public void Run(IInputDevicePluginContext pluginContext)
        {
            var port = pluginContext.GetInput <int>("Listening port");
            var millisecondThrottle = pluginContext.GetInput <int>("Incoming Midi Throttle (milliseconds)");

            using (var listener = new OscReceiver(port))
            {
                var stopWatch = new Stopwatch();

                while (listener.State == OscSocketState.Connected)
                {
                    stopWatch.Stop();
                    stopWatch.Reset();
                    stopWatch.Start();

                    var packet      = listener.Receive();
                    var midiMessage = MidiMessage.FromOscPacket(packet);

                    pluginContext.SetOutput("Midi note", midiMessage.MidiNote.Note);
                    pluginContext.SetOutput("Midi octave", midiMessage.MidiNote.Octave);
                    pluginContext.SetOutput("Midi velocity", midiMessage.Velocity);

                    pluginContext.SignalOutputChange();

                    while (stopWatch.ElapsedMilliseconds < millisecondThrottle)
                    {
                        listener.Receive();
                    }
                }
            }
        }
Exemple #2
0
 private void ListenLoop()
 {
     try
     {
         while (_server.State != OscSocketState.Closed)
         {
             if (_server.State == OscSocketState.Connected)
             {
                 // get the next message
                 // this will block until one arrives or the socket is closed
                 OscPacket packet = _server.Receive();
                 if (packet.Error != OscPacketError.None)
                 {
                     continue;
                 }
                 ProcessOscPacket(string.Empty, packet);
             }
         }
     }
     catch (Exception ex)
     {
         // if the socket was connected when this happens
         // then tell the user
         if (_server.State == OscSocketState.Connected)
         {
             _logger.LogError(ex, "Exception in OSC listen loop");
         }
     }
 }
Exemple #3
0
    private void ListenLoop()
    {
        try {
            while (_receiver.State != OscSocketState.Closed)
            {
                // if we are in a state to recieve
                if (_receiver.State == OscSocketState.Connected)
                {
                    // get the next message
                    // this will block until one arrives or the socket is closed
                    OscPacket packet = _receiver.Receive();

                    if (packet is OscMessage msg)
                    {
                        _messages.Enqueue(msg);
                    }
                    else if (packet is OscBundle bnd)
                    {
                        foreach (OscMessage m in bnd)
                        {
                            _messages.Enqueue(m);
                        }
                    }
                }
            }
        }
        catch (Exception ex) {
            if (_receiver.State == OscSocketState.Connected)
            {
                _exceptions.Enqueue(ex);
            }
        }
    }
Exemple #4
0
 //受信Thread
 private void ReceiveThread()
 {
     try
     {
         //ソケットが閉じていない間受信を続ける
         while (oscReceiver.State != OscSocketState.Closed)
         {
             //接続状態なら処理を行う
             if (oscReceiver.State == OscSocketState.Connected)
             {
                 //受信を行う
                 var packet = oscReceiver.Receive();
                 ProcessPacket(packet);
             }
             else
             {
                 //接続されていない場合は待つ
                 Thread.Sleep(16);
             }
         }
     }
     catch (Exception e)
     {
         //ソケットが閉じられた例外のときは無視する
         if (e.Message != "The receiver socket has been disconnected")
         {
             Console.WriteLine("# ReceiveThread : " + e);
         }
     }
 }
 private void ReceiverMethod()
 {
     try
     {
         while (oscReceiver.State != OscSocketState.Closed)
         {
             if (oscReceiver.State == OscSocketState.Connected)
             {
                 ReceiverSemaphore.WaitOne();
                 data = oscReceiver.Receive();
                 if (((OscMessage)data).Address == "/DTDT")
                 {
                     OnDataReceived?.Invoke(data);
                 }
                 ReceiverSemaphore.Release();
             }
         }
     }
     catch (Exception ex)
     {
         if (oscReceiver.State == OscSocketState.Connected)
         {
             Console.WriteLine("Exception in listen loop");
             Console.WriteLine(ex.Message);
         }
     }
 }
Exemple #6
0
        private void ListenLoop()
        {
            Console.WriteLine("ListenLoop");
            try
            {
                while (oscReceiver.State != OscSocketState.Closed)
                {
                    Console.WriteLine("wait...");
                    // if we are in a state to recieve
                    if (oscReceiver.State == OscSocketState.Connected)
                    {
                        // get the next message
                        // this will block until one arrives or the socket is closed
                        OscPacket packet = oscReceiver.Receive();

                        // Write the packet to the console
                        Console.WriteLine(packet.ToString());

