public PAT0TextureNode(PAT0Flags flags, int index) { _texFlags = flags; _hasTex = _texFlags.HasFlag(PAT0Flags.HasTexture); _hasPlt = _texFlags.HasFlag(PAT0Flags.HasPalette); _textureIndex = index; _name = "Texture" + _textureIndex; }
public PAT0TextureNode(PAT0Flags flags, int index) { _texFlags = flags; _hasTex = _texFlags.HasFlag(PAT0Flags.HasTexture); _hasPlt = _texFlags.HasFlag(PAT0Flags.HasPalette); _textureIndex = index; _name = "Texture" + _textureIndex; }