// Use this for initialization
 void Start()
 {
     rb          = GetComponent <Rigidbody>();
     p1rb        = opponent.GetComponent <Rigidbody>();
     p1script    = opponent.GetComponent <P1Control>();
     p2text.text = "Player 2\nScore: " + score + "\n\nActive buffs: ";
 }
Exemple #2
0
 // Use this for initialization
 void Start()
 {
     p1script     = p1.GetComponent <P1Control>();
     p2script     = p2.GetComponent <P2Control>();
     p1rb         = p1.GetComponent <Rigidbody>();
     p2rb         = p2.GetComponent <Rigidbody>();
     toptext      = gameObject.GetComponent <UnityEngine.UI.Text>();
     toptext.text = "" + 60;
 }