private void AddLayer(string shaderName) { P3D_Helper.AddMaterial(lockedRenderer, Shader.Find(shaderName), currentMaterialIndex + 1); P3D_Helper.SetDirty(this); UpdateState(); }
private void AddLayer(string shaderName) { P3D_Helper.AddMaterial(lockedRenderer, Shader.Find(shaderName), currentMaterialIndex + 1); P3D_Helper.SetDirty(this); UpdateState(); }