Exemple #1
0
        private void drawInfo(OutSimEventArgs e)
        {
            var mpos  = e.Pos.ToLfsFloatV();
            var vel   = e.Vel.Length() * 3.6f;
            var headd = e.Heading * 180f / Math.PI;

            BTN(1, 10, 20, 20, 5, "^3x: " + mpos.X.ToString("0.00"));
            BTN(2, 10, 25, 20, 5, "^3y: " + mpos.Y.ToString("0.00"));
            BTN(3, 10, 30, 20, 5, "^2spd: " + vel.ToString("0.00"));
            BTN(4, 10, 35, 20, 5, "^1head: " + headd.ToString("0.0"));
        }
Exemple #2
0
        private void Outsim_PacketReceived(object sender, OutSimEventArgs e)
        {
            drawInfo(e);

            var PosX = e.Pos.X / 65535.0;
            var PosY = e.Pos.Y / 65535.0;
            var PosZ = e.Pos.Z / 65535.0;
            var vel  = e.Vel.Length() * 3.6f;

            //insim.Send(new InSimDotNet.Packets.IS_MSL() {Msg = $"vel: {vel.ToString("0.0")} pos: {PosX.ToString("0.0")} {PosY.ToString("0.0")} {PosZ.ToString("0.0")}" });

            var cpos     = Cursor.Position;
            var mpos     = e.Pos.ToLfsFloatV();
            var heading  = (float)(e.Heading * 180f / Math.PI);
            var carangle = (float)(270 + (Math.Atan2(e.Vel.Y, e.Vel.X) * 180f / Math.PI)) % 360;

            carangle = confine360(carangle);

            var drift = heading - carangle;

            drift = confine360(drift);
            if (vel < 20)
            {
                drift = 0;
            }

            //var closestD = Math.Sqrt(currentPath.Min(x => x.Dist2(mpos)));



            //if((DateTime.Now - lastRandomed).TotalSeconds > 300 && pathIndex >= currentPath.Count - 5)
            //{
            //    Random r = new Random();
            //    var p = paths.paths[r.Next(paths.paths.Count)];
            //    currentPath = p.Waypoints;
            //    MSL("^7Random path: ^3" + p.Name);
            //    initPhase = true;
            //    lastRandomed = DateTime.Now;
            //}

            if (initPhase)
            {
                //var closestD = Math.Sqrt(currentPath.Min(x => x.Dist2(mpos)));
                pathIndex = currentPath.IndexOf(currentPath.MinBy(x => x.Dist2(mpos)));
                initPhase = false;
            }

            var target = currentPath[pathIndex];

            var tdist = target.Dist(mpos);

            while (tdist <= 5)
            {
                pathIndex = (pathIndex + 1) % currentPath.Count;
                target    = currentPath[pathIndex];
                tdist     = target.Dist(mpos);
            }

            var tgan = (270 + (180f * Math.Atan2(target.Y - mpos.Y, target.X - mpos.X) / Math.PI)) % 360;

            tgan = confine360((float)tgan);

            var diff = (float)(tgan - heading);

            diff = confine360(diff);
            //if (diff < -180) diff += 360;
            //if (diff > 180) diff -= 360;

            var turn = 50 - 50 * (diff / 30f);

            turn  = Math.Min(100, Math.Max(0, turn));
            turn += drift * 0.6f;
            turn  = Math.Min(110, Math.Max(-10, turn));
            turn += e.AngVel.Z * 3;
            turn  = Math.Min(100, Math.Max(0, turn));

            float tspeed = target.Z * speedmod / 100f;



            BTN(10, 40, 25, 30, 5, "Closest: ^7" + tdist.ToString("0.000"));
            BTN(11, 40, 30, 30, 5, "^1target: " + tgan.ToString("0.0"));
            BTN(12, 40, 35, 30, 5, "^3diff: " + diff.ToString("0.0"));
            BTN(13, 40, 40, 30, 5, "^7turn: " + turn.ToString("0.0"));
            BTN(14, 40, 45, 30, 5, "^2tspeed: " + tspeed.ToString("0.0"));

            BTN(5, 10, 40, 20, 5, "^7carangle: " + carangle.ToString("0.0"));
            BTN(6, 10, 45, 20, 5, "^7drift: " + drift.ToString("0.0"));

            if (control == 0)
            {
                joystick.SetDevAxis(hDev, 1, cpos.X / 19.2f);
                joystick.SetDevAxis(hDev, 2, 100 - cpos.Y / 10.8f);
            }
            else if (control == 1)
            {
                var r   = new Random().NextDouble();
                var thr = (tspeed - vel) / 0.2f + (randomSpeed ? (float)r : 0);
                //joystick.SetDevAxis(hDev, 2, vel < 60 ? 0 : 50);
                joystick.SetDevAxis(hDev, 2, 50 + thr);
                joystick.SetDevAxis(hDev, 1, (float)turn);
            }
        }