public static KeyValuePair <PPlayer, int> Target(PGame Game, PPlayer Player, int Base = 0) { return(PMath.Max(Game.PlayerList.FindAll((PPlayer _Player) => _Player.IsAlive && !_Player.Equals(Player) && _Player.Distance(Player) <= 3 && !_Player.NoLadder), (PPlayer _Player) => { PBlock ExpectBlock = _Player.Position; if (_Player.Traffic != null && _Player.Traffic.Model is P_ChiihTuu) { ExpectBlock = ExpectBlock.NextBlock; } int Value = PAiMapAnalyzer.Expect(Game, _Player, ExpectBlock); if (_Player.TeamIndex == Player.TeamIndex) { return Value - Base; } else { return -Value - Base; } }, true)); }
public P_Newton() : base("牛顿") { Sex = PSex.Male; Age = PAge.Renaissance; Index = 19; Cost = 40; Tips = "定位:防御\n" + "难度:中等\n" + "史实:英国物理学家、数学家。主要贡献包括但不限于发现万有引力定律、牛顿运动定律、光的色散原理,提出微积分、牛顿迭代法、二项式定理,发明反射式望远镜等。代表作《自然哲学的数学原理》。\n" + "攻略:\n牛顿是一个趣味性十足的武将,技能应用十分灵活,【惯性】的存在使其拥有极强的移动能力,能够灵活规避各种危险,同时在前期迅速攫取土地,中后期能够更快经过奖励处,从而拥有一定的续航能力。牛顿可以配合队友的上屋抽梯或逃避敌人的【剑舞】或【霸王】,需要较强的预判力。"; PSkill Grx_ = new PSkill("惯性"); SkillList.Add(Grx_ .AddTrigger( (PPlayer Player, PSkill Skill) => { return(new PTrigger(Grx_.Name) { IsLocked = false, Player = Player, Time = PPeriod.WalkingStage.Start, AIPriority = 10, Condition = (PGame Game) => { return Game.NowPlayer.Equals(Player) && Player.Position.HouseNumber == 0 && Player.Money > 500; }, AICondition = (PGame Game) => { PStepCountTag StepCountTag = Game.TagManager.FindPeekTag <PStepCountTag>(PStepCountTag.TagName); int Current = PAiMapAnalyzer.Expect(Game, Player, Game.Map.NextStepBlock(Player.Position, StepCountTag.StepCount)); PBlock NewtonTarget = Grx_Next(Game, Player.Position).Key; int Possible = PAiMapAnalyzer.Expect(Game, Player, Game.Map.NextStepBlock(NewtonTarget, StepCountTag.StepCount)); return Possible - Current > 500; }, Effect = (PGame Game) => { Grx_.AnnouceUseSkill(Player); Game.LoseMoney(Player, 500); Game.MovePosition(Player, Player.Position, Grx_Next(Game, Player.Position).Key); } }); })); }
public override int AIInHandExpectation(PGame Game, PPlayer Player) { int Basic = 3000; int MinValue = int.MaxValue; int MaxValue = int.MinValue; PBlock Target = null; PBlock Block = Player.Position.NextBlock; for (int i = 0; i < 6; ++i, Block = Block.NextBlock) { int Value = PAiMapAnalyzer.Expect(Game, Player, Block); MinValue = Math.Min(Value, MinValue); if (Value > MaxValue) { Target = Block; } MaxValue = Math.Max(Value, MaxValue); } Basic = Math.Max(Basic, (MaxValue - MinValue) / 2 + PAiMapAnalyzer.ChangeFaceExpect(Game, Player, Target)); return(Math.Max(Basic, base.AIInHandExpectation(Game, Player))); }
public P_ChinChaanToowChiiao() : base(CardName) { Point = 4; Index = 21; foreach (PTime Time in new PTime[] { PPeriod.WalkingStage.Before }) { MoveInHandTriggerList.Add((PPlayer Player, PCard Card) => { return(new PTrigger(CardName) { IsLocked = false, Player = Player, Time = Time, AIPriority = 5, Condition = (PGame Game) => { return Player.Equals(Game.NowPlayer); }, AICondition = (PGame Game) => { int StepCount = 1; int NowStepCount = Game.TagManager.FindPeekTag <PStepCountTag>(PStepCountTag.TagName).StepCount; int MaxValue = int.MinValue; int NowValue = 0; PBlock TestBlock = Player.Position.NextBlock; if (Player.Traffic != null && Player.Traffic.Model