheme.AddString("wxf4ea05dfad6b67f3");
            //weibo
            PlistElementDict weibiUrl = URLTypes.AddDict();
            weibiUrl.SetString("CFBundleTypeRole", "Editor");
            weibiUrl.SetString("CFBundleURLName", "weibo");
            PlistElementArray weibiUrlScheme = weibiUrl.CreateArray("CFBundleURLSchemes");
            weibiUrlScheme.AddString("wb2546046978");
            //tencent
            PlistElementDict tcUrl = URLTypes.AddDict();
            tcUrl.SetString("CFBundleTypeRole", "Editor");
            tcUrl.SetString("CFBundleURLName", "tencent");
            PlistElementArray tcUrlScheme = tcUrl.CreateArray("CFBundleURLSchemes");
            tcUrlScheme.AddString("tencent101908009");
            //QQ
            PlistElementDict qqUrl = URLTypes.AddDict();
            qqUrl.SetString("CFBundleTypeRole", "Editor");
            qqUrl.SetString("CFBundleURLName", "QQ");
            PlistElementArray qqUrlScheme = qqUrl.CreateArray("CFBundleURLSchemes");
            qqUrlScheme.AddString("QQ0612fe29");

            #endregion 修改Xcode工程Info.plist

            #region LSApplicationQueriesSchemes配置

            PlistElementArray LSApplicationQueriesSchemes = plist.root.CreateArray("LSApplicationQueriesSchemes");
            LSApplicationQueriesSchemes.AddString("wechat");
            LSApplicationQueriesSchemes.AddString("weixin");
            LSApplicationQueriesSchemes.AddString("weixinULAPI");
            LSApplicationQueriesSchemes.AddString("sinaweibohd");
            LSApplicationQueriesSchemes.AddString("sinaweibo");
            LSApplicationQueriesSchemes.AddString("sinaweibosso");
            LSApplicationQueriesSchemes.AddString("weibosdk");
            LSApplicationQueriesSchemes.AddString("weibosdk2.5");
            LSApplicationQueriesSchemes.AddString("mqqopensdklaunchminiapp");
            LSApplicationQueriesSchemes.AddString("mqqopensdkminiapp");
            LSApplicationQueriesSchemes.AddString("mqqapi");
            LSApplicationQueriesSchemes.AddString("mqq");
            LSApplicationQueriesSchemes.AddString("mqqOpensdkSSoLogin");
            LSApplicationQueriesSchemes.AddString("mqqconnect");
            LSApplicationQueriesSchemes.AddString("mqqopensdkdataline");
            LSApplicationQueriesSchemes.AddString("mqqopensdkgrouptribeshare");
            LSApplicationQueriesSchemes.AddString("mqqopensdkfriend");
            LSApplicationQueriesSchemes.AddString("mqqopensdkapi");
            LSApplicationQueriesSchemes.AddString("mqqopensdkapiV2");
            LSApplicationQueriesSchemes.AddString("mqqopensdkapiV3");
            LSApplicationQueriesSchemes.AddString("mqqopensdkapiV4");
            LSApplicationQueriesSchemes.AddString("mqqzoneopensdk");
            LSApplicationQueriesSchemes.AddString("wtloginmqq");
            LSApplicationQueriesSchemes.AddString("wtloginmqq2");
            LSApplicationQueriesSchemes.AddString("mqqwpa");
            LSApplicationQueriesSchemes.AddString("mqzone");
            LSApplicationQueriesSchemes.AddString("mqzoneV2");
            LSApplicationQueriesSchemes.AddString("mqzoneshare");
            LSApplicationQueriesSchemes.AddString("wtloginqzone");
            LSApplicationQueriesSchemes.AddString("mqzonewx");
            LSApplicationQueriesSchemes.AddString("mqzoneopensdkapiV2");
            LSApplicationQueriesSchemes.AddString("mqzoneopensdkapi19");
            LSApplicationQueriesSchemes.AddString("mqzoneopensdkapi");
            LSApplicationQueriesSchemes.AddString("mqqbrowser");
            LSApplicationQueriesSchemes.AddString("mttbrowser");
            LSApplicationQueriesSchemes.AddString("tim");
            LSApplicationQueriesSchemes.AddString("timapi");
            LSApplicationQueriesSchemes.AddString("timopensdkfriend");
            LSApplicationQueriesSchemes.AddString("timwpa");
            LSApplicationQueriesSchemes.AddString("timegamebindinggroup");
            LSApplicationQueriesSchemes.AddString("timapiwallet");
            LSApplicationQueriesSchemes.AddString("timOpensdkSSoLogin");
            LSApplicationQueriesSchemes.AddString("wtlogintim");
            LSApplicationQueriesSchemes.AddString("timopensdkgrouptribeshare");
            LSApplicationQueriesSchemes.AddString("timopensdkapiV4");
            LSApplicationQueriesSchemes.AddString("timgamebindinggroup");
            LSApplicationQueriesSchemes.AddString("timeopensdkdataline");
            LSApplicationQueriesSchemes.AddString("wtlogintimV1");
            LSApplicationQueriesSchemes.AddString("timpapiV1");
            plist.WriteToFile(plistPath);

            #endregion LSApplicationQueriesSchemes配置

            //文件追加
            var entitlementsFileName = "sndwz.entitlements";
            var entitlementsFilePath = Path.Combine("Assets/Plugins/iOS/SDK/", entitlementsFileName);
            File.Copy(entitlementsFilePath, Path.Combine(path, entitlementsFileName), true);
            proj.AddFileToBuild(target, proj.AddFile(entitlementsFileName, entitlementsFileName, PBXSourceTree.Source));
            proj.AddCapability(target, PBXCapabilityType.InAppPurchase);
            proj.AddCapability(target, PBXCapabilityType.AccessWiFiInformation, entitlementsFileName);
            proj.AddCapability(target, PBXCapabilityType.AssociatedDomains, entitlementsFileName);
            proj.AddCapability(target, PBXCapabilityType.PushNotifications, entitlementsFileName);
            proj.WriteToFile(projPath);
            File.WriteAllText(projPath, proj.WriteToString());
        }
Exemple #11
0
        void SetOverseaSDK(JObject sdkParams)
        {
            string appID = "";
            string cchID = "";

            if (sdkParams != null)
            {
                appID = sdkParams.Value <string>("AppId");
                cchID = sdkParams.Value <string>("CchId");
            }

            string path = GetXcodeProjectPath(option.PlayerOption.locationPathName);

            #region 添加XCode引用的Framework

            string     projPath = PBXProject.GetPBXProjectPath(path);
            PBXProject proj     = new PBXProject();
            proj.ReadFromString(File.ReadAllText(projPath));
            string target = proj.TargetGuidByName("Unity-iPhone");
            // 系统框架
            // Bugly依赖
            proj.AddFrameworkToProject(target, "libz.tbd", false);
            proj.AddFrameworkToProject(target, "libc++.tbd", false);

            // SDK依赖
            proj.AddFrameworkToProject(target, "iAd.framework", false);
            proj.AddFrameworkToProject(target, "StoreKit.framework", false);
            proj.AddFrameworkToProject(target, "AdSupport.framework", false);
            proj.AddFrameworkToProject(target, "UserNotifications.framework", false);
            proj.AddFrameworkToProject(target, "NotificationCenter.framework", false);
            proj.AddFrameworkToProject(target, "MobileCoreServices.framework", false);
            proj.AddFrameworkToProject(target, "SafariServices.framework", true);
            proj.AddFrameworkToProject(target, "ImageIO.framework", false);
            proj.AddFrameworkToProject(target, "Social.framework", false);
            proj.AddFrameworkToProject(target, "MessageUI.framework", false);
            proj.AddFrameworkToProject(target, "WebKit.framework", false);
            proj.AddFrameworkToProject(target, "AssetsLibrary.framework", false);
            proj.AddFrameworkToProject(target, "QuartzCore.framework", false);
            proj.AddFrameworkToProject(target, "ReplayKit.framework", false);
            proj.AddFrameworkToProject(target, "MediaPlayer.framework", false);

            // 文件追加
            var fileName = "RSOverseaSDK.plist";
            var filePath = Path.Combine("Assets/Plugins/iOS/SDK/", fileName);
            File.Copy(filePath, Path.Combine(path, fileName));
            proj.AddFileToBuild(target, proj.AddFile(fileName, fileName, PBXSourceTree.Source));

            #endregion 添加XCode引用的Framework

            // BuildSetting修改
            proj.SetBuildProperty(target, "ENABLE_BITCODE", "NO");
            proj.AddBuildProperty(target, "OTHER_LDFLAGS", "-ObjC");
            proj.AddBuildProperty(target, "OTHER_LDFLAGS", "-all_load");

