public void BuildingsHaveOutline(string[] buildingSpecs, string[] pointSpecs) { var buildings = ParseBuildings(buildingSpecs); var expectedPoints = ParsePoints(pointSpecs); var outline = OutlineGenerator.GenerateOutline(buildings); Assert.That(outline, Is.EqualTo(expectedPoints)); }
// Use this for initialization void Start() { m_og = new OutlineGenerator(); m_og.tileScale = 1; StartCoroutine( CreateGrid()); }
private void Start() { outline = GetComponent <OutlineGenerator>(); collider = GetComponent <Collider2D>(); }
private void Awake() { rigid = GetComponent <Rigidbody2D>(); outline = GetComponent <OutlineGenerator>(); }