is P_ChiihTuu) { TestBlock = TestBlock.NextBlock; } for (int i = 0; i < 6; ++i, TestBlock = TestBlock.NextBlock) { int Value = PAiMapAnalyzer.Expect(Game, Player, TestBlock); if (Value > MaxValue) { StepCount = i + 1; } if (i + 1 == NowStepCount) { NowValue = Value; } MaxValue = Math.Max(Value, MaxValue); } return !Player.NoLadder && MaxValue - NowValue >= 2000; }, Effect = MakeNormalEffect(Player, Card, AIEmitTargets, AIEmitTargets, (PGame Game, PPlayer User, PPlayer Target) => { Game.ChangeFace(Target); int StepCount = 1; if (Target.IsAI) { int MaxValue = int.MinValue; PBlock TestBlock = Player.Position.NextBlock; if (Player.Traffic != null && Player.Traffic.Model is P_ChiihTuu) { TestBlock = TestBlock.NextBlock; } for (int i = 0; i < 6; ++i, TestBlock = TestBlock.NextBlock) { int Value = PAiMapAnalyzer.Expect(Game, Player, TestBlock); if (Value > MaxValue) { StepCount = i + 1; } MaxValue = Math.Max(Value, MaxValue); } } else { StepCount = PNetworkManager.NetworkServer.ChooseManager.Ask1To6(Target, "选择1个数字作为步数"); } PNetworkManager.NetworkServer.TellClients(new PShowInformationOrder(Target.Name + "选择了" + StepCount)); Game.TagManager.FindPeekTag <PStepCountTag>(PStepCountTag.TagName).StepCount = StepCount; }) }); }); } }
public P_ShevngTungChiHsi() : base(CardName) { Point = 1; Index = 6; foreach (PTime Time in new PTime[] { PTime.Card.AfterEmitTargetTime }) { MoveInHandTriggerList.Add((PPlayer Player, PCard Card) => { return(new PTrigger(CardName) { IsLocked = false, Player = Player, Time = Time, AIPriority = 100, Condition = (PGame Game) => { PUseCardTag UseCardTag = Game.TagManager.FindPeekTag <PUseCardTag>(PUseCardTag.TagName); return UseCardTag.TargetList.Count == 1 && UseCardTag.Card.Type.Equals(PCardType.SchemeCard) && !UseCardTag.Card.Name.Equals(P_ChinChaanToowChiiao.CardName); }, AICondition = (PGame Game) => { PUseCardTag UseCardTag = Game.TagManager.FindPeekTag <PUseCardTag>(PUseCardTag.TagName); if (UseCardTag.Card.Model.Name.Equals(P_ManTiienKuoHai.CardName) || UseCardTag.Card.Model.Name.Equals(P_WeiWeiChiuChao.CardName) || UseCardTag.Card.Model.Name.Equals(P_CheevnHuoTaChieh.CardName) || UseCardTag.Card.Model.Name.Equals(P_LiTaiTaaoChiang.CardName) || UseCardTag.Card.Model.Name.Equals(P_ShunShouChiienYang.CardName) || UseCardTag.Card.Model.Name.Equals(P_TaTsaaoChingShev.CardName) || UseCardTag.Card.Model.Name.Equals(P_KuanMevnChoTsev.CardName) || UseCardTag.Card.Model.Name.Equals(P_ChihSangMaHuai.CardName) || UseCardTag.Card.Model.Name.Equals(P_FanChienChi.CardName) || UseCardTag.Card.Model.Name.Equals(P_ChiehTaoShaJevn.CardName) || UseCardTag.Card.Model.Name.Equals(P_PaaoChuanYinYoo.CardName) || UseCardTag.Card.Model.Name.Equals(P_ChiaTaoFaKuo.CardName)) { return UseCardTag.TargetList[0].TeamIndex == Player.TeamIndex && UseCardTag.User.TeamIndex != Player.TeamIndex; } else if (UseCardTag.Card.Name.Equals(P_WuChungShevngYou.CardName) || UseCardTag.Card.Model.Name.Equals(P_AnTuCheevnTsaang.CardName) || UseCardTag.Card.Model.Name.Equals(P_ChiehShihHuanHun.CardName) || UseCardTag.Card.Model.Name.Equals(P_YooenChiaoChinKung.CardName) || UseCardTag.Card.Model.Name.Equals(P_TsouWeiShangChi.CardName)) { return UseCardTag.TargetList[0].TeamIndex != Player.TeamIndex; } else if (UseCardTag.Card.Model.Name.Equals(P_YooChiinKuTsung.CardName)) { return UseCardTag.TargetList[0].TeamIndex == Player.TeamIndex && Game.TagManager.FindPeekTag <PInjureTag>(PInjureTag.TagName).Injure <= 3000; } else if (UseCardTag.Card.Model.Name.Equals(P_ChiinTsevChiinWang.CardName)) { return UseCardTag.User.TeamIndex != Player.TeamIndex && PMath.Max(Game.PlayerList, (PPlayer _Player) => { if (Player.TeamIndex == _Player.TeamIndex) { return PAiMapAnalyzer.ChangeFaceExpect(Game, _Player); } else { return -PAiMapAnalyzer.ChangeFaceExpect(Game, _Player); } }).Value - PAiMapAnalyzer.ChangeFaceExpect(Game, UseCardTag.TargetList[0]) * (UseCardTag.TargetList[0].TeamIndex == Player.TeamIndex ? 1 : -1) >= 3000; } else if (UseCardTag.Card.Model.Name.Equals(P_ShangWuChoouTii.CardName)) { int NowValue = PAiMapAnalyzer.Expect(Game, UseCardTag.TargetList[0], UseCardTag.TargetList[0].Position) * (UseCardTag.TargetList[0].TeamIndex == Player.TeamIndex ? 1 : -1); int MaxValue = PMath.Max(Game.PlayerList, (PPlayer _Player) => { if (_Player.TeamIndex == Player.TeamIndex) { return PAiMapAnalyzer.Expect(Game, _Player, _Player.Position); } else { return -PAiMapAnalyzer.Expect(Game, _Player, _Player.Position); } }, true).Value; return MaxValue - NowValue >= 3000; } else if (UseCardTag.Card.Model.Name.Equals(P_KuungCheevngChi.CardName)) { KeyValuePair <PPlayer, int> Target = PMath.Max(Game.Enemies(Player), (PPlayer _Player) => _Player.Area.HandCardArea.CardNumber); return Target.Value >= 3 && !UseCardTag.TargetList[0].Equals(Target.Key); } else if (UseCardTag.Card.Model.Name.Equals(P_HsiaoLiTsaangTao.CardName)) { return UseCardTag.User.TeamIndex != Player.TeamIndex && (UseCardTag.TargetList[0].TeamIndex != Player.TeamIndex || UseCardTag.TargetList[0].Area.EquipmentCardArea.CardNumber > 0 || UseCardTag.TargetList[0].Money <= 500); } return false; }, Effect = (PGame Game) => { List <PPlayer> Targets = new List <PPlayer>(); Game.Monitor.CallTime(PTime.Card.AfterEmitTargetTime, new PUseCardTag(Card, Player, Targets)); Game.CardManager.MoveCard(Card, Player.Area.HandCardArea, Game.CardManager.SettlingArea); Game.Monitor.CallTime(PTime.Card.AfterBecomeTargetTime, new PUseCardTag(Card, Player, Targets)); PUseCardTag UseCardTag = Game.TagManager.FindPeekTag <PUseCardTag>(PUseCardTag.TagName); PPlayer Target = null; if (Player.IsUser) { List <PPlayer> TargetList = new List <PPlayer>() { null }; TargetList.AddRange(Game.PlayerList.FindAll((PPlayer _Player) => !_Player.Equals(UseCardTag.TargetList[0]) && _Player.IsAlive)); List <string> TargetNameList = TargetList.ConvertAll((PPlayer _Player) => { if (_Player == null) { return "令该计策牌无效"; } else { return "转移给:" + _Player.Name; } }); Target = TargetList[PNetworkManager.NetworkServer.ChooseManager.Ask(Player, "选择一项", TargetNameList.ToArray())]; } else { if (UseCardTag.Card.Model.Name.Equals(P_ManTiienKuoHai.CardName)) { Target = PAiTargetChooser.InjureTarget(Game, UseCardTag.User, Player, PTrigger.Except(UseCardTag.TargetList[0]), 700, UseCardTag.Card, true); } else if (UseCardTag.Card.Model.Name.Equals(P_KuanMevnChoTsev.CardName) || UseCardTag.Card.Model.Name.Equals(P_ChiaTaoFaKuo.CardName)) { Target = PAiTargetChooser.InjureTarget(Game, UseCardTag.User, Player, PTrigger.Except(UseCardTag.TargetList[0]), 1000, UseCardTag.Card, true); } else if (UseCardTag.Card.Model.Name.Equals(P_ChihSangMaHuai.CardName)) { Target = PAiTargetChooser.InjureTarget(Game, Game.TagManager.FindPeekTag <PInjureTag>(PInjureTag.TagName).FromPlayer, Player, null, Game.TagManager.FindPeekTag <PInjureTag>(PInjureTag.TagName).Injure, Game.TagManager.FindPeekTag <PInjureTag>(PInjureTag.TagName).InjureSource, true); } else if (UseCardTag.Card.Model.Name.Equals(P_ChiinTsevChiinWang.CardName)) { Target = PMath.Max(Game.PlayerList, (PPlayer _Player) => { if (Player.TeamIndex == _Player.TeamIndex) { return PAiMapAnalyzer.ChangeFaceExpect(Game, _Player); } else { return -PAiMapAnalyzer.ChangeFaceExpect(Game, _Player); } }).Key; } else if (UseCardTag.Card.Model.Name.Equals(P_TaTsaaoChingShev.CardName)) { List <PPlayer> PossibleEnemies = Game.Enemies(Player).FindAll((PPlayer _Player) => Player.HasHouse); if (PossibleEnemies.Count > 0) { Target = PossibleEnemies[PMath.RandInt(0, PossibleEnemies.Count - 1)]; } } else if (UseCardTag.Card.Model.Name.Equals(P_ChiehShihHuanHun.CardName)) { int MaxMoney = PMath.Max(Game.PlayerList, (PPlayer _Player) => { return _Player.Money; }).Value; Target = PMath.Max(Game.PlayerList, (PPlayer _Player) => { int Delta = Math.Min(10000, MaxMoney - _Player.Money) - 2000 * _Player.Area.HandCardArea.CardNumber - (int)PMath.Sum(_Player.Area.EquipmentCardArea.CardList.ConvertAll((PCard _Card) => (double)_Card.Model.AIInEquipExpectation(Game, _Player))); if (_Player.TeamIndex == Player.TeamIndex) { return Delta; } else { return -Delta; } }).Key; } else if (UseCardTag.Card.Model.Name.Equals(P_WuChungShevngYou.CardName) || UseCardTag.Card.Name.Equals(P_AnTuCheevnTsaang.CardName)) { Target = PAiCardExpectation.MostValuableCardUser(Game, Game.Teammates(Player)); } else if (UseCardTag.Card.Model.Name.Equals(P_ShangWuChoouTii.CardName)) { Target = PMath.Max(Game.AlivePlayers(), (PPlayer _Player) => { if (_Player.TeamIndex == Player.TeamIndex) { return PAiMapAnalyzer.Expect(Game, _Player, _Player.Position); } else { return -PAiMapAnalyzer.Expect(Game, _Player, _Player.Position); } }, true).Key; } else if (UseCardTag.Card.Model.Name.Equals(P_KuungCheevngChi.CardName)) { Target = PMath.Max(Game.Enemies(Player), (PPlayer _Player) => _Player.Area.HandCardArea.CardNumber).Key; } else if (UseCardTag.Card.Model.Name.Equals(P_TsouWeiShangChi.CardName)) { Target = PMath.Max(Game.Teammates(Player), (PPlayer _Player) => PAiMapAnalyzer.OutOfGameExpect(Game, Player)).Key; } } if (Target == null || Target == UseCardTag.TargetList[0]) { PNetworkManager.NetworkServer.TellClients(new PShowInformationOrder("声东击西:无效")); #region 成就:地府的公正 if (UseCardTag.Card.Model is P_ChiehShihHuanHun) { PArch.Announce(Game, Player, "地府的公正"); } #endregion UseCardTag.TargetList.Clear(); } else { PNetworkManager.NetworkServer.TellClients(new PShowInformationOrder("声东击西:转移给" + Target.Name)); UseCardTag.TargetList[0] = Target; } Game.CardManager.MoveCard(Card, Game.CardManager.SettlingArea, Game.CardManager.ThrownCardHeap); Game.Monitor.CallTime(PTime.Card.EndSettleTime, new PUseCardTag(Card, Player, Targets)); } }); }); } }