/// <summary> /// Allows the game component to perform any initialization it needs to before starting /// to run. This is where it can query for any required services and load content. /// </summary> public override void Initialize() { // TODO: Add your initialization code here previousMouseState = Mouse.GetState(); previousKeyboardState = Keyboard.GetState(); hpt.Start(); base.Initialize(); }
/// <summary> /// Allows the game component to perform any initialization it needs to before starting /// to run. This is where it can query for any required services and load content. /// </summary> public override void Initialize() { // TODO: Add your initialization code here base.Initialize(); hpt.Start(); hpt.Stop(); camera = new Camera(Game); camera.CameraArc = -30; camera.CameraDistance = 50; quadRenderer = new QuadRenderComponent(Game); Game.Components.Add(camera); Game.Components.Add(quadRenderer); previousState = Keyboard.GetState(); spotLights = new List <SpotLight>(); { // graph code int n = 300; //GeneratePoints generates a random graph, implementation irrelevant pointList = new VertexPositionColor[n]; int height = 300; int minY = 0; for (int i = 0; i < n; i++) { pointList[i] = new VertexPositionColor() { Position = new Vector3(i * 10, 0, 0), Color = Color.Red } } ; //links the points into a list lineListIndices = new short[(n * 2) - 2]; for (int i = 0; i < n - 1; i++) { lineListIndices[i * 2] = (short)(i); lineListIndices[(i * 2) + 1] = (short)(i + 1); } worldMatrix = Matrix.Identity; viewMatrix = Matrix.CreateLookAt(new Vector3(0.0f, 0.0f, 1.0f), Vector3.Zero, Vector3.Up); projectionMatrix = Matrix.CreateOrthographicOffCenter(0, (float)GraphicsDevice.Viewport.Width, 0, (float)GraphicsDevice.Viewport.Height, 1.0f, 1000.0f); basicEffect = new BasicEffect(GraphicsDevice); basicEffect.World = worldMatrix; basicEffect.View = viewMatrix; basicEffect.Projection = projectionMatrix; basicEffect.VertexColorEnabled = true; //important for color } SpotLight spot = new SpotLight() { lightPosition = new Vector3(371, 290, -120), lightColor = Color.White, lightRadius = 500, lightIntensity = 2, lightDirection = new Vector3(-371, -290, 120), spotAngle = 15, decay = 1 }; spotLights.Add(spot); spot = new SpotLight() { lightPosition = new Vector3(-120, 290, 371), lightColor = Color.White, lightRadius = 500, lightIntensity = 2, lightDirection = new Vector3(120, -260, -371), spotAngle = 15, decay = 10 }; spotLights.Add(spot); }