public bool OverworldNameExists(string overworldName) { OverworldNameData overworldNameData = OverworldNames.FirstOrDefault(l => l.OverworldName == overworldName); if (overworldNameData == null) { return(false); } return(true); }
public OverworldNamesData AddOverworldName(string overworldName) { if (OverworldNameExists(overworldName)) { Logger.Log($"An overworld with the name {overworldName} was already registered. Not adding it to the overworld name list"); return(this); } OverworldNameData overworldNameData = new OverworldNameData(overworldName); OverworldNames.Add(overworldNameData); return(this); }