void Start() { //連接MatchASourse MatchDSourse = GetComponent <MatchDSourse>(); //m_MoveItems = MatchDSourse.MoveItems; m_MatchPosItems = MatchDSourse.MatchPosItems; m_SceneSound = MatchDSourse.SceneSounds; m_otherAnimObj = MatchDSourse.OtherAnimObjs; //淡出相機 m_CameraFade = this.gameObject.AddComponent <CameraFade>(); //判斷播放背景音 GamePublicAudioControl.Instance.PlaySceneMusic(); //音量建大 GamePublicAudioControl.Instance.UpSceneMusic(); //判斷播放開頭提示音效 PlaySceneSound(m_SceneSound.TipSound, m_SceneSound.TipSoundOnOff); //Debug.Log("moveItem count : " + m_MatchPosItems.Length); //生成場景物件 InstanceMatchPosItem(m_MatchPosItems, matchPosItemObj, moveItmeObj); //InstanceMoveItem(m_MoveItems, moveItmeObj); InstanceOtherAnimObj(m_otherAnimObj); //點擊check按鈕事件 GameEventSystem.Instance.OnPushCheckBtn += CheckPass; }
/// <summary> /// (editor)生成額外動畫物件 /// </summary> /// <param name="_otherAnimObj"></param> /// <param name="objPrefab"></param> public void InstanceOtherAnimObj(OtherAnimObj_matchD _otherAnimObj) { if (_otherAnimObj.OtherAnimObjOnOff == true) { m_OtherAnimObjs = Instantiate(_otherAnimObj.OtherAnimObjPrefab, _otherAnimObj.OtherAnimObjPosition, Quaternion.identity); m_OtherAnimObjs.GetComponent <Animator>().enabled = false; m_OtherAnimObjs.GetComponent <SpriteRenderer>().enabled = _otherAnimObj.ShowInBeginOnOff; } }