                        // DO SOMETHING HERE!
                        viewModel.OscText = packet.ToString();
                    }
                    Thread.Sleep(10000);
                }
            }
            catch (Exception ex)
            {
                // if the socket was connected when this happens
                // then tell the user
                if (oscReceiver.State == OscSocketState.Connected)
                {
                    Console.WriteLine("Exception in listen loop");
                    Console.WriteLine(ex.Message);
                }
            }
        }
 /**
  * Listen is spawned by a thread in the Connect() method. It remains
  * in a loop receiving data as the connection is alive.
  *
  * @see Esc.StateListener.Connect
  */
 private void Listen()
 {
     while (connected)
     {
         try {
             OscPacket packet = receiver.Receive();
             if (null != packet)
             {
                 //	UnityMainThreadDispatcher.Instance ().Enqueue (ExsecuteOnMainThread_TimeCheck ());
                 lock (processQueue) {
                     if (packet.IsBundle())
                     {
                         ArrayList messages = packet.Values;
                         for (int i = 0; i < messages.Count; i++)
                         {
                             processQueue.Add((OscMessage)messages [i]);
                         }
                     }
                     else
                     {
                         processQueue.Add((OscMessage)packet);
                     }
                 }
             }
         } catch (Exception e) {
             Debug.LogError(e.Message);
         }
     }
 }
Exemple #8
0
        private void ListenToMessage(IPAddress ipAddress, int port, CancellationToken token)
        {
            try
            {
                using (_oscReveiver = new OscReceiver(ipAddress, OscServerPort))
                {
                    _oscReveiver.Connect();
                    while (_oscReveiver.State != OscSocketState.Closed && !token.IsCancellationRequested)
                    {
                        // if we are in a state to recieve
                        if (_oscReveiver.State != OscSocketState.Connected)
                        {
                            continue;
                        }
                        // get the next message
                        // this will block until one arrives or the socket is closed
                        var packet = _oscReveiver.Receive();

                        //Treat the message
                        _taskQueue.Enqueue(() => Task.Run(() => OnMessageReceive(packet)));
                    }
                }
            }
            catch (Exception)
            {
                //Exception cause here do nothing for the moment
            }
        }
Exemple #9
0
        private void ListenerWork()
        {
            while (_receiver.State != OscSocketState.Closed)
            {
                // if we are in a state to recieve
                if (_receiver.State == OscSocketState.Connected)
                {
                    // get the next message
                    // this will block until one arrives or the socket is closed
                    OscPacket packet = _receiver.Receive();

                    // parse the message
                    string[] msg        = OscDeserializer.ParseOscPacket(packet);
                    string[] msgAddress = OscDeserializer.GetMessageAddress(msg);
                    var      ip         = OscDeserializer.GetMessageIp(msg);
                    var      port       = OscDeserializer.GetMessagePort(msg);
                    var      binSeq     = OscDeserializer.GetMessageBinSeq(msg);

                    // if the sessionWorker already exists, update config. Otherwise, create a new sessionWorker
                    SessionWorker session = CheckSession(ip, port);

                    if (session == null)
                    {
                        session = new SessionWorker(ip, port, _dataPub, _sessionManager);
                        _sessionManager.AddConnection(session);
                        session.SetTimers();
                    }
                    session.SetLookupFlags(binSeq);
                }
            }
        }
        private void ReceiveLoop()
        {
            try
            {
                while (oscReceiver.State != OscSocketState.Closed)
                {
                    // if we are in a state to receive
                    if (oscReceiver.State == OscSocketState.Connected)
                    {
                        // get the next callback
                        // this will block until one arrives or the socket is closed
                        OscPacket packet = oscReceiver.Receive();

                        connection.PacketReceived(packet);
                    }
                }
            }
            catch (Exception ex)
            {
                if (oscReceiver.State != OscSocketState.Closed &&
                    oscReceiver.State != OscSocketState.Closing)
                {
                    connection.OnException(Strings.UdpConnectionImplementation_ErrorReceiving, ex);
                }
            }
        }
        private async Task ListenLoop()
        {
            while (_receiver.State != OscSocketState.Connected)
            {
                await Task.Delay(1000);

                SendServerState();
            }

            while (_receiver.State == OscSocketState.Connected)
            {
                try
                {
                    var packet = _receiver.Receive();
                    //Console.WriteLine($"Received from ORAC: {packet.ToString()} {packet.GetType()}");
                    if (packet is Rug.Osc.OscMessage m)
                    {
                        OscMessageArrived?.Invoke(this,
                                                  new OscMessage
                        {
                            Address = m.Address,
                            Arg     = m.ToArray()
                        });

                        SendServerState();
                        var change = false;
                        if (!_moduleLoaded && m.Address == "/module")
                        {
                            _moduleLoaded = true;
                            change        = true;
                        }