            #region 修改Xcode工程Info.plist

            string        plistPath = Path.Combine(path, "Info.plist");
            PlistDocument plist     = new PlistDocument();
            plist.ReadFromFile(plistPath);
            PlistElementDict rootDict = plist.root;
            // 调整默认配置
            rootDict.SetString("CFBundleDevelopmentRegion", "zh_CN");
            rootDict.SetString("CFBundleVersion", "1");
            rootDict.SetString("FacebookAppID", "1496435593826813");
            rootDict.SetString("FacebookAppDisplayName", "少女的王座");
            rootDict.SetBoolean("UIViewControllerBasedStatusBarAppearance", false);
            rootDict.CreateArray("UIBackgroundModes").AddString("remote-notification");
            // 权限配置
            rootDict.SetString("NSCameraUsageDescription", "是否允许访问相机?");
            rootDict.SetString("NSPhotoLibraryAddUsageDescription", "是否允许添加照片?");
            rootDict.SetString("NSMicrophoneUsageDescription", "是否允许访问相册?");

            // URL types配置
            PlistElementArray URLTypes   = plist.root.CreateArray("CFBundleURLTypes");
            string[]          urlSchemes = { "fb1496435593826813", $"rastar{cchID}{appID}", "com.guanghuan.sndwzft", "liveops", "com.guanghuan.sndwzft://" };
            foreach (string str in urlSchemes)
            {
                PlistElementDict typeRole = URLTypes.AddDict();
                typeRole.SetString("CFBundleTypeRole", "Editor");
                PlistElementArray urlScheme = typeRole.CreateArray("CFBundleURLSchemes");
                urlScheme.AddString(str);
            }

            // LSApplicationQueriesSchemes配置
            PlistElementArray LSApplicationQueriesSchemes = plist.root.CreateArray("LSApplicationQueriesSchemes");
            // facebook接入配置
            LSApplicationQueriesSchemes.AddString("fbapi");
            LSApplicationQueriesSchemes.AddString("fb-messenger-share-api");
            LSApplicationQueriesSchemes.AddString("fbauth2");
            LSApplicationQueriesSchemes.AddString("fbshareextension");
            // Navercafe接入配置
            LSApplicationQueriesSchemes.AddString("navercafe");
            LSApplicationQueriesSchemes.AddString("naversearchapp");
            LSApplicationQueriesSchemes.AddString("naversearchthirdlogin");
            // Line接入配置
            LSApplicationQueriesSchemes.AddString("lineauth");
            LSApplicationQueriesSchemes.AddString("line3rdp.$(APP_IDENTIFIER)");
            LSApplicationQueriesSchemes.AddString("line");

            plist.WriteToFile(plistPath);

            #endregion 修改Xcode工程Info.plist

            // Capabilitise添加
            var entitlementsFileName = "celia.entitlements";
            var entitlementsFilePath = Path.Combine("Assets/Plugins/iOS/SDK/", entitlementsFileName);
            File.Copy(entitlementsFilePath, Path.Combine(path, entitlementsFileName));
            proj.AddFileToBuild(target, proj.AddFile(entitlementsFileName, entitlementsFileName, PBXSourceTree.Source));

            proj.AddCapability(target, PBXCapabilityType.GameCenter);
            var array = rootDict.CreateArray("UIRequiredDeviceCapabilities");
            array.AddString("armv7");
            array.AddString("gamekit");
            plist.WriteToFile(plistPath);
            proj.AddCapability(target, PBXCapabilityType.AssociatedDomains, entitlementsFileName);
            proj.AddCapability(target, PBXCapabilityType.BackgroundModes);
            proj.AddCapability(target, PBXCapabilityType.PushNotifications, entitlementsFileName);

            proj.WriteToFile(projPath);

            // 修改语言支持
            // AddLanguage(path, new string[] { "zh", "zh-Hant", "vi-VN", "th", "ri", "ko", "es-ES", "id-ID" });

            File.WriteAllText(projPath, proj.WriteToString());
        }
Exemple #12
0
    public static void OnPostProcessBuild(BuildTarget buildTarget, string path)
    {
        if (buildTarget == BuildTarget.iOS)
        {
#if UNITY_IOS
            //localization
            NativeLocale.AddLocalizedStringsIOS(path, Path.Combine(Application.dataPath, "NativeLocale/iOS"));
            ConDebug.Log($"Application.dataPath = {Application.dataPath}");
            var projectPath = path + "/Unity-iPhone.xcodeproj/project.pbxproj";

            var pbxProject = new PBXProject();
            pbxProject.ReadFromFile(projectPath);

            // Facebook SDK가 Bitcode 미지원하므로 이 플래그를 꺼야 빌드가 된다.
            //string target = pbxProject.TargetGuidByName("Unity-iPhone");
            var target = pbxProject.GetUnityMainTargetGuid();
            pbxProject.SetBuildProperty(target, "ENABLE_BITCODE", "NO");

            // DSYM 생성 안하도록 (빌드 시간 단축?)
            foreach (var configName in pbxProject.BuildConfigNames())
            {
                var configGuid = pbxProject.BuildConfigByName(target, configName);
                pbxProject.SetBuildPropertyForConfig(configGuid, "DEBUG_INFORMATION_FORMAT", "dwarf");
            }

            // 로컬 알림 관련해서 아래 프레임워크가 추가 되어야 한다.
            pbxProject.AddFrameworkToProject(target, "UserNotifications.framework", false);

            pbxProject.AddCapability(target, PBXCapabilityType.iCloud);
            pbxProject.AddCapability(target, PBXCapabilityType.GameCenter);
            pbxProject.AddCapability(target, PBXCapabilityType.InAppPurchase);
            // Facebook Audience Network에서 필요로 한다.
            pbxProject.AddBuildProperty(target, "OTHER_LDFLAGS", "-ObjC");

            pbxProject.AddFile(Path.Combine(Application.dataPath, "GoogleService-Info.plist"),
                               "GoogleService-Info.plist");

            var googleServiceInfoPlistGuid = pbxProject.FindFileGuidByProjectPath("GoogleService-Info.plist");
            pbxProject.AddFileToBuild(target, googleServiceInfoPlistGuid);

            pbxProject.WriteToFile(projectPath);

            // en.lproj의 InfoPlist.strings 파일과 겹쳐서 빌드 오류난다.
            // 꼼수를...
            File.WriteAllText($"{path}/Unity-iPhone Tests/en.lproj/InfoPlist.strings",
                              "\"CFBundleDisplayName\" = \"Color Museum\";");

            var plistPath = Path.Combine(path, "Info.plist");
            var plist     = new PlistDocument();
            plist.ReadFromFile(plistPath);
            // 수출 관련 규정 플래그 추가 (AppStore 제출 시 필요하다고 안내하고 있음)
            plist.root.SetBoolean("ITSAppUsesNonExemptEncryption", false);
            // 스크린샷을 앨범에 저장하고자 할 때 필요한 권한을 요청하는 팝업 설정 (지정하지 않으면 크래시)
            plist.root.SetString("NSPhotoLibraryUsageDescription", "Screenshot Save");
            plist.root.SetString("NSPhotoLibraryAddUsageDescription", "Screenshot Save");
            // https://developers.google.com/ad-manager/mobile-ads-sdk/ios/quick-start#update_your_infoplist
            plist.root.SetBoolean("GADIsAdManagerApp", true);
            // ERROR ITMS-90503: "Invalid Bundle. You've included the "arm64" value for the UIRequiredDeviceCapabilities key in your Xcode project, indicating that your app may only support 64-bit. Your binary, '<package name>', must only contain the 64-bit architecture slice. Learn more (https://developer.apple.com/library/content/documentation/General/Reference/InfoPlistKeyReference/Articles/iPhoneOSKeys.html#//apple_ref/doc/uid/TP40009252-SW3)."
            var devCapArray = plist.root["UIRequiredDeviceCapabilities"].AsArray();
            devCapArray.values = devCapArray.values.Where(e => e.AsString() != "arm64").ToList();
            plist.root["UIRequiredDeviceCapabilities"] = devCapArray;

            plist.root.SetString("NSUserTrackingUsageDescription", TrackingDescription);

            plist.WriteToFile(plistPath);

            // Copy entitlements file
            File.Copy("black.entitlements", path + "/black.entitlements", true);
#endif

