public void CreateObject()
 {
     var otherObject = new OtherObject(this);
 }
    /// <summary>
    /// Add a new object to the cinema
    /// </summary>
    /// <param name="x">The x position to add it in</param>
    /// <param name="y">The y position to add it in</param>
    public void AddNewObject(int x, int y)
    {
        popupController.confirmMovePanel.SetActive(false);
        popupController.moveButtons.SetActive(false);

        Vector3 pos = new Vector3(x, y * 0.8f, 0);

        //float xCorrection = 0;
        //float yCorrection = 0;

        if (itemToAddID == 0)
        {
            //xCorrection = 4.6f;
            //yCorrection = 6.05f;

            int newID = ShopController.theScreens.Count;
            ScreenObject aScreen = new ScreenObject(newID + 1, 0);
            aScreen.SetPosition(x, y);
            aScreen.Upgrade();
            ShopController.theScreens.Add(aScreen);

            //pos.x += xCorrection;
            //pos.y += yCorrection;
            pos.y += 0.8f; // gap at bottom

            GameObject screenThing = shopController.AddScreen(ShopController.theScreens[newID], pos, height);

            // check staff position
            CheckStaffPosition(screenThing);

            for (int i = 0; i < staffMembers.Count; i++)
            {
                staffMembers[i].GetTransform().Translate(new Vector3(0, 0, -1));
            }
        }
        else {

            if (itemToAddID == 7)
            {
                foodArea = new FoodArea();
                foodArea.hasHotFood = true;     // give them 1 thing to start with

                foodQueue = new CustomerQueue(70, x + 3, ((y + 4) * 0.8f) - 1, 1);

            }

            OtherObject oo = new OtherObject(x, y, itemToAddID, ShopController.otherObjects.Count + 1);

            ShopController.otherObjects.Add(oo);

            GameObject theObject = shopController.AddObject(pos, ShopController.otherObjects.Count, height, itemToAddID, true);

            // check staff position
            CheckStaffPosition(theObject);

            for (int i = 0; i < staffMembers.Count; i++)
            {
                staffMembers[i].GetTransform().Translate(new Vector3(0, 0, -1));
            }

            SpriteRenderer[] subImages = theObject.GetComponentsInChildren<SpriteRenderer>();

            if (itemToAddID == 7)
            {
                try
                {
                    subImages[1].enabled = foodArea.hasHotFood;
                    subImages[2].enabled = foodArea.hasPopcorn;
                    subImages[3].enabled = foodArea.hasIceCream;
                    subImages[4].enabled = true;
                    subImages[5].enabled = true;

                    int baseOrder = subImages[0].sortingOrder;
                    subImages[0].sortingOrder = baseOrder - 2;
                    subImages[1].sortingOrder = baseOrder + 1;
                    subImages[2].sortingOrder = baseOrder + 1;
                    subImages[3].sortingOrder = baseOrder + 1;
                    subImages[4].sortingOrder = baseOrder + 1;
                    subImages[5].sortingOrder = baseOrder - 5;

                    OtherObjectScript.CreateStaffSlot(2, theObject.transform.position + new Vector3(3, 7.95f, 0));
                    NewShowTimes();
                }
                catch (Exception) { }
            }
        }
        itemToAddID = -1;

        SetTiles(2, theTileManager.toMoveX, theTileManager.toMoveY, theTileManager.fullWidth, theTileManager.fullHeight);
        ChangeColour(carpetColour, theTileManager.toMoveX, theTileManager.toMoveY, theTileManager.fullWidth, theTileManager.fullHeight);

        CheckForPath();

        theTileManager.ResetStatusVariables();

        statusCode = 0;

        //GameObject[] staff = GameObject.FindGameObjectsWithTag("Staff");
        //for (int i = 0; i < staff.Length; i++)
        //{
        //    SpriteRenderer[] srs = staff[i].GetComponentsInChildren<SpriteRenderer>();
        //    for (int j = 0; j < 6; j++)
        //    {
        //        srs[j].enabled = true;
        //    }

        //    srs[5].enabled = false;

        //    // sort z position
        //    staff[i].transform.position = new Vector3(staff[i].transform.position.x, staff[i].transform.position.y, -1);

        //}

        ReShowStaffAndBuildings();

        GameObject foodPlace = GameObject.FindGameObjectWithTag("Food Area");
        if (foodPlace != null)
        {
            SpriteRenderer[] foodAreaRenderers = foodPlace.GetComponentsInChildren<SpriteRenderer>();
            foreach (SpriteRenderer sr in foodAreaRenderers)
            {
                sr.color = new Color(1, 1, 1, 1);
            }
        }

        objectSelected = "";
        tagSelected = "";
        upgradeLevelSelected = 0;
    }
 public MyDerived(OtherObject oobj) : base(oobj)
 {
 }