public override void CompDraw() { if (forbidden) { OverlayDrawer.DrawOverlay(parent, OverlayTypes.Forbidden); } }
public override void Draw() { base.Draw(); if (isLocked) { OverlayDrawer.DrawOverlay(this, OverlayTypes.ForbiddenBig); } }
public override void Draw() { if (health < def.maxHealth && def.useStandardHealth) { OverlayDrawer.DrawOverlay(this, OverlayTypes.Damaged); } //If we've already added to the map mesh don't bother with drawing our base mesh if (def.drawerType == DrawerType.RealtimeOnly) { base.Draw(); } Comps_Draw(); }