[Command("doorswide")] //Türen nicht verriegelbar
        public static void CMD_DoorWide(OwnPlayer player)
        {
            if (!player.IsInVehicle || player.Seat != 1)
            {
                return;
            }

            OwnVehicle veh = (OwnVehicle)player.Vehicle;

            veh.SetDoorState(0, 1); // 0 = Fahrertür
            veh.SetDoorState(1, 1); // 1= Beifahrertür
            veh.SetDoorState(2, 1); // Türen hinten vsl. links
            veh.SetDoorState(3, 1); // Türen hinten vsl. rechts
            veh.SetDoorState(4, 1); // evtl. Motorhaube
            veh.SetDoorState(5, 1); // evtl. Kofferraum
        }
        [Command("doorstight")] //Türen verriegelbar
        public static void CMD_Doortight(OwnPlayer player)
        {
            if (!player.IsInVehicle || player.Seat != 1)
            {
                return;
            }

            OwnVehicle veh = (OwnVehicle)player.Vehicle;

            veh.SetDoorState(0, 0); // 0 = Fahrertür //!Convert.ToByte(g)!
            veh.SetDoorState(1, 0); // 1= Beifahrertür
            veh.SetDoorState(2, 0); // Türen hinten vsl. links
            veh.SetDoorState(3, 0); // Türen hinten vsl. rechts
            veh.SetDoorState(4, 0); // evtl. Motorhaube
            veh.SetDoorState(5, 0); // evtl. Kofferraum
        }