//This function checks whether this player owns a specific Station or not. //returns true if he owns it and false if not. public bool IsStationOwned(Station station) { if (OwnedStations.Contains(station)) { return(true); } else { return(false); } }
//This function buys a sepcific station. public bool Buy_Station(Station station) { if (Balance >= station.Price) { BalanceFeedback = 0; OwnedStations.Add(station); Balance -= station.Price; BalanceFeedback -= station.Price; station.Owned = true; station.Owner = this; return(true); } else { return(false); } }