public override void OnReplicationDeserialize_CJGenerated(P2PNetworkReader reader, bool initial_state) { base.OnReplicationDeserialize_CJGenerated(reader, initial_state); this.m_LCInfo_m_LiquidType_Repl = (LiquidType)reader.ReadInt32(); this.m_LCInfo_m_Capacity_Repl = reader.ReadFloat(); this.m_LCInfo_m_Amount_Repl = reader.ReadFloat(); }
public override void OnReplicationDeserialize(P2PNetworkReader reader, bool initialState) { MainLevel.s_GameTime = reader.ReadFloat(); MainLevel.Instance.m_TODSky.Cycle.Day = reader.ReadInt32(); MainLevel.Instance.m_TODSky.Cycle.Hour = reader.ReadFloat(); MainLevel.Instance.m_TODSky.Cycle.Month = reader.ReadInt32(); MainLevel.Instance.m_TODSky.Cycle.Year = reader.ReadInt32(); }
public override void OnReplicationDeserialize(P2PNetworkReader reader, bool initial_state) { this.m_IsRunningInternal = reader.ReadBoolean(); this.m_IsInWaterInternal = reader.ReadBoolean(); this.m_IsSwimmingInternal = reader.ReadBoolean(); this.m_IsSleepingInternal = reader.ReadBoolean(); this.m_LastCollisionFlagsInternal = reader.ReadInt32(); this.m_WantedSpeed2dInternal = reader.ReadFloat(); this.m_IsDeadInternal = reader.ReadBoolean(); this.m_IsInSafeZoneInternal = reader.ReadBoolean(); this.m_HealthInternal = reader.ReadFloat(); this.m_MaxHealthInternal = reader.ReadFloat(); }
public override void OnReplicationDeserialize(P2PNetworkReader reader, bool initial_state) { this.m_WeatherInterpolated = reader.ReadFloat(); this.m_CurrentDataIndex = reader.ReadInt32(); if (this.m_RainData.Count > this.m_CurrentDataIndex) { this.m_CurrentRainData = this.m_RainData[this.m_CurrentDataIndex]; } if (this.m_CurrentRainData != null) { this.m_CurrentRainData.m_ExecutionTime = reader.ReadFloat(); } else { reader.ReadFloat(); } this.m_CurrentPeriod = reader.ReadInt32(); this.m_PeriodStartTime = reader.ReadFloat(); this.m_LastRainTime = reader.ReadFloat(); }
public virtual void OnReplicationDeserialize_CJGenerated(P2PNetworkReader reader, bool initial_state) { int num = (int)reader.ReadPackedUInt32(); if (this.m_Rotation_Repl == null || this.m_Rotation_Repl.Length != num) { this.m_Rotation_Repl = new float[num]; } for (int i = 0; i < num; i++) { this.m_Rotation_Repl[i] = reader.ReadFloat(); } }
private static float ReadAngle(P2PNetworkReader reader, ReplicatedTransform.CompressionSyncMode compression) { switch (compression) { case ReplicatedTransform.CompressionSyncMode.None: return(reader.ReadFloat()); case ReplicatedTransform.CompressionSyncMode.Low: return((float)reader.ReadInt16()); case ReplicatedTransform.CompressionSyncMode.High: return((float)reader.ReadInt16()); default: return(0f); } }
public override void OnReplicationDeserialize(P2PNetworkReader reader, bool initial_state) { this.m_ReplBurning = reader.ReadBoolean(); this.m_BurningDuration = reader.ReadFloat(); }
public void OnReplicationDeserialize(P2PNetworkReader reader, bool initial_state) { this.m_ReplHealth = reader.ReadFloat(); }
public override void OnReplicationDeserialize_CJGenerated(P2PNetworkReader reader, bool initial_state) { base.OnReplicationDeserialize_CJGenerated(reader, initial_state); this.m_CookingDuration_Repl = reader.ReadFloat(); }
public virtual void OnReplicationDeserialize_CJGenerated(P2PNetworkReader reader, bool initial_state) { this.m_AnimationStopped_Repl = reader.ReadBoolean(); this.m_AnimationStopFrame_Repl = reader.ReadFloat(); this.m_StateHash_Repl = reader.ReadInt32(); }
public override void Deserialize(P2PNetworkReader reader) { this.m_Spring.target = reader.ReadFloat(); }