            // https://stackoverflow.com/questions/55419956/how-to-fix-pod-does-not-support-provisioning-profiles-in-azure-devops-build
            const string podfileAppend = @"
post_install do |installer|
    installer.pods_project.targets.each do |target|
        target.build_configurations.each do |config|
            config.build_settings['CODE_SIGN_STYLE'] = ""Automatic"";
        end
    end
end
";
            File.AppendAllText($"{path}/Podfile", podfileAppend);
        }
    }
Exemple #13
0
        /// <summary>
        /// Adds iCloud capability to project
        /// </summary>
        /// <param name="enableKeyValueStorage">Enables key-value storage option if set to true</param>
        /// <param name="enableiCloudDocument">Enables iCloud document option if set to true</param>
        /// <param name="enablecloudKit">Enables cloudKit option if set to true</param>
        /// <param name="addDefaultContainers">Default containers are added if this option is set to true</param>
        /// <param name="customContainers">A list of custom containers to add</param>
        public void AddiCloud(bool enableKeyValueStorage, bool enableiCloudDocument, bool enablecloudKit, bool addDefaultContainers, string[] customContainers)
        {
            var ent = GetOrCreateEntitlementDoc();
            var val = (ent.root[ICloudEntitlements.ContainerIdKey] = new PlistElementArray()) as PlistElementArray;

            // Cloud document storage and CloudKit require specifying services.
            PlistElementArray ser = null;

            if (enableiCloudDocument || enablecloudKit)
            {
                ser = (ent.root[ICloudEntitlements.ServicesKey] = new PlistElementArray()) as PlistElementArray;
            }

            if (enableiCloudDocument)
            {
                val.values.Add(new PlistElementString(ICloudEntitlements.ContainerIdValue));
                ser.values.Add(new PlistElementString(ICloudEntitlements.ServicesDocValue));
                var ubiquity = (ent.root[ICloudEntitlements.UbiquityContainerIdKey] = new PlistElementArray()) as PlistElementArray;

                if (addDefaultContainers)
                {
                    ubiquity.values.Add(new PlistElementString(ICloudEntitlements.UbiquityContainerIdValue));
                }

                if (customContainers != null && customContainers.Length > 0)
                {
                    // For cloud document, custom containers go in the ubiquity values.
                    for (var i = 0; i < customContainers.Length; i++)
                    {
                        ubiquity.values.Add(new PlistElementString(customContainers[i]));
                    }
                }
            }

            if (enablecloudKit)
            {
                if (addDefaultContainers && !enableiCloudDocument)
                {
                    val.values.Add(new PlistElementString(ICloudEntitlements.ContainerIdValue));
                }

                if (customContainers != null && customContainers.Length > 0)
                {
                    // For CloudKit, custom containers also go in the container id values.
                    for (var i = 0; i < customContainers.Length; i++)
                    {
                        val.values.Add(new PlistElementString(customContainers[i]));
                    }
                }

                ser.values.Add(new PlistElementString(ICloudEntitlements.ServicesKitValue));
            }

            if (enableKeyValueStorage)
            {
                ent.root[ICloudEntitlements.KeyValueStoreKey] = new PlistElementString(ICloudEntitlements.KeyValueStoreValue);
            }

            project.AddCapability(m_TargetGuid, PBXCapabilityType.iCloud, m_EntitlementFilePath, enablecloudKit);
        }
Exemple #14
0
        void SetCeliaOverseaSDK()
        {
            string     path     = GetXcodeProjectPath(option.PlayerOption.locationPathName);
            string     projPath = PBXProject.GetPBXProjectPath(path);
            PBXProject proj     = new PBXProject();

            proj.ReadFromString(File.ReadAllText(projPath));
            string target = proj.TargetGuidByName("Unity-iPhone");

            // BuildSetting修改
            proj.SetBuildProperty(target, "ENABLE_BITCODE", "NO");
            proj.AddBuildProperty(target, "OTHER_LDFLAGS", "-ObjC");
            proj.SetBuildProperty(target, "EMBED_ASSET_PACKS_IN_PRODUCT_BUNDLE", "YES");   //FB需要
            proj.SetBuildProperty(target, "ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES", "YES"); //FB需要

            #region 添加XCode引用的Framework

            // SDK依赖 --AIHelp
            proj.AddFrameworkToProject(target, "libsqlite3.tbd", false);
            proj.AddFrameworkToProject(target, "libresolv.tbd", false);
            proj.AddFrameworkToProject(target, "WebKit.framework", false);
            // SDK依赖 --Google
            proj.AddFrameworkToProject(target, "LocalAuthentication.framework", false);
            proj.AddFrameworkToProject(target, "SafariServices.framework", false);
            proj.AddFrameworkToProject(target, "AuthenticationServices.framework", false);
            proj.AddFrameworkToProject(target, "SystemConfiguration.framework", false);
            // SDK依赖 --Apple
            proj.AddFrameworkToProject(target, "storekit.framework", false);
            proj.AddFrameworkToProject(target, "AuthenticationServices.framework", false);
            proj.AddFrameworkToProject(target, "gamekit.framework", false);
            // SDK依赖 --Adjust
            proj.AddFrameworkToProject(target, "AdSupport.framework", false);
            proj.AddFrameworkToProject(target, "iAd.framework", false);

            //EmbedFrameworks --Add to Embedded Binaries
            string   defaultLocationInProj = "Plugins/iOS/SDK";
            string[] frameworkNames        = { "FaceBookSDK/FBSDKCoreKit.framework", "FaceBookSDK/FBSDKLoginKit.framework", "FaceBookSDK/FBSDKShareKit.framework", "AdjustSDK/AdjustSdk.framework" };
            foreach (var str in frameworkNames)
            {
                string framework = Path.Combine(defaultLocationInProj, str);
                string fileGuid  = proj.AddFile(framework, "Frameworks/" + framework, PBXSourceTree.Sdk);
                PBXProjectExtensions.AddFileToEmbedFrameworks(proj, target, fileGuid);
            }
            proj.SetBuildProperty(target, "LD_RUNPATH_SEARCH_PATHS", "$(inherited) @executable_path/Frameworks");

            #endregion 添加XCode引用的Framework

            string        plistPath = Path.Combine(path, "Info.plist");
            PlistDocument plist     = new PlistDocument();
            plist.ReadFromFile(plistPath);
            PlistElementDict rootDict = plist.root;

            #region 修改Xcode工程Info.plist

            /* 从iOS9开始所有的app对外http协议默认要求改成https 若需要添加http协议支持需要额外添加*/
            // Add value of NSAppTransportSecurity in Xcode plist
            PlistElementDict dictTmp = rootDict.CreateDict("NSAppTransportSecurity");
            dictTmp.SetBoolean("NSAllowsArbitraryLoads", true);
            //AIHelp-权限配置
            rootDict.SetString("NSCameraUsageDescription", "是否允许访问相机?");
            rootDict.SetString("NSMicrophoneUsageDescription", "是否允许使用麦克风?");
            rootDict.SetString("NSPhotoLibraryAddUsageDescription", "是否允许添加照片?");
            rootDict.SetString("NSMicrophoneUsageDescription", "是否允许访问相册?");
            rootDict.SetString("NSLocationUsageDescription", "App需要您的同意,才能访问位置");
            rootDict.SetString("NSLocationWhenInUseUsageDescription", "App需要您的同意,才能在使用期间访问位置");
            rootDict.SetString("NSLocationAlwaysUsageDescription", "App需要您的同意,才能始终访问位置");

            rootDict.SetString("CFBundleDevelopmentRegion", "zh_TW");
            //rootDict.SetString("CFBundleVersion", "1");
            // SDK相关参数设置
            rootDict.SetString("FacebookAppID", "949004278872387");
            rootDict.SetString("GoogleClientID", "554619719418-0hdrkdprcsksigpldvtr9n5lu2lvt5kn.apps.googleusercontent.com");
            rootDict.SetString("FacebookAppDisplayName", "少女的王座");
            rootDict.SetString("AIHelpAppID", "elextech_platform_15ce9b10-f784-4ab5-8ee4-45efab40bd6a");
            rootDict.SetString("AIHelpAppKey", "ELEXTECH_app_50dd4661c57843778d850769a02f8a09");
            rootDict.SetString("AIHelpDomain", "*****@*****.**");
            rootDict.SetString("AdjustAppToken", "1k2jm7bpansw");
            rootDict.SetString("AdjustAppSecret", "1,750848352-1884995334-181661496-1073918938");
            //文件共享
            rootDict.SetBoolean("UIFileSharingEnabled", true);
            // Set encryption usage boolean
            string encryptKey = "ITSAppUsesNonExemptEncryption";
            rootDict.SetBoolean(encryptKey, false);
            // remove exit on suspend if it exists.ios13新增
            string exitsOnSuspendKey = "UIApplicationExitsOnSuspend";
            if (rootDict.values.ContainsKey(exitsOnSuspendKey))
            {
                rootDict.values.Remove(exitsOnSuspendKey);
            }
            // URL types配置
            PlistElementArray URLTypes = rootDict.CreateArray("CFBundleURLTypes");
            //Facebook
            PlistElementDict typeRoleFB = URLTypes.AddDict();
            typeRoleFB.SetString("CFBundleTypeRole", "Editor");
            PlistElementArray urlSchemeFB = typeRoleFB.CreateArray("CFBundleURLSchemes");
            urlSchemeFB.AddString("fb949004278872387");
            //Google
            PlistElementDict typeRole = URLTypes.AddDict();
            typeRole.SetString("CFBundleTypeRole", "Editor");
            typeRole.SetString("CFBundleURLName", "com.googleusercontent.apps.554619719418-0hdrkdprcsksigpldvtr9n5lu2lvt5kn");
            PlistElementArray urlScheme = typeRole.CreateArray("CFBundleURLSchemes");
            urlScheme.AddString("com.googleusercontent.apps.554619719418-0hdrkdprcsksigpldvtr9n5lu2lvt5kn");

