public CastSpellAction(Recipe recipe, int repeat, RepeatCalculationType repeatType) : this() { Recipe = recipe; Repeat = new DynamicProperty <int>("Repeat", this, repeat.ToString(CultureInfo.InvariantCulture)); Entry = new DynamicProperty <uint>("Entry", this, recipe.SpellId.ToString(CultureInfo.InvariantCulture)); RepeatType = repeatType; //Properties["Recipe"].Show = true; Properties["SpellName"].Value = SpellName; PB.UpdateMaterials(); }
// check tradeskill list if spell is a recipe the player knows and updates Recipe if so. public void CheckTradeskillList() { if (PB.IsTradeSkillsLoaded) { Recipe = PB.TradeSkillList.Where(t => t.KnownRecipes.ContainsKey(Entry)).Select(t => t.KnownRecipes[Entry]). FirstOrDefault(); if (IsRecipe) { //Properties["Recipe"].Show = true; Properties["SpellName"].Value = SpellName; PB.UpdateMaterials(); } else { //Properties["Recipe"].Show = false; Properties["SpellName"].Value = SpellName; } } }
private void CastSpellActionPropertyChanged(object sender, MetaPropArgs e) { IsDone = false; PB.UpdateMaterials(); }