Exemple #1
0
        private void load(BindableBeatmap beatmap, OsuGame osu, AudioManager audio, Bindable <RulesetInfo> ruleset)
        {
            if (beatmap != null)
            {
                Beatmap.BindTo(beatmap);
            }

            if (ruleset != null)
            {
                Ruleset.BindTo(ruleset);
            }

            if (osu != null)
            {
                OverlayActivationMode.BindTo(osu.OverlayActivationMode);

                updateOverlayStates = () =>
                {
                    if (HideOverlaysOnEnter)
                    {
                        osu.CloseAllOverlays();
                    }
                    else
                    {
                        osu.Toolbar.State = Visibility.Visible;
                    }
                };
            }

            sampleExit = audio.Sample.Get(@"UI/screen-back");
        }