            // LSApplicationQueriesSchemes配置
            PlistElementArray LSApplicationQueriesSchemes = rootDict.CreateArray("LSApplicationQueriesSchemes");
            // facebook接入配置
            LSApplicationQueriesSchemes.AddString("fbapi");
            LSApplicationQueriesSchemes.AddString("fb-messenger-share-api");
            LSApplicationQueriesSchemes.AddString("fbauth2");
            LSApplicationQueriesSchemes.AddString("fbshareextension");
            // Line接入配置
            LSApplicationQueriesSchemes.AddString("lineauth");
            LSApplicationQueriesSchemes.AddString("line3rdp.$(APP_IDENTIFIER)");
            LSApplicationQueriesSchemes.AddString("line");
            // 文件追加
            var fileName = "GoogleService-Info.plist";
            var filePath = Path.Combine("Assets/Plugins/iOS/SDK/FCM/", fileName);
            File.Copy(filePath, Path.Combine(option.PlayerOption.locationPathName, "GoogleService-Info.plist"), true);
            proj.AddFileToBuild(target, proj.AddFile(fileName, fileName, PBXSourceTree.Source));

            #endregion 修改Xcode工程Info.plist

            // Capabilitise添加
            var entitlementsFileName = "tw.entitlements";
            var entitlementsFilePath = Path.Combine("Assets/Plugins/iOS/SDK/", entitlementsFileName);
            File.Copy(entitlementsFilePath, Path.Combine(option.PlayerOption.locationPathName, entitlementsFileName), true);
            proj.AddFileToBuild(target, proj.AddFile(entitlementsFileName, entitlementsFileName, PBXSourceTree.Source));
            proj.AddCapability(target, PBXCapabilityType.InAppPurchase, entitlementsFileName);
            proj.AddCapability(target, PBXCapabilityType.GameCenter);
            proj.AddCapability(target, PBXCapabilityType.PushNotifications, entitlementsFileName);
            plist.WriteToFile(plistPath);
            proj.WriteToFile(projPath);
            File.WriteAllText(projPath, proj.WriteToString());
        }
Exemple #15
0
    static void ProcessPBXProject(string pathToBuiltProject)
    {
        var unityProjPath = Application.dataPath.Replace("Assets", "");

        string     projPath = pathToBuiltProject + "/Unity-iPhone.xcodeproj/project.pbxproj";
        PBXProject proj     = new PBXProject();

        proj.ReadFromString(File.ReadAllText(projPath));
        string target = proj.TargetGuidByName("Unity-iPhone");

        var settings = GetiOSBuildOptions();

        //1.1 framework && lib
        if (settings.SystemFiles != null)
        {
            foreach (var fileName in settings.SystemFiles)
            {
                if (fileName.EndsWith(".framework"))
                {
                    proj.AddFrameworkToProject(target, fileName, false);
                }
                else
                {
                    var fileGuid = proj.AddFile("usr/lib/" + fileName, "Frameworks/" + fileName, PBXSourceTree.Sdk);
                    proj.AddFileToBuild(target, fileGuid);
                }
            }
        }

        //2 Capabilities
        if (settings.Capability != null)
        {
            foreach (var name in settings.Capability)
            {
                switch (name)
                {
                case "GameCenter":
                    proj.AddCapability(target, PBXCapabilityType.GameCenter);
                    break;

                case "InAppPurchase":
                    proj.AddCapability(target, PBXCapabilityType.InAppPurchase);
                    break;

                case "PushNotifications":
                    proj.AddCapability(target, PBXCapabilityType.PushNotifications);
                    var bundleIdLastIndex = settings.BundleIdentifier.LastIndexOf('.') + 1;
                    var entitlementName   = string.Format("{0}.entitlements", settings.BundleIdentifier.Substring(bundleIdLastIndex));
                    var capManager        = new ProjectCapabilityManager(projPath, entitlementName, PBXProject.GetUnityTargetName());
                    capManager.AddPushNotifications(true);
                    capManager.WriteToFile();
                    File.Copy(Path.Combine(pathToBuiltProject, entitlementName), Path.Combine(pathToBuiltProject, "Unity-iPhone", entitlementName), true);
                    break;

                default: break;
                }
            }
        }

        //3 Info(Info.plist)
        string plistPath = pathToBuiltProject + "/Info.plist";
        var    plist     = new PlistDocument();

        plist.ReadFromString(File.ReadAllText(plistPath));
        var plistRoot = plist.root;

        //麦克风权限
        plistRoot.SetString("NSMicrophoneUsageDescription", "用于游戏内语音功能时访问麦克风收录语音");
        plist.WriteToFile(plistPath);

        //4 Build Settings
        // 关闭bitcode(tolua不支持)
        proj.SetBuildProperty(target, "ENABLE_BITCODE", "NO");

        //5 class
        string unityAppControllerPath = pathToBuiltProject + "/Classes/UnityAppController.mm";

        // 6 appiconset
        if (!string.IsNullOrEmpty(settings.AppIconSetPath))
        {
            string dstPath = pathToBuiltProject + "/Unity-iPhone/Images.xcassets/AppIcon.appiconset/";
            string srcPath = Path.Combine(unityProjPath, settings.AppIconSetPath);
            foreach (var file in Directory.GetFiles(srcPath))
            {
                var to = Path.Combine(dstPath, Path.GetFileName(file));
                File.Copy(file, to, true);
            }
        }

        // Save PBXProject
        proj.WriteToFile(projPath);
    }
Exemple #16
0
    public void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject)
    {
        // Stop processing if targe is NOT iOS
        if (buildTarget != BuildTarget.iOS)
        {
            return;
        }
        // Initialize PbxProject
        var        projectPath = pathToBuiltProject + "/Unity-iPhone.xcodeproj/project.pbxproj";
        PBXProject pbxProject  = new PBXProject();

        pbxProject.ReadFromFile(projectPath);
        string targetGuid = pbxProject.TargetGuidByName("Unity-iPhone");

        // Sample of adding build property
        // pbxProject.AddBuildProperty (targetGuid, "OTHER_LDFLAGS", "-all_load");
        // Sample of setting build property
        // pbxProject.SetBuildProperty (targetGuid, "ENABLE_BITCODE", "NO");
        // Sample of update build property
        // pbxProject.UpdateBuildProperty (targetGuid, "OTHER_LDFLAGS", new string[] { "-ObjC" }, new string[] { "-weak_framework" });
        // Sample of adding REQUIRED framwrok
        // pbxProject.AddFrameworkToProject (targetGuid, " Security.framework ", false);
        // Sample of adding OPTIONAL framework
        // pbxProject.AddFrameworkToProject (targetGuid, " SafariServices.framework ", true);
        // Sample of setting compile flags
        pbxProject.AddCapability(targetGuid, PBXCapabilityType.InAppPurchase);
        pbxProject.AddCapability(targetGuid, PBXCapabilityType.iCloud);
        pbxProject.AddCapability(targetGuid, PBXCapabilityType.GameCenter);
        pbxProject.AddCapability(targetGuid, PBXCapabilityType.PushNotifications);
        // pbxProject.SetBuildProperty(targetGuid, "DEVELOPMENT_TEAM", "<set developement key here>");
        var guid  = pbxProject.FindFileGuidByProjectPath("Classes/UI/Keyboard.mm");
        var flags = pbxProject.GetCompileFlagsForFile(targetGuid, guid);

        flags.Add("-fno-objc-arc");
        pbxProject.SetCompileFlagsForFile(targetGuid, guid, flags);
        pbxProject.AddFrameworkToProject(targetGuid, "CloudKit.framework", false);

        File.WriteAllText(projectPath, pbxProject.WriteToString());
        // Samlpe of editing Info.plist
        var plistPath = Path.Combine(pathToBuiltProject, "Info.plist");
        var plist     = new PlistDocument();

        plist.ReadFromFile(plistPath);
        // Add string setting
        plist.root.SetBoolean("ITSAppUsesNonExemptEncryption", false);
        // Add URL Scheme\
        // Apply editing settings to Info.plist
        var cap = plist.root.CreateArray("UIRequiredDeviceCapabilities");

        cap.AddString("gamekit");
        plist.WriteToFile(plistPath);


