private void SetPosition(OutsidePlayerController pc) { Vector3 pos = pc.transform.position; pc.posx.value = pos.x; pc.posy.value = pos.y; Debug.Log("Position set!"); }
public override void OnInspectorGUI() { DrawDefaultInspector(); if (GUILayout.Button("Set Current Position")) { OutsidePlayerController pc = target as OutsidePlayerController; SetPosition(pc); } }