void HandleOutOfAmmo(OutOfAmmoEvent outOf)
 {
     outOf.shootingEnemyOOA.GetComponent <MovementComponent>().speed = Constants.GamePlay.KAMIKAZE_ENEMY_SPEED;
     outOf.shootingEnemyOOA.GetComponent <ProjectileSpawningProcessComponent>().firingProcess.Kill();
     outOf.shootingEnemyOOA.RemoveComponent <ProjectileSpawningProcessComponent>();
     outOf.shootingEnemyOOA.RemoveComponent <ShootingEnemyComponent>();
     outOf.shootingEnemyOOA.AddComponent(new KamikazeComponent());
 }
 void HandleOutOfAmmo(OutOfAmmoEvent outOf)
 {
     outOf.ShootingEnemyOOA.GetComponent <MovementComponent>().MovementVector = CVars.Get <float>("chasing_enemy_speed") * (new Microsoft.Xna.Framework.Vector2((float)Math.Cos(outOf.ShootingEnemyOOA.GetComponent <TransformComponent>().Rotation), (float)Math.Sin(outOf.ShootingEnemyOOA.GetComponent <TransformComponent>().Rotation)));
     outOf.ShootingEnemyOOA.GetComponent <ProjectileSpawningProcessComponent>().FiringProcess.Kill();
     outOf.ShootingEnemyOOA.RemoveComponent <ProjectileSpawningProcessComponent>();
     outOf.ShootingEnemyOOA.RemoveComponent <ShootingEnemyComponent>();
     outOf.ShootingEnemyOOA.AddComponent(new ChasingEnemyComponent());
 }