        //-----

        var file_name = "unity.entitlements";
        var proj_path = projectPath;
        var proj      = new PBXProject();

        proj.ReadFromFile(proj_path);


        // target_name = "Unity-iPhone"
        var target_name = PBXProject.GetUnityTargetName();
        var target_guid = proj.TargetGuidByName(target_name);
        var dst         = pathToBuiltProject + "/" + target_name + "/" + file_name;

        try
        {
            File.WriteAllText(dst, entitlements);
            proj.AddFile(target_name + "/" + file_name, file_name);
            proj.AddBuildProperty(target_guid, "CODE_SIGN_ENTITLEMENTS", target_name + "/" + file_name);
            proj.WriteToFile(proj_path);
        }
        catch (IOException e)
        {
            Debug.Log("Could not copy entitlements. Probably already exists. " + e);
        }
        UnityEditor.iOS.Xcode.ProjectCapabilityManager pcm = new UnityEditor.iOS.Xcode.ProjectCapabilityManager(proj_path, dst, target_name);
        pcm.AddPushNotifications(false);
    }
        // ==============================================================================================

        /// <summary>
        /// IOS용 XCode Initialize
        /// </summary>
        // ReSharper disable once UnusedParameter.Local
        private static void Init_XCodeProject(string strXCodeProjectPath)
        {
#if UNITY_IOS
            BuildConfig.IOSSetting pIOSSetting = g_pLastConfig.pIOSSetting;
            var projectPath = strXCodeProjectPath + "/Unity-iPhone.xcodeproj/project.pbxproj";

            Debug.Log($"{const_strPrefix_ForDebugLog} {nameof(Init_XCodeProject)} Start - {nameof(strXCodeProjectPath)} : {strXCodeProjectPath}\n" +
                      $"projectPath : {projectPath}");

            PBXProject pPBXProject = new PBXProject();
            pPBXProject.ReadFromFile(projectPath);

            string strTargetGuid = pPBXProject.TargetGuidByName("Unity-iPhone");


            // Set Apple Team ID
            pPBXProject.SetTeamId(strTargetGuid, pIOSSetting.strAppleTeamID);

            // Copy File Asset To XCode Project
            foreach (var strFilePath in pIOSSetting.arrCopy_AssetFilePath_To_XCodeProjectPath)
            {
                CopyFile_Asset_To_XCode(strXCodeProjectPath, strFilePath);
            }


            // Add XCode Framework
            foreach (string strFramework in pIOSSetting.arrXCode_Framework_Add)
            {
                pPBXProject.AddFrameworkToProject(strTargetGuid, strFramework, false);
                Debug.Log($"{const_strPrefix_ForDebugLog} Add Framework \"{strFramework}\" to XCode Project");
            }


            // Remove XCode Framework
            foreach (string strFramework in pIOSSetting.arrXCode_Framework_Remove)
            {
                pPBXProject.RemoveFrameworkFromProject(strTargetGuid, strFramework);
                Debug.Log($"{const_strPrefix_ForDebugLog} Remove Framework \"{strFramework}\" to XCode Project");
            }


            // Set XCode OTHER_LDFLAGS
            pPBXProject.UpdateBuildProperty(strTargetGuid, "OTHER_LDFLAGS", pIOSSetting.arrXCode_OTHER_LDFLAGS_Add, pIOSSetting.arrXCode_OTHER_LDFLAGS_Remove);

            #region Sample
            // // Sample of setting build property
            // project.SetBuildProperty(targetGuid, "ENABLE_BITCODE", "NO");

            // Sample of setting compile flags
            // var guid = pbxProject.FindFileGuidByProjectPath("Classes/UI/Keyboard.mm");
            // var flags = pbxProject.GetCompileFlagsForFile(targetGuid, guid);
            // flags.Add("-fno-objc-arc");
            // pbxProject.SetCompileFlagsForFile(targetGuid, guid, flags);
            #endregion Sample

            string strTargetEntitlementsFilePath = strXCodeProjectPath + "/" + pIOSSetting.strEntitlementsFileName_Without_ExtensionName + ".entitlements";
            pPBXProject.AddCapability(strTargetGuid, PBXCapabilityType.PushNotifications, strTargetEntitlementsFilePath, true);
            pPBXProject.AddCapability(strTargetGuid, PBXCapabilityType.InAppPurchase, null, true);
            pPBXProject.AddCapability(strTargetGuid, PBXCapabilityType.GameCenter, null, true);

            pPBXProject.AddBuildProperty(strTargetGuid, "FRAMEWORK_SEARCH_PATHS", "$(PROJECT_DIR)");

            SetIOS_AuthToken(pPBXProject, strTargetGuid);

            // Apply settings
            File.WriteAllText(projectPath, pPBXProject.WriteToString());
#else
            Debug.Log($"{const_strPrefix_ForDebugLog} {nameof(Init_XCodeProject)} - Define Symbol is Not IOS");
#endif
        }
Exemple #18
0
    private static void AddCapability(MOBXCodeEditorModel xcodeModel, PBXProject xcodeProj, string xcodeTargetGuid, string xcodeTargetPath)
    {
        string projectPath = PBXProject.GetPBXProjectPath(xcodeTargetPath);


        if (xcodeModel.isOpenRestoreScene || xcodeModel.isHaveApple || xcodeModel.associatedDomains.Count > 0)
        {
            string entitlementsPath = xcodeModel.entitlementsPath;
            if (entitlementsPath == null || entitlementsPath == "" || !xcodeModel.entitlementsPath.Contains(".entitlements"))
            {
                string[] s           = UnityEditor.PlayerSettings.applicationIdentifier.Split('.');
                string   productname = s[s.Length - 1];
                entitlementsPath = "Unity-iPhone/" + productname + ".entitlements";
            }
#if UNITY_2018_1_OR_NEWER
#if UNITY_2019_3_OR_NEWER
            ProjectCapabilityManager capManager = new ProjectCapabilityManager(projectPath, entitlementsPath, null, xcodeTargetGuid);
#else
            ProjectCapabilityManager capManager = new ProjectCapabilityManager(projectPath, entitlementsPath, "Unity-iPhone");
#endif


            if (xcodeModel.associatedDomains.Count > 0 || xcodeModel.isHaveApple)
            {
                string[] domains = new string[xcodeModel.associatedDomains.Count];
                int      index   = 0;
                foreach (string domainStr in xcodeModel.associatedDomains)
                {
                    Debug.Log("AddCapabilityAssociatedDomains:" + domainStr);
                    domains[index] = domainStr;
                    index++;
                }
                //Debug.Log("xcodeTargetGuid:" + xcodeTargetGuid);
                //Debug.Log("xcodeTargetPath:" + xcodeTargetPath);
                //Debug.Log("projectPath:" + projectPath);
                //Debug.Log("GetUnityTargetName:" + PBXProject.GetUnityTargetName());
                //Debug.Log("domainStr:" + MiniJSON.jsonEncode(domains));
                if (capManager.GetType().GetMethod("AddAssociatedDomains") != null)
                {
                    capManager.GetType().GetMethod("AddAssociatedDomains").Invoke(capManager, new object[] { domains });
                }


                //Debug.Log("bundleIdentifier:" + UnityEditor.PlayerSettings.applicationIdentifier);
                //Debug.Log("productName:" + UnityEditor.PlayerSettings.productName);
                if (xcodeModel.isHaveApple && capManager.GetType().GetMethod("AddSignInWithApple") != null)
                {
                    capManager.GetType().GetMethod("AddSignInWithApple").Invoke(capManager, null);
                }

