public void Save(OverwatchMemoryCell cell) { OverwatchInfo.SetFramesAmount(OverwatchInfo.MomentsAmount + cell.Size); OverwatchInfo.SetCellsAmount(OverwatchInfo.CellsAmount + 1); var number = _index; _index++; Action save = () => { OverwatchDataManager.Save(cell, number); }; ThreadTaskQueuer.AddTask(save); }
private void Reset() { _overwatchMemory = new OverwatchMemoryCell(OverwatchInfo.BUFFER_SIZE); }