private async Task <OsuUser> CreateOsuUserFromUserDataAsync(UserData userData) { OsuUser osuUser = _osuFriends.CreateUser(userData.OsuFriendsKey); Status? status = await osuUser.GetStatusAsync(); _logger.LogTrace("OsuDb Status: {status}", status); if (status != Status.Completed) { return(null); } return(osuUser); }
private async Task <OsuUser> CreateOsuUserAsync() { for (int tries = 0; tries < 30; tries++) { OsuUser osuUser = _osuFriends.CreateUser(); Status? status = await osuUser.GetStatusAsync(); _logger.LogTrace("Verification Status: {status}", status); if (status == Status.Invalid) { return(osuUser); } } return(null); }
private async Task <bool> WaitForVerificationStatusAsync(OsuUser osuUser) { bool success = false; for (int retry = 0; retry < 60; retry++) { Status?status = await osuUser.GetStatusAsync(); _logger.LogTrace("Verification Status: {@status}", status); if (status == Status.Completed) { success = true; break; } await Task.Delay(TimeSpan.FromSeconds(3)); } return(success); }