                //推送
                //capManager.AddPushNotifications(true);
                //内购
                //capManager.AddInAppPurchase();
                capManager.WriteToFile();


                xcodeProj.AddCapability(xcodeTargetGuid, PBXCapabilityType.AssociatedDomains, xcodeTargetPath + "/" + entitlementsPath, true);
            }
#else
            var entitlementFile = "<?xml version=\"1.0\" encoding=\"UTF-8\"?><!DOCTYPE plist PUBLIC \" -//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\"><plist version = \"1.0\"><dict>";

            if (xcodeModel.associatedDomains.Count > 0 || xcodeModel.isHaveApple)
            {
                string[] domains = new string[xcodeModel.associatedDomains.Count];
                int      index   = 0;
                foreach (string domainStr in xcodeModel.associatedDomains)
                {
                    Debug.Log("AddCapabilityAssociatedDomains:" + domainStr);
                    domains[index] = "<string>" + domainStr + "</string>";
                    index++;
                }
                var associatedDomainsString = "";
                if (domains.Length > 0)
                {
                    associatedDomainsString = "<key>com.apple.developer.associated-domains</key><array>" + string.Join("", domains) + "</array>";
                }
                var appleString = "";
                if (xcodeModel.isHaveApple)
                {
                    appleString = "<key>com.apple.developer.applesignin</key><array><string> Default </string></array>";
                }
                entitlementFile = entitlementFile + associatedDomainsString + appleString + "</dict></plist>";
            }
            Debug.LogWarning(entitlementFile);
            Debug.LogWarning(xcodeTargetPath + "/" + entitlementsPath);
            Debug.LogWarning(xcodeTargetPath);
            StreamWriter sWriter = new StreamWriter(xcodeTargetPath + "/" + entitlementsPath);
            sWriter.WriteLine(entitlementFile);
            sWriter.Close();
            sWriter.Dispose();
            xcodeProj.AddBuildProperty(xcodeTargetGuid, "CODE_SIGN_ENTITLEMENTS", entitlementsPath);
            string fileGuid = (string)xcodeProj.AddFile(xcodeTargetPath + "/" + entitlementsPath, entitlementsPath, PBXSourceTree.Absolute);
            xcodeProj.AddFileToBuild(xcodeTargetGuid, fileGuid);
#endif
        }
    }
Exemple #19
0
    public static void OnPostProcessBuild(BuildTarget buildTarget, string path)
    {
        if (buildTarget == BuildTarget.iOS)
        {
#if UNITY_IOS
            //localization
            NativeLocale.AddLocalizedStringsIOS(path, Path.Combine(Application.dataPath, "NativeLocale/iOS"));
            SushiDebug.Log("DEBUG_________Application datapath:" + Application.dataPath);
            string projectPath = path + "/Unity-iPhone.xcodeproj/project.pbxproj";

            PBXProject pbxProject = new PBXProject();
            pbxProject.ReadFromFile(projectPath);

            // Facebook SDK가 Bitcode 미지원하므로 이 플래그를 꺼야 빌드가 된다.
            //string target = pbxProject.TargetGuidByName("Unity-iPhone");
            string target = pbxProject.GetUnityMainTargetGuid();
            pbxProject.SetBuildProperty(target, "ENABLE_BITCODE", "NO");
            // 로컬 알림 관련해서 아래 프레임워크가 추가 되어야 한다.
            pbxProject.AddFrameworkToProject(target, "UserNotifications.framework", false);

            pbxProject.AddCapability(target, PBXCapabilityType.iCloud);
            pbxProject.AddCapability(target, PBXCapabilityType.GameCenter);
            pbxProject.AddCapability(target, PBXCapabilityType.InAppPurchase);

            pbxProject.WriteToFile(projectPath);

            var plistPath = Path.Combine(path, "Info.plist");
            var plist     = new PlistDocument();
            plist.ReadFromFile(plistPath);
            // 수출 관련 규정 플래그 추가 (AppStore 제출 시 필요하다고 안내하고 있음)
            plist.root.SetBoolean("ITSAppUsesNonExemptEncryption", false);
            // 스크린샷을 앨범에 저장하고자 할 때 필요한 권한을 요청하는 팝업 설정 (지정하지 않으면 크래시)
            plist.root.SetString("NSPhotoLibraryUsageDescription", "Screenshot Save");
            plist.root.SetString("NSPhotoLibraryAddUsageDescription", "Screenshot Save");
            // 최신 AdMob SDK에서는 아래 항목이 필수다...헛헛헛...
            plist.root.SetString("GADApplicationIdentifier", "ca-app-pub-5072035175916776~2508482457");

            // https://developers.google.com/ad-manager/mobile-ads-sdk/ios/quick-start#update_your_infoplist
            plist.root.SetBoolean("GADIsAdManagerApp", true);
            // ERROR ITMS-90503: "Invalid Bundle. You've included the "arm64" value for the UIRequiredDeviceCapabilities key in your Xcode project, indicating that your app may only support 64-bit. Your binary, 'com.pronetizen.sushi', must only contain the 64-bit architecture slice. Learn more (https://developer.apple.com/library/content/documentation/General/Reference/InfoPlistKeyReference/Articles/iPhoneOSKeys.html#//apple_ref/doc/uid/TP40009252-SW3)."
            var devCapArray = plist.root["UIRequiredDeviceCapabilities"].AsArray();
            devCapArray.values = devCapArray.values.Where(e => e.AsString() != "arm64").ToList();
            plist.root["UIRequiredDeviceCapabilities"] = devCapArray;

            plist.root.SetString("NSUserTrackingUsageDescription", TrackingDescription);
            plist.WriteToFile(plistPath);

            // Copy entitlements file
            System.IO.File.Copy("balloon.entitlements", path + "/balloon.entitlements", true);

            // https://stackoverflow.com/questions/55419956/how-to-fix-pod-does-not-support-provisioning-profiles-in-azure-devops-build
            var podfileAppend = @"
post_install do |installer|
    installer.pods_project.targets.each do |target|
        target.build_configurations.each do |config|
            config.build_settings['CODE_SIGN_STYLE'] = ""Automatic"";
        end
    end
end
";
            File.AppendAllText($"{path}/Podfile", podfileAppend);
#endif
        }
    }
    // PBXProject編集.
    static void EditPBXProject(string pbxPath)
    {
        Debug.Log(">>>>>>>> EditPBXProject");      
        var pbx = new PBXProject();
        pbx.ReadFromFile(pbxPath);
        var targetGuid = pbx.TargetGuidByName("Unity-iPhone");

        pbx.SetBuildProperty(targetGuid, "ENABLE_BITCODE", "NO");           // EnableBitCodeをfalseに.

		// ビルド設定.マニュアルにする.DEVELOPMENT_TEAMを設定するとAutomaticaryにされるっぽいので注意.
		pbx.SetBuildProperty(targetGuid, "CODE_SIGN_STYLE", "Manual");      
		if(!BatchBuild.IsReleaseBuild){
			pbx.SetBuildProperty(targetGuid, "CODE_SIGN_IDENTITY", "iPhone Distribution: SMILE-LAB CO., LTD. (N7GKJM7E62)");
		}else{
			pbx.SetBuildProperty(targetGuid, "CODE_SIGN_IDENTITY", "iPhone Distribution: FUJI GAMES, INC. (KQ4JCYSACP)");
		}      

        // プロビジョニング設定. #if ではこの回のビルド時の切り替えを判別できない.BatchBuild時に予め設定しておくようにする.
		if(!string.IsNullOrEmpty(BatchBuild.ProvisioningAtBuildTime)){
			pbx.SetBuildProperty(targetGuid, "PROVISIONING_PROFILE_SPECIFIER", BatchBuild.ProvisioningAtBuildTime);
		}

        // SmartBeat用にlibzを追加
        pbx.AddFileToBuild(targetGuid, pbx.AddFile("usr/lib/libz.tbd", "Frameworks/libz.tbd", PBXSourceTree.Sdk));      

        // Adjust用にiAd追加、Linkerフラグ-ObjCを追加、Objective-C exceptionsを有効化
        pbx.AddFrameworkToProject(targetGuid, "iAD.framework", true);
        // Enable Objective-C Exceptions = YES
        pbx.SetBuildProperty (targetGuid, "GCC_ENABLE_OBJC_EXCEPTIONS", "YES");
        // "Other Linker Flags" に "-ObjC" を追加
        pbx.AddBuildProperty (targetGuid, "OTHER_LDFLAGS", "-ObjC");

		// --- Capabilitiesの設定 ---
		// リモート通知
    /*
		// TODO: フォーラムから応用 いい方法を知りたい
		var entitlementsMaster =  ScriptableObject.CreateInstance<iOSEntitlementsSetting>();
		DefaultAsset entitlementsFile = null;
		if (!BatchBuild.IsReleaseBuild) {
			entitlementsFile = entitlementsMaster.RomDev;
		} else {
			entitlementsFile = entitlementsMaster.RomRelease;
		}
		ScriptableObject.DestroyImmediate(entitlementsMaster);

		if (entitlementsFile != null) {
			//ビルドの出力先を取得
			var builtProjectPath = pbxPath.Replace ("/Unity-iPhone.xcodeproj/project.pbxproj", "");
			// Copy the entitlement file to the xcode project
			var entitlementPath = AssetDatabase.GetAssetPath (entitlementsFile);
			var entitlementFileName = Path.GetFileName (entitlementPath);
			var unityTarget = PBXProject.GetUnityTargetName();
			var relativeDestination = unityTarget + "/" + entitlementFileName;
			FileUtil.CopyFileOrDirectory(entitlementPath, builtProjectPath + "/" + relativeDestination);
			// Add the pbx configs to include the entitlements files on the project
			pbx.AddFile(relativeDestination, entitlementFileName);
			// 通知の設定
			pbx.AddBuildProperty(targetGuid, "CODE_SIGN_ENTITLEMENTS", relativeDestination);
			// Add push notifications as a capability on the target
			pbx.AddBuildProperty(targetGuid, "SystemCapabilities", "{com.apple.Push = {enabled = 1;};}");
		} else {
			pbx.AddCapability(targetGuid, PBXCapabilityType.PushNotifications);
		}
    */
        pbx.AddCapability(targetGuid, PBXCapabilityType.PushNotifications);

