private IEnumerator LearnMove(OwnedPokemon selectedPokemon, PokemonMove pMoveToLearn) { int chosenIndex = 1; if (chosenIndex == 1) { bool learning = true; while (learning) { //Moveset is full if (selectedPokemon.GetMoveCount() == 4) { dialog.DrawDialogBox(); yield return (StartCoroutine( dialog.DrawText(selectedPokemon.GetName() + " wants to learn the \nmove " + pMoveToLearn.Name + "."))); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } dialog.DrawDialogBox(); yield return (StartCoroutine( dialog.DrawText("However, " + selectedPokemon.GetName() + " already \nknows four moves."))); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } dialog.DrawDialogBox(); yield return (StartCoroutine(dialog.DrawText("Should a move be deleted and \nreplaced with " + pMoveToLearn.Name + "?"))); yield return(StartCoroutine(dialog.DrawChoiceBox())); chosenIndex = dialog.chosenIndex; dialog.UndrawChoiceBox(); if (chosenIndex == 1) { dialog.DrawDialogBox(); yield return(StartCoroutine(dialog.DrawText("Which move should \nbe forgotten?"))); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } yield return(StartCoroutine(ScreenFade.main.Fade(false, ScreenFade.defaultSpeed))); //Set SceneSummary to be active so that it appears PKUScene.main.Summary.gameObject.SetActive(true); StartCoroutine(PKUScene.main.Summary.control(selectedPokemon, pMoveToLearn.Name)); //Start an empty loop that will only stop when SceneSummary is no longer active (is closed) while (PKUScene.main.Summary.gameObject.activeSelf) { yield return(null); } string replacedMove = PKUScene.main.Summary.replacedMove; yield return(StartCoroutine(ScreenFade.main.Fade(true, ScreenFade.defaultSpeed))); if (!string.IsNullOrEmpty(replacedMove)) { dialog.DrawDialogBox(); yield return(StartCoroutine(dialog.DrawTextSilent("1, "))); yield return(new WaitForSeconds(0.4f)); yield return(StartCoroutine(dialog.DrawTextSilent("2, "))); yield return(new WaitForSeconds(0.4f)); yield return(StartCoroutine(dialog.DrawTextSilent("and... "))); yield return(new WaitForSeconds(0.4f)); yield return(StartCoroutine(dialog.DrawTextSilent("... "))); yield return(new WaitForSeconds(0.4f)); yield return(StartCoroutine(dialog.DrawTextSilent("... "))); yield return(new WaitForSeconds(0.4f)); SfxHandler.Play(forgetMoveClip); yield return(StartCoroutine(dialog.DrawTextSilent("Poof!"))); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } dialog.DrawDialogBox(); yield return (StartCoroutine( dialog.DrawText(selectedPokemon.GetName() + " forgot how to \nuse " + replacedMove + "."))); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } dialog.DrawDialogBox(); yield return(StartCoroutine(dialog.DrawText("And..."))); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } dialog.DrawDialogBox(); AudioClip mfx = Resources.Load <AudioClip>("Audio/mfx/GetAverage"); BgmHandler.main.PlayMFX(mfx); StartCoroutine(dialog.DrawTextSilent(selectedPokemon.GetName() + " learned \n" + pMoveToLearn.Name + "!")); yield return(new WaitForSeconds(mfx.length)); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } dialog.UndrawDialogBox(); learning = false; } else { //give up? chosenIndex = 0; } } if (chosenIndex == 0) { //NOT ELSE because this may need to run after (chosenIndex == 1) runs dialog.DrawDialogBox(); yield return(StartCoroutine(dialog.DrawText("Give up on learning the move \n" + pMoveToLearn.Name + "?"))); yield return(StartCoroutine(dialog.DrawChoiceBox())); chosenIndex = dialog.chosenIndex; dialog.UndrawChoiceBox(); if (chosenIndex == 1) { learning = false; chosenIndex = 0; } } } //Moveset is not full, can fit the new move easily else { selectedPokemon.TryAddMove(pMoveToLearn); dialog.DrawDialogBox(); AudioClip mfx = Resources.Load <AudioClip>("Audio/mfx/GetAverage"); BgmHandler.main.PlayMFX(mfx); StartCoroutine(dialog.DrawTextSilent(selectedPokemon.GetName() + " learned \n" + pMoveToLearn + "!")); yield return(new WaitForSeconds(mfx.length)); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } dialog.UndrawDialogBox(); learning = false; } } } if (chosenIndex == 0) { //NOT ELSE because this may need to run after (chosenIndex == 1) runs //cancel learning loop dialog.DrawDialogBox(); yield return(StartCoroutine(dialog.DrawText(selectedPokemon.GetName() + " did not learn \n" + pMoveToLearn + "."))); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } } }