Exemple #1
0
 public void AttachOutPut(string ShaderParameterName, Geometry3D Geometry, bool IsPing)
 {
     if (IsPing)
     {
         if (!OutputGeometries3DPing.ContainsKey(Geometry))
         {
             OutputGeometries3DPing.Add(Geometry, ShaderParameterName);
         }
     }
     else
     {
         if (!OutputGeometries3DPong.ContainsKey(Geometry))
         {
             OutputGeometries3DPong.Add(Geometry, ShaderParameterName);
         }
     }
 }
Exemple #2
0
 public void AttachOutPutRange(Dictionary <Geometry3D, string> AddList, bool IsPing)
 {
     if (IsPing)
     {
         foreach (KeyValuePair <Geometry3D, string> Entry in AddList)
         {
             if (!OutputGeometries3DPing.ContainsKey(Entry.Key))
             {
                 OutputGeometries3DPing.Add(Entry.Key, Entry.Value);
             }
         }
     }
     else
     {
         foreach (KeyValuePair <Geometry3D, string> Entry in AddList)
         {
             if (!OutputGeometries3DPing.ContainsKey(Entry.Key))
             {
                 OutputGeometries3DPing.Add(Entry.Key, Entry.Value);
             }
         }
     }
 }