Exemple #1
0
    public void Play()
    {
        OtherMove playscript = Player.GetComponent <OtherMove> ();

        playscript.enabled = true;
        Application.LoadLevel(0);
        Time.timeScale = 1;
    }
Exemple #2
0
    public void Continuegame()
    {
        OtherMove playscript = Player.GetComponent <OtherMove> ();

        playscript.enabled = true;
        Continue.SetActive(false);
        Restart.SetActive(false);
        Menu.SetActive(false);
        Time.timeScale = 1;
    }
Exemple #3
0
    public void InputChoice()
    {
        OtherMove playscript = playeracc.GetComponent <OtherMove> ();

        if (choicetext.text == "Accelerometer")
        {
            choicetext.text = "Touch";
            PlayerPrefs.SetInt("accel", 0);
        }
        else
        {
            choicetext.text = "Accelerometer";
            PlayerPrefs.SetInt("accel", 1);
        }
    }
Exemple #4
0
    // Update is called once per frame
    void Update()
    {
        //slidevalue1 = GameObject.Find ("SensitivitySlider").GetComponent<Slider> ().value;
        if (Application.loadedLevel == 0 && GetComponent <UIMat>().play == true && Player.activeSelf == true)
        {
            if (Input.GetKey(KeyCode.Escape))
            {
                Time.timeScale = 0;
                OtherMove playscript = Player.GetComponent <OtherMove> ();
                playscript.enabled = false;
                Continue.SetActive(true);
                Restart.SetActive(true);
                Menu.SetActive(true);
            }
        }

        /*score1 += Time.deltaTime;
         * scoreacc = Mathf.FloorToInt (score1);
         * /*score1 = 0;
         * score1 += Mathf.FloorToInt(Time.timeSinceLevelLoad);
         * scoreacc += score1;*/
        /*timedisp = scoreacc.ToString ();
         * score.text = "Score: " + timedisp;*/
    }