public void UpdateField() { int port = 0; P2PController c = GameObject.FindObjectOfType <P2PController>(); if (c != null && Int32.TryParse(GetComponent <InputField>().text, out port)) { c.SetMyPort(port); } MyNetworkManager m = GameObject.FindObjectOfType <MyNetworkManager>(); if (m != null && Int32.TryParse(GetComponent <InputField>().text, out port)) { m.networkPort = port; } }
public void UpdateField() { P2PController c = GameObject.FindObjectOfType <P2PController>(); c.SetMyPort(Int32.Parse(GetComponent <InputField>().text)); }