public void BlendLineDiagonal(sPixel col, OutputMatrix output) { _AlphaBlend(1, 8, output.Reference(_SCALE - 1, _SCALE / 2), col); _AlphaBlend(1, 8, output.Reference(_SCALE - 2, _SCALE / 2 + 1), col); _AlphaBlend(1, 8, output.Reference(_SCALE - 3, _SCALE / 2 + 2), col); _AlphaBlend(7, 8, output.Reference(4, 3), col); _AlphaBlend(7, 8, output.Reference(3, 4), col); output.Reference(4, 4).SetPixel(col); }
public void BlendLineSteep(sPixel col, OutputMatrix output) { _AlphaBlend(1, 4, output.Reference(0, _SCALE - 1), col); _AlphaBlend(1, 4, output.Reference(2, _SCALE - 2), col); _AlphaBlend(3, 4, output.Reference(1, _SCALE - 1), col); _AlphaBlend(3, 4, output.Reference(3, _SCALE - 2), col); output.Reference(2, _SCALE - 1).SetPixel(col); output.Reference(3, _SCALE - 1).SetPixel(col); }
public void BlendLineShallow(sPixel col, OutputMatrix output) { _AlphaBlend(1, 4, output.Reference(_SCALE - 1, 0), col); _AlphaBlend(1, 4, output.Reference(_SCALE - 2, 2), col); _AlphaBlend(3, 4, output.Reference(_SCALE - 1, 1), col); _AlphaBlend(3, 4, output.Reference(_SCALE - 2, 3), col); output.Reference(_SCALE - 1, 2).SetPixel(col); output.Reference(_SCALE - 1, 3).SetPixel(col); }
public void BlendLineSteepAndShallow(sPixel col, OutputMatrix output) { _AlphaBlend(1, 4, output.Reference(0, _SCALE - 1), col); _AlphaBlend(1, 4, output.Reference(2, _SCALE - 2), col); _AlphaBlend(3, 4, output.Reference(1, _SCALE - 1), col); _AlphaBlend(1, 4, output.Reference(_SCALE - 1, 0), col); _AlphaBlend(1, 4, output.Reference(_SCALE - 2, 2), col); _AlphaBlend(3, 4, output.Reference(_SCALE - 1, 1), col); output.Reference(2, _SCALE - 1).SetPixel(col); output.Reference(3, _SCALE - 1).SetPixel(col); output.Reference(_SCALE - 1, 2).SetPixel(col); output.Reference(_SCALE - 1, 3).SetPixel(col); output.Reference(4, _SCALE - 1).SetPixel(col); _AlphaBlend(2, 3, output.Reference(3, 3), col); }
public void BlendLineSteep(sPixel col, OutputMatrix output) { _AlphaBlend(1, 4, output.Reference(0, _SCALE - 1), col); _AlphaBlend(1, 4, output.Reference(2, _SCALE - 2), col); _AlphaBlend(1, 4, output.Reference(4, _SCALE - 3), col); _AlphaBlend(3, 4, output.Reference(1, _SCALE - 1), col); _AlphaBlend(3, 4, output.Reference(3, _SCALE - 2), col); output.Reference(2, _SCALE - 1).SetPixel(col); output.Reference(3, _SCALE - 1).SetPixel(col); output.Reference(4, _SCALE - 1).SetPixel(col); output.Reference(4, _SCALE - 2).SetPixel(col); }
public void BlendLineShallow(sPixel col, OutputMatrix output) { _AlphaBlend(1, 4, output.Reference(_SCALE - 1, 0), col); _AlphaBlend(1, 4, output.Reference(_SCALE - 2, 2), col); _AlphaBlend(1, 4, output.Reference(_SCALE - 3, 4), col); _AlphaBlend(3, 4, output.Reference(_SCALE - 1, 1), col); _AlphaBlend(3, 4, output.Reference(_SCALE - 2, 3), col); output.Reference(_SCALE - 1, 2).SetPixel(col); output.Reference(_SCALE - 1, 3).SetPixel(col); output.Reference(_SCALE - 1, 4).SetPixel(col); output.Reference(_SCALE - 2, 4).SetPixel(col); }
public void BlendCorner(sPixel col, OutputMatrix output) { //model a round corner _AlphaBlend(68, 100, output.Reference(3, 3), col); //exact: 0.6848532563 _AlphaBlend(9, 100, output.Reference(3, 2), col); //0.08677704501 _AlphaBlend(9, 100, output.Reference(2, 3), col); //0.08677704501 }
public void BlendCorner(sPixel col, OutputMatrix output) { //model a round corner _AlphaBlend(21, 100, output.Reference(1, 1), col); //exact: 1 - pi/4 = 0.2146018366 }
public void BlendLineDiagonal(sPixel col, OutputMatrix output) { _AlphaBlend(1, 8, output.Reference(1, 2), col); _AlphaBlend(1, 8, output.Reference(2, 1), col); _AlphaBlend(7, 8, output.Reference(2, 2), col); }
public void BlendLineSteepAndShallow(sPixel col, OutputMatrix output) { _AlphaBlend(1, 4, output.Reference(2, 0), col); _AlphaBlend(1, 4, output.Reference(0, 2), col); _AlphaBlend(3, 4, output.Reference(2, 1), col); _AlphaBlend(3, 4, output.Reference(1, 2), col); output.Reference(2, 2).SetPixel(col); }
public void BlendLineSteepAndShallow(sPixel col, OutputMatrix output) { _AlphaBlend(1, 4, output.Reference(1, 0), col); _AlphaBlend(1, 4, output.Reference(0, 1), col); _AlphaBlend(5, 6, output.Reference(1, 1), col); //[!] fixes 7/8 used in xBR }
public void BlendLineSteep(sPixel col, OutputMatrix output) { _AlphaBlend(1, 4, output.Reference(0, _SCALE - 1), col); _AlphaBlend(3, 4, output.Reference(1, _SCALE - 1), col); }
public void BlendLineShallow(sPixel col, OutputMatrix output) { _AlphaBlend(1, 4, output.Reference(_SCALE - 1, 0), col); _AlphaBlend(3, 4, output.Reference(_SCALE - 1, 1), col); }
public void BlendCorner(sPixel col, OutputMatrix output) { //model a round corner _AlphaBlend(86, 100, output.Reference(4, 4), col); //exact: 0.8631434088 _AlphaBlend(23, 100, output.Reference(4, 3), col); //0.2306749731 _AlphaBlend(23, 100, output.Reference(3, 4), col); //0.2306749731 //alphaBlend(8, 1000, out.ref(4, 2), col); //0.008384061834 -> negligable //alphaBlend(8, 1000, out.ref(2, 4), col); //0.008384061834 }
public void BlendCorner(sPixel col, OutputMatrix output) { //model a round corner _AlphaBlend(45, 100, output.Reference(2, 2), col); //exact: 0.4545939598 //alphaBlend(14, 1000, out.ref(2, 1), col); //0.01413008627 -> negligable //alphaBlend(14, 1000, out.ref(1, 2), col); //0.01413008627 }
public void BlendLineSteepAndShallow(sPixel col, OutputMatrix output) { _AlphaBlend(3, 4, output.Reference(3, 1), col); _AlphaBlend(3, 4, output.Reference(1, 3), col); _AlphaBlend(1, 4, output.Reference(3, 0), col); _AlphaBlend(1, 4, output.Reference(0, 3), col); _AlphaBlend(1, 3, output.Reference(2, 2), col); //[!] fixes 1/4 used in xBR output.Reference(3, 3).SetPixel(col); output.Reference(3, 2).SetPixel(col); output.Reference(2, 3).SetPixel(col); }