        File.WriteAllText(pbxPath, pbx.WriteToString());
    }
Exemple #21
0
    private static void CorrectXCodeProject(string pathToProject, bool writeOut)
    {
        string path      = Path.Combine(Path.Combine(pathToProject, "Unity-iPhone.xcodeproj"), "project.pbxproj");
        string xcodeproj = File.ReadAllText(path);

        // 1. Make sure it can run on devices and emus!
        xcodeproj = SetValueOfXCodeGroup("SDKROOT", xcodeproj, "\"iphoneos\"");

        // 2. Enable Objective C exceptions
        xcodeproj = xcodeproj.Replace("GCC_ENABLE_OBJC_EXCEPTIONS = NO;", "GCC_ENABLE_OBJC_EXCEPTIONS = YES;");

        // 3. Remove Android content that gets injected in the XCode project
        xcodeproj = Regex.Replace(xcodeproj, @"^.*Libraries/Plugins/Android/SwrveSDKPushSupport.*$", "", RegexOptions.Multiline);

        // 4. Add required frameworks for Conversations
        PBXProject project = new PBXProject();

        project.ReadFromString(xcodeproj);
#if UNITY_2019_3_OR_NEWER
        string targetGuid = project.GetUnityFrameworkTargetGuid();
#else
        string targetGuid = project.TargetGuidByName("Unity-iPhone");
#endif
        project.AddFrameworkToProject(targetGuid, "Webkit.framework", true /*weak*/);

        // 6. Add conversations resources to bundle
        if (!AddFolderToProject(project, targetGuid, "Assets/Plugins/iOS/SwrveConversationSDK/Resources", pathToProject, "Libraries/Plugins/iOS/SwrveConversationSDK/Resources"))
        {
            UnityEngine.Debug.LogError("Swrve SDK - Could not find the Conversation resources folder in your project. If you want to use Conversations please contact [email protected]");
        }

        // 7. Add the required frameworks for push notifications
        project.AddFrameworkToProject(targetGuid, "UserNotifications.framework", true /*weak*/);
        project.AddFrameworkToProject(targetGuid, "UserNotificationsUI.framework", true /*weak*/);

        // 8. Add framework required for SwrveCommmonSDK for SwrveUtils. It needs CoreTelephony.framework
        project.AddFrameworkToProject(targetGuid, "CoreTelephony.framework", false /*weak*/);

        string appGroupIndentifier = SwrveBuildComponent.GetPostProcessString(SwrveBuildComponent.APP_GROUP_ID_KEY);

        if (string.IsNullOrEmpty(appGroupIndentifier))
        {
            SwrveLog.Log("Swrve iOS Rich Push requires an iOSAppGroupIdentifier set in the postprocess.json file. Without it there will be no influence tracking and potential errors.");
        }
        else
        {
            // 8. Add Extension Target for Push
            project = AddExtensionToProject(project, pathToProject);

            // 9. Add Entitlements to project
            project.AddCapability(targetGuid, PBXCapabilityType.AppGroups, null, false);
            project.AddCapability(targetGuid, PBXCapabilityType.PushNotifications, null, false);
        }

        // Write changes to the Xcode project
        xcodeproj = project.WriteToString();
        if (writeOut)
        {
            File.WriteAllText(path, xcodeproj);
        }
    }
Exemple #22
0
    // Enables Advanced Push Capabilities
    private static PBXProject AddExtensionToProject(PBXProject project, string pathToProject)
    {
        PBXProject proj = project;

#if UNITY_2019_3_OR_NEWER
        string mainTarget = proj.GetUnityMainTargetGuid();
#else
        string mainTarget = proj.TargetGuidByName(PBXProject.GetUnityTargetName());
#endif

        // Add Push files to the extension
        CopyFolder("Assets/Plugins/iOS/SwrvePushExtension", pathToProject + "/SwrvePushExtension");

        string extensionTarget = proj.AddAppExtension(mainTarget, "SwrvePushExtension", PlayerSettings.applicationIdentifier + ".ServiceExtension", "SwrvePushExtension/Info.plist");

        // Ensure Service Files are part of the Build Phases
        proj.AddFile(pathToProject + "/SwrvePushExtension/NotificationService.h", "SwrvePushExtension/NotificationService.h");
        proj.AddFileToBuild(extensionTarget, proj.AddFile(pathToProject + "/SwrvePushExtension/NotificationService.m", "SwrvePushExtension/NotificationService.m"));

        // Add TeamID from Player Settings to project
        proj.SetTeamId(extensionTarget, PlayerSettings.iOS.appleDeveloperTeamID);

        // Add Extension Common
        if (!AddFolderToProject(proj, extensionTarget, "Assets/Plugins/iOS/SwrveSDKCommon", pathToProject, "SwrvePushExtension/SwrveSDKCommon"))
        {
            UnityEngine.Debug.LogError("Swrve SDK - Could not find the Common folder in the extension. If you want to use Rich Push please contact [email protected]");
        }

        // Add Frameworks needed for SwrveSDKCommon
        proj.AddFrameworkToProject(extensionTarget, "AudioToolbox.framework", false /*weak*/);
        proj.AddFrameworkToProject(extensionTarget, "AVFoundation.framework", true /*weak*/);
        proj.AddFrameworkToProject(extensionTarget, "CFNetwork.framework", false /*weak*/);
        proj.AddFrameworkToProject(extensionTarget, "CoreGraphics.framework", false /*weak*/);
        proj.AddFrameworkToProject(extensionTarget, "CoreMedia.framework", false /*weak*/);
        proj.AddFrameworkToProject(extensionTarget, "CoreMotion.framework", false /*weak*/);
        proj.AddFrameworkToProject(extensionTarget, "CoreVideo.framework", false /*weak*/);
        proj.AddFrameworkToProject(extensionTarget, "CoreTelephony.framework", false /*weak*/);
        proj.AddFrameworkToProject(extensionTarget, "Foundation.framework", false /*not weak*/);
        proj.AddFrameworkToProject(extensionTarget, "iAd.framework", false /*weak*/);
        proj.AddFrameworkToProject(extensionTarget, "MediaPlayer.framework", true /*weak*/);
        proj.AddFrameworkToProject(extensionTarget, "UIKit.framework", true /*weak*/);
        proj.AddFrameworkToProject(extensionTarget, "AdSupport.framework", false /*not weak*/);

        // Add Notification Frameworks
        proj.AddFrameworkToProject(extensionTarget, "UserNotifications.framework", false /*not weak*/);
        proj.AddFrameworkToProject(extensionTarget, "UserNotificationsUI.framework", false /*not weak*/);

        // Update Build Settings for Compatibility
        proj.AddBuildProperty(extensionTarget, "CLANG_ENABLE_OBJC_ARC", "YES");
        proj.AddBuildProperty(extensionTarget, "IPHONEOS_DEPLOYMENT_TARGET", "10.0");
        proj.AddBuildProperty(extensionTarget, "TARGETED_DEVICE_FAMILY", "1,2");
        proj.AddBuildProperty(extensionTarget, "ARCHS", "$(ARCHS_STANDARD)");

        // Add appgroupconfig.json to XCode project
        string appGroupIndentifier = SwrveBuildComponent.GetPostProcessString(SwrveBuildComponent.APP_GROUP_ID_KEY);
        string appGroupConfig      = "appgroupconfig.json";
        // Add the app group config so it can be read at run-time by the main app and the service extension
        SwrveBuildComponent.SetAppGroupConfigKey("ios", Path.Combine(pathToProject + "/SwrvePushExtension", appGroupConfig));
        proj.AddFileToBuild(extensionTarget, proj.AddFile(pathToProject + "/SwrvePushExtension/" + appGroupConfig, "SwrvePushExtension/" + appGroupConfig));
        proj.AddFileToBuild(mainTarget, proj.AddFile(pathToProject + "/SwrvePushExtension/" + appGroupConfig, "SwrvePushExtension/" + appGroupConfig));

        // Edit template entitlements file
        string entitlementContents = File.ReadAllText(pathToProject + "/SwrvePushExtension/SwrvePushExtension.entitlements");
        entitlementContents = entitlementContents.Replace("<string>APP_GROUP_TEMP</string>", "<string>" + appGroupIndentifier + "</string>");
        File.WriteAllText(pathToProject + "/SwrvePushExtension/SwrvePushExtension.entitlements", entitlementContents);

