Exemple #1
0
    private Node IdleMotion()
    {
        MoveToPositionInArea moveToPosition = new MoveToPositionInArea(gameObject, area);
        PlayAnimation        walkAnimation  = new PlayAnimation(gameObject, walk);
        //PlayerNotAround playerNotAround = new PlayerNotAround(moveToPosition, gameObject, enemy, playerDistance);
        Sequence idle = new Sequence(new List <Node> {
            moveToPosition, walkAnimation
        });

        move = new OutcomeEquals(idle, 3);
        return(move);
    }
Exemple #2
0
    private PrioritySelector AttackPattern()
    {
        PrioritySelector goodHealth = GoodHealthPattern();

        //HealthAbove healthAbove = new HealthAbove(goodHealth, enemy, mediumHealth);
        att3 = new OutcomeEquals(goodHealth, 2);
        Selector lowHealth = LowHealthPattern();

        att1 = new OutcomeEquals(lowHealth, 1);

        //HealthBelow critical = new HealthBelow(lowHealth, enemy, criticalHealth);


        Sequence mediumHealthPattern = MediumHealthPattern();

        //HealthBelow medium = new HealthBelow(mediumHealthPattern, enemy, mediumHealth);
        att2 = new OutcomeEquals(mediumHealthPattern, 0);

        return(new PrioritySelector(new List <Node> {
            att3, att2, att1
        }));
    }