void Add_Outpost() { if (player_score >= Outpost.Get_COST()) { if (factory.Generate_Outpost() != null) { Reduce_Score(Outpost.Get_COST()); } } }
// Update is called once per frame void Update() { if (Input.GetMouseButton(0) && ready2hit) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { hit_pos = hit.point; God_Attack(); print(hit_pos); Reduce_Score(RAGE_COST); ready2hit = false; } } if (factory.tower.Is_Dead()) { if (!view.is_Game_Over_set()) { view.add_soldier.onClick.RemoveListener(Add_Soldier); view.add_barrier.onClick.RemoveListener(Add_Barrier); view.add_outpost.onClick.RemoveListener(Add_Outpost); view.god_cure.onClick.RemoveListener(God_Cure); view.god_rage.onClick.RemoveListener(God_Rage); Game_Over(); } return; } view.Set_Soldier_Button_Color(player_score >= Soldier.Get_COST()); view.Set_Barrier_Button_Color(player_score >= Barrier.Get_COST()); view.Set_Outpost_Button_Color(player_score >= Outpost.Get_COST()); view.Set_Cure_Button_Color(player_score >= CURE_COST); view.Set_Rage_Button_Color(player_score >= RAGE_COST); view.Set_Score_Text(player_score); view.Set_Time_Text(Time.time); view.Set_Tower_Text(factory.tower.Get_DEF()); view.Set_Statistic_Text(factory.soldiers.Count, factory.barriers.Count, factory.outposts.Count, factory.walkers.Count, factory.flyers.Count, game_level); int cur_level = Mathf.FloorToInt(player_score / 1000); if (cur_level > game_level) { game_level = cur_level; Go_Harder(); } if (Time.time - generate_walker_timer > generate_walker_interval) { Walker new_walker = factory.Generate_Walker(); Set_Nav(new_walker, factory.tower); generate_walker_timer = Time.time; } if (Time.time - generate_flyer_timer > generate_flyer_interval) { Flyer new_flyer = factory.Generate_Flyer(); Set_Nav(new_flyer, factory.tower); generate_flyer_timer = Time.time; } Tower_Attack_Flyers(); Tower_Attack_Walkers(); Soldiers_Attack_Walkers(); Barriers_Attack_Walkers(); Outposts_Attack_Flyers(); Outposts_Attack_Walkers(); Walkers_Attack_Tower(); Walkers_Attack_Soldiers(); Walkers_Attack_Barriers(); Flyers_Attack_Outposts(); Flyers_Attack_Tower(); Flyers_Attack_Barriers(); }