// Use this for initialization private void Start() { text = GetComponent <Text>(); inputhandler = FindObjectOfType <InputHandler>(); overheating = FindObjectOfType <OverHeating>(); ammosystem = FindObjectOfType <AmmoSystem>(); manager = FindObjectOfType <EnemyManager>(); timer = FindObjectOfType <Timer>(); player = FindObjectOfType <Player>(); sound = FindObjectOfType <SoundManager>(); RenderSettings.skybox.SetFloat("_Rotation", 0); }
// Use this for initialization private void Start() { for (int i = 0; i < Enum.GetNames(typeof(UIPanel)).Length; ++i) { UILIST[i].SetActive(false); uilist[i] = UILIST[i]; } inputhandler = FindObjectOfType <InputHandler>(); overheating = FindObjectOfType <OverHeating>(); ammosystem = FindObjectOfType <AmmoSystem>(); manager = FindObjectOfType <EnemyManager>(); timer = FindObjectOfType <Timer>(); BlurEffect = Camera.main.gameObject.GetComponent <UnityStandardAssets.ImageEffects.BlurOptimized>(); BlurEffect.enabled = false; }