/// <summary> /// Finds and executes the highest priority action associated with the given input. /// </summary> /// <param name="input">The input to be executed.</param> private void RunAction(KeyCode input) { OverworldObjectAction action = currentOverworldObject.GetOverworldObjectAction(input); if (action != null) { action.ExecuteAction(); } else { Debug.Log("no owoaction on input " + input.ToString()); } }
public OverworldObjectAction GetOverworldObjectAction(KeyCode input) { OverworldObjectAction overworldObjectAction = null; foreach (OverworldObjectAction action in owoActions) { if (action.GetKeyboardInput() == input && (overworldObjectAction == null || action.GetPriority() > overworldObjectAction.GetPriority())) { overworldObjectAction = action; } } return(overworldObjectAction); }
public OverworldObjectAction GetOverworldObjectAction(ControllerInputs input) { OverworldObjectAction overworldObjectAction = null; foreach (OverworldObjectAction action in owoActions) { if (action.GetControllerInput() == input && (overworldObjectAction == null || action.GetPriority() > overworldObjectAction.GetPriority())) { overworldObjectAction = action; } } return(overworldObjectAction); }
public void RemoveOverworldObjectAction(OverworldObjectAction overworldObjectAction) { owoActions.Remove(overworldObjectAction); }
public void AddOverworldObjectAction(OverworldObjectAction overworldObjectAction) { owoActions.Add(overworldObjectAction); }