void ApplySprite(Sprite sprite, Section section)
    {
        switch (section)
        {
        case Section.EYE:
            Eyes.sprite = sprite;
            Eyes.SetNativeSize();
            break;

        case Section.MOUTH:
            Mouth.sprite = sprite;
            Mouth.SetNativeSize();
            break;

        default:
            Outfit.sprite = sprite;
            Outfit.SetNativeSize();
            break;
        }
        SetTransperent(1, section);
    }