        // Add entitlements file to service extension
        proj.AddFileToBuild(extensionTarget, proj.AddFile(pathToProject + "/SwrvePushExtension/SwrvePushExtension.entitlements", "SwrvePushExtension/SwrvePushExtension.entitlements"));
        proj.AddCapability(extensionTarget, PBXCapabilityType.AppGroups, "SwrvePushExtension/SwrvePushExtension.entitlements", false);

        // Return edited project
        return(proj);
    }
Exemple #23
0
 public static void AddMyCapability(this PBXProject pbxProject, PBXCapabilityType capabilityType)
 {
     pbxProject.AddCapability(pbxProject.UnityTargetGuid(), capabilityType, EntitlementsFileName, true);
 }
Exemple #24
0
        public static void IOSXcodeSettings()
        {
            string CurPath = path;
            //if (!string.IsNullOrEmpty(_path))
            //{
            //    CurPath = _path;
            //}
            //添加XCode引用的Framework
            string     projPath = PBXProject.GetPBXProjectPath(CurPath);
            PBXProject proj     = new PBXProject();

            proj.ReadFromString(File.ReadAllText(projPath));
            string target = proj.TargetGuidByName("Unity-iPhone");

            // BuildSetting修改
            proj.SetBuildProperty(target, "ENABLE_BITCODE", "NO");   //这个好像是bugly需要的
            proj.AddBuildProperty(target, "OTHER_LDFLAGS", "-ObjC"); //这个google等其他sdk非常需要的
            #region 添加XCode引用的Framework
            // SDK依赖 --AIHelp
            proj.AddFrameworkToProject(target, "libsqlite3.tbd", false);
            proj.AddFrameworkToProject(target, "libresolv.tbd", false);
            proj.AddFrameworkToProject(target, "WebKit.framework", false);
            // SDK依赖 --Google
            proj.AddFrameworkToProject(target, "LocalAuthentication.framework", false);
            proj.AddFrameworkToProject(target, "SafariServices.framework", false);
            proj.AddFrameworkToProject(target, "AuthenticationServices.framework", false);
            proj.AddFrameworkToProject(target, "SystemConfiguration.framework", false);
            // SDK依赖 --Apple
            proj.AddFrameworkToProject(target, "storekit.framework", false);
            proj.AddFrameworkToProject(target, "AuthenticationServices.framework", false);
            proj.AddFrameworkToProject(target, "gamekit.framework", false);
            #endregion

            string        plistPath = Path.Combine(path, "Info.plist");
            PlistDocument plist     = new PlistDocument();
            plist.ReadFromFile(plistPath);
            PlistElementDict rootDict = plist.root;
            #region 修改Xcode工程Info.plist
            /* iOS9所有的app对外http协议默认要求改成https */
            // Add value of NSAppTransportSecurity in Xcode plist
            PlistElementDict dictTmp = rootDict.CreateDict("NSAppTransportSecurity");
            dictTmp.SetBoolean("NSAllowsArbitraryLoads", true);
            //AIHelp-权限配置
            rootDict.SetString("NSCameraUsageDescription", "是否允许访问相机?");
            rootDict.SetString("NSMicrophoneUsageDescription", "是否允许使用麦克风?");
            rootDict.SetString("NSPhotoLibraryAddUsageDescription", "是否允许添加照片?");
            rootDict.SetString("NSMicrophoneUsageDescription", "是否允许访问相册?");

            rootDict.SetString("CFBundleDevelopmentRegion", "zh_TW");
            rootDict.SetString("CFBundleVersion", "1");
            // SDK相关参数设置
            rootDict.SetString("FacebookAppID", "949004278872387");
            rootDict.SetString("GoogleClientID", "554619719418-0hdrkdprcsksigpldvtr9n5lu2lvt5kn.apps.googleusercontent.com");
            rootDict.SetString("FacebookAppDisplayName", "少女的王座");
            rootDict.SetString("AIHelpAppID", "elextech_platform_15ce9b10-f784-4ab5-8ee4-45efab40bd6a");
            rootDict.SetString("AIHelpAppKey", "ELEXTECH_app_50dd4661c57843778d850769a02f8a09");
            rootDict.SetString("AIHelpDomain", "*****@*****.**");
            rootDict.SetString("AdjustAppToken", "1k2jm7bpansw");
            rootDict.SetString("AdjustAppSecret", "1,750848352-1884995334-181661496-1073918938");
            // Set encryption usage boolean
            string encryptKey = "ITSAppUsesNonExemptEncryption";
            rootDict.SetBoolean(encryptKey, false);
            // remove exit on suspend if it exists.ios13新增
            string exitsOnSuspendKey = "UIApplicationExitsOnSuspend";
            if (rootDict.values.ContainsKey(exitsOnSuspendKey))
            {
                rootDict.values.Remove(exitsOnSuspendKey);
            }
            // URL types配置
            PlistElementArray URLTypes = rootDict.CreateArray("CFBundleURLTypes");
            //Facebook
            PlistElementDict typeRoleFB = URLTypes.AddDict();
            typeRoleFB.SetString("CFBundleTypeRole", "Editor");
            PlistElementArray urlSchemeFB = typeRoleFB.CreateArray("CFBundleURLSchemes");
            urlSchemeFB.AddString("fb949004278872387");
            //Google
            PlistElementDict typeRole = URLTypes.AddDict();
            typeRole.SetString("CFBundleTypeRole", "Editor");
            typeRole.SetString("CFBundleURLName", "com.googleusercontent.apps.554619719418-0hdrkdprcsksigpldvtr9n5lu2lvt5kn");
            PlistElementArray urlScheme = typeRole.CreateArray("CFBundleURLSchemes");
            urlScheme.AddString("com.googleusercontent.apps.554619719418-0hdrkdprcsksigpldvtr9n5lu2lvt5kn");

            // LSApplicationQueriesSchemes配置
            PlistElementArray LSApplicationQueriesSchemes = rootDict.CreateArray("LSApplicationQueriesSchemes");
            // facebook接入配置
            LSApplicationQueriesSchemes.AddString("fbapi");
            LSApplicationQueriesSchemes.AddString("fbapi20130214");
            LSApplicationQueriesSchemes.AddString("fbapi20130410");
            LSApplicationQueriesSchemes.AddString("fbapi20130702");
            LSApplicationQueriesSchemes.AddString("fbapi20131010");
            LSApplicationQueriesSchemes.AddString("fbapi20131219");
            LSApplicationQueriesSchemes.AddString("fbapi20140410");
            LSApplicationQueriesSchemes.AddString("fbapi20140116");
            LSApplicationQueriesSchemes.AddString("fbapi20150313");
            LSApplicationQueriesSchemes.AddString("fbapi20150629");
            LSApplicationQueriesSchemes.AddString("fbapi20160328");
            LSApplicationQueriesSchemes.AddString("fb-messenger-share-api");
            LSApplicationQueriesSchemes.AddString("fbauth2");
            LSApplicationQueriesSchemes.AddString("fbshareextension");
            // Line接入配置
            LSApplicationQueriesSchemes.AddString("lineauth");
            LSApplicationQueriesSchemes.AddString("line3rdp.$(APP_IDENTIFIER)");
            LSApplicationQueriesSchemes.AddString("line");
            #endregion


            // Capabilitise添加
            //var entitlementsFileName = "tw.entitlements";
            //var entitlementsFilePath = Path.Combine("Assets/Plugins/iOS/SDK/", entitlementsFileName);
            //File.Copy(entitlementsFilePath, Path.Combine(path, entitlementsFileName));
            //proj.AddFileToBuild(target, proj.AddFile(entitlementsFileName, entitlementsFileName, PBXSourceTree.Source));


            proj.AddCapability(target, PBXCapabilityType.GameCenter);
            proj.AddCapability(target, PBXCapabilityType.InAppPurchase);
            //添加推送和其他的有点不一样,需要添加一个文件。这个文件只能考进去。
            //或者事先准备好了Base.entitlements 文件,文件类容 就是手动添加进去的内容,手动添加完成后生成的那个文件
            //proj.AddCapability(target, PBXCapabilityType.PushNotifications, entitlementsFileName);

            //ProjectCapabilityManager projectCapabilityManager = new ProjectCapabilityManager(projPath, "tw.entitlements", PBXProject.GetUnityTargetName());
            //projectCapabilityManager.AddGameCenter();
            //projectCapabilityManager.AddInAppPurchase();
            plist.WriteToFile(plistPath);
            proj.WriteToFile(projPath);
            Debug.Log("--**--4.IOSXcodeSettings--**--");
        }