// Use this for initialization
 private void Start()
 {
     text         = GetComponent <Text>();
     inputhandler = FindObjectOfType <InputHandler>();
     overheating  = FindObjectOfType <OverHeating>();
     ammosystem   = FindObjectOfType <AmmoSystem>();
     manager      = FindObjectOfType <EnemyManager>();
     timer        = FindObjectOfType <Timer>();
     player       = FindObjectOfType <Player>();
     sound        = FindObjectOfType <SoundManager>();
     RenderSettings.skybox.SetFloat("_Rotation", 0);
 }
Exemple #2
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    // Use this for initialization
    private void Start()
    {
        for (int i = 0; i < Enum.GetNames(typeof(UIPanel)).Length; ++i)
        {
            UILIST[i].SetActive(false);
            uilist[i] = UILIST[i];
        }

        inputhandler = FindObjectOfType <InputHandler>();
        overheating  = FindObjectOfType <OverHeating>();
        ammosystem   = FindObjectOfType <AmmoSystem>();
        manager      = FindObjectOfType <EnemyManager>();
        timer        = FindObjectOfType <Timer>();

        BlurEffect         = Camera.main.gameObject.GetComponent <UnityStandardAssets.ImageEffects.BlurOptimized>();
        BlurEffect.enabled = false;
    }