// Use this for initialization void Start() { currentLayer = LayerMask.NameToLayer("Players"); invLayer = LayerMask.NameToLayer("Invulnerable"); fireCooldown = 1f; curammo = ammo; distance = new Vector3(2, 0, 0); shieldDistance = new Vector3(0.5f, 0, 0); bulletDistance = new Vector3(1.75f, 0, 0); dashDistance = new Vector3(3, 0, 0); thisTransform = transform; startPos = thisTransform.position; //aimer = FindObjectOfType(GameObject); aimer = Instantiate(aimer, thisTransform.position + distance, Quaternion.identity) as GameObject; p1score = GameObject.Find("P1 Score").GetComponent <P1ScoreKeeper>(); mpc = GameObject.Find("Player 1(Clone)").GetComponent <MyPlayerController>(); handler = GameObject.Find("EventHandler").GetComponent <EventHandler>(); P2Ammo = GameObject.Find("P2 Ammo").GetComponent <P2AmmoKeeper>(); playerCol = this.GetComponent <Collider2D>(); sr = this.GetComponent <SpriteRenderer>(); }
// Use this for initialization void Start() { P1Ammo = GameObject.Find("P1 Ammo").GetComponent <P1AmmoKeeper>(); P2Ammo = GameObject.Find("P2 Ammo").GetComponent <P2AmmoKeeper>(); p1Spawn = GameObject.Find("P1Spawn"); p2Spawn = GameObject.Find("P2Spawn"); Banner = GameObject.Find("Banner"); bc = Banner.GetComponent <BannerController>(); //bc.ShowBanner(); /* p1 = Instantiate(player1, p1Spawn.transform.position, Quaternion.identity) as GameObject; * p2 = Instantiate(player2, p2Spawn.transform.position, Quaternion.identity) as GameObject;*/ spawned = false; p1 = GameObject.Find("Player 1(Clone)"); p2 = GameObject.Find("Player 2(Clone)"); }