private void DisplayInfo() { string performance = OutputTextHandler.HowManyValid(_reactionTimes, _taskType, _threshold); _panel.GetComponentInChildren <Text>().text = performance; _currentDisplayStatus = DisplayStatus.DisplayingInfo; }
private void DisplayInfo() { double mean = SrtHandler.GetMean(_reactionTimes); _threshold = SrtHandler.GetAcceptableReationTime(_reactionTimes); string performance = OutputTextHandler.Performance(mean, _baselineSettings.NumberOfTasks); _panel.GetComponentInChildren <Text>().text = performance; GlobalSettings.Gs?.UpdateThreshold(_threshold); _currentDisplayStatus = AntiSpamming.DidHeSpam(4) || !(mean < double.MaxValue) ? DisplayStatus.GoToMainMenu : DisplayStatus.DisplayingInfo; UnityClient.Communicator.Connect(); }