public void StartGame() { var overworldScene = new OverworldScene(this); overworldScene.SetZone(Zone.Factory(this, null, "coliseum/cell"), "bed"); PushScene(overworldScene); ResetGame(); BeginNewGame(); }
public void LoadGame(int filenumber) { ResetGame(); var save = Data.SaveGame.Load(this, filenumber); Inventory = save.Inventory; Party = save.Party; Money = save.Money; GameTime = save.GameTime; var overworldScene = new OverworldScene(this); overworldScene.SetZone(Zone.Factory(this, null, save.Zone), save.Door); PushScene(overworldScene); }