                        if (!_menuLoaded && m.Address == "/text" && (int)m.ToArray()[0] == 5)
                        {
                            _menuLoaded = true;
                            change      = true;
                        }

                        if (change && _menuLoaded && _moduleLoaded)
                        {
                            // Send special message to all of the components that connect has completed
                            OscMessageArrived?.Invoke(this,
                                                      new OscMessage
                            {
                                Address = "/ConnectComplete"
                            });
                        }
                    }
                }
                catch (Exception e) when(e.Message != "The receiver socket has been disconnected")
                {
                    Console.WriteLine($"Error! {e.Message}");
                }
                catch (Exception e) when(e.Message == "The receiver socket has been disconnected")
                {
                }
            }
        }
        private void ListenLoop()
        {
            try
            {
                while (m_Receiver.State != OscSocketState.Closed)
                {
                    // if we are in a state to recieve
                    if (m_Receiver.State == OscSocketState.Connected)
                    {
                        // get the next message
                        // this will block until one arrives or the socket is closed
                        OscPacket packet = m_Receiver.Receive();

                        switch (m_Listener.ShouldInvoke(packet))
                        {
                        case OscPacketInvokeAction.Invoke:
                            packetCounter.Increment();
                            //textBoxBuffer.WriteLine("Received packet");
                            textBoxBuffer.WriteLine(packet.ToString());
                            m_Listener.Invoke(packet);
                            break;

                        case OscPacketInvokeAction.DontInvoke:
                            textBoxBuffer.WriteLine("Cannot invoke");
                            textBoxBuffer.WriteLine(packet.ToString());
                            break;

                        case OscPacketInvokeAction.HasError:
                            textBoxBuffer.WriteLine("Error reading osc packet, " + packet.Error);
                            textBoxBuffer.WriteLine(packet.ErrorMessage);
                            break;

                        case OscPacketInvokeAction.Pospone:
                            textBoxBuffer.WriteLine("Posponed bundle");
                            textBoxBuffer.WriteLine(packet.ToString());
                            break;

                        default:
                            break;
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                // if the socket was connected when this happens
                // then tell the user
                if (m_Receiver.State == OscSocketState.Connected)
                {
                    textBoxBuffer.WriteLine("Exception in listen loop");
                    textBoxBuffer.WriteLine(ex.Message);
                }
            }
        }
        private void OpenReceiver(ushort port)
        {
            // Update port list
            if (!receivePorts.Contains(port))
            {
                receivePorts.Add(port);
                receivePorts.Sort();
            }
            toolStripMenuItemReceivePort.DropDownItems.Clear();
            foreach (ushort p in receivePorts)
            {
                toolStripMenuItemReceivePort.DropDownItems.Add(p.ToString());
            }
            toolStripMenuItemReceivePort.DropDownItems.Add("...");

            // Check selected port
            foreach (ToolStripMenuItem toolStripMenuItem in toolStripMenuItemReceivePort.DropDownItems)
            {
                if (toolStripMenuItem.Text == port.ToString())
                {
                    toolStripMenuItem.Checked = true;
                }
            }

            // Open receiver
            if (oscReceiver != null)
            {
                oscReceiver.Close();
            }
            if (thread != null)
            {
                thread.Join();
            }
            oscReceiver = new OscReceiver(port);
            thread      = new Thread(new ThreadStart(delegate()
            {
                try
                {
                    while (oscReceiver.State != OscSocketState.Closed)
                    {
                        if (oscReceiver.State == OscSocketState.Connected)
                        {
                            DeconstructPacket(oscReceiver.Receive());
                        }
                    }
                }
                catch { }
            }));
            oscReceiver.Connect();
            thread.Start();
        }
Exemple #14
0
 /// <summary>
 /// Receives the next available OSC packet, splits the csv data values, and stores into a string array
 /// </summary>
 public void GetOSCPacket()
 {
     try
     {
         if (_OSCReceiver.State == OscSocketState.Connected)
         {
             OscPacket packet = _OSCReceiver.Receive();
             _OSCPacket = packet.ToString().Split(',');
         }
     }
     catch (Exception e)
     {
         Debug.Log(e.Message);
         _OSCReceiver.Close();
     }
 }
Exemple #15
0
    /// <summary>
    /// Receives the next available OSC packet relative to the Pozyx TagID,
    /// splits the csv data values, and stores into a string array
    /// </summary>
    public static string[] GetOSCPacket(string tagID)
    {
        OscPacket packet;

        string[]     extractData      = null;
        const string START_LINE       = "/position";
        bool         gotCorrectPacket = false;

        // Attempt to establish an OSC connection and receive packet
        try
        {
            // Connect to OSC
            _OSCReceiver.Connect();

            do
            {
                if (_OSCReceiver.State == OscSocketState.Connected)
                {
                    // Attempt to receive OSC packet
                    packet = _OSCReceiver.Receive();

                    // Extract data from OSC packet
                    if (packet.ToString().StartsWith(START_LINE))
                    {
                        extractData = packet.ToString().Split(',');

                        // Multi-Tag Functionality
                        // Checks packet "TagID" matches GameObject "TagID" (in Hexadecimal)
                        if (Convert.ToInt32(extractData[1]).ToString("X") == tagID)
                        {
                            gotCorrectPacket = true;
                        }
                    }
                }
            } while (!gotCorrectPacket);

            // Close OSC
            _OSCReceiver.Close();
        }
        catch (Exception e)
        {
            Debug.Log(e.Message);
        }

        return(extractData);
    }
Exemple #16
0
        protected override void OnStart(string[] args)
        {
            MidiIn = CreateMidiIn(Settings.Default.InputMidiDevice);

            OscOut = new OscSender(IPAddress.Parse(Settings.Default.OscHost), 0, Settings.Default.OscPortOut);
            OscOut.Connect();

            OscIn = new OscReceiver(IPAddress.Parse(Settings.Default.OscHost), Settings.Default.OscPortIn);
            Task.Run(() =>
            {
                OscIn.Connect();
                var running = true;
                while (running)
                {
                    try
                    {
                        var packet   = OscIn.Receive();
                        var messages = ExplodeBundle(packet);
                        foreach (var message in messages)
                        {
                            try
                            {
                                var msg = new OscEventArgs(message.Address, message.ToArray());
                                WriteDebug($"Got OSC: {msg}");
                                OscMessageReceived?.Invoke(this, msg);
                            }
                            catch
                            {
                                // ignore
                            }
                        }
                    }
                    catch
                    {
                        running = false;
                    }
                }
            });

            LoadPlugins();
        }
        private void ListenLoop()
        {
            try
            {
                while (_server.State != OscSocketState.Closed)
                {
                    if (_server.State == OscSocketState.Connected)
                    {
                        // get the next message
                        // this will block until one arrives or the socket is closed
                        OscPacket packet = _server.Receive();
                        if (packet.Error != OscPacketError.None)
                        {
                            Logger.Instance.LogMessage(TracingLevel.ERROR, $"Recieved corrupt OSC packet: {packet.ErrorMessage}");
                        }
                        switch (packet)
                        {
                        case OscBundle b:
                            foreach (OscMessage m in b)
                            {
                                ProcessOscMessage(m);
                            }
                            break;

                        case OscMessage m:
                            ProcessOscMessage(m);
                            break;
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                // if the socket was connected when this happens
                // then tell the user
                if (_server.State == OscSocketState.Connected)
                {
                    Logger.Instance.LogMessage(TracingLevel.ERROR, $"Exception in OSC listen loop: {ex.Message}");
                }
            }
        }
Exemple #18
0
        void ListenLoop()
        {
            try
            {
                while (m_Receiver.State != OscSocketState.Closed)
                {
                    // if we are in a state to recieve
                    if (m_Receiver.State == OscSocketState.Connected)
                    {
                        // get the next message
                        // this will block until one arrives or the socket is closed
                        OscPacket packet = m_Receiver.Receive();

                        if (packet == null)
                        {
                            continue;
                        }

                        if (packet.Error == OscPacketError.None)
                        {
                            this.Invoke(new StringEvent(AppendLine), packet.ToString());
                        }
                        else
                        {
                            this.Invoke(new StringEvent(AppendLine), "Error reading packet, " + packet.Error);
                            this.Invoke(new StringEvent(AppendLine), packet.ErrorMessage);
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                // if the socket was connected when this happens
                // then tell the user
                if (m_Receiver.State == OscSocketState.Connected)
                {
                    this.Invoke(new StringEvent(AppendLine), "Exception in listen loop");
                    this.Invoke(new StringEvent(AppendLine), ex.Message);
                }
            }
        }
Exemple #19
0
        static void ListenLoop()
        {
            try
            {
                while (m_Receiver.State != OscSocketState.Closed)
                {
                    // if we are in a state to recieve
                    if (m_Receiver.State == OscSocketState.Connected)
                    {
                        // get the next message
                        // this will block until one arrives or the socket is closed
                        OscPacket packet = m_Receiver.Receive();

                        if (packet == null)
                        {
                            continue;
                        }

                        if (packet.Error == OscPacketError.None)
                        {
                            m_Listener.Invoke(packet);
                        }
                        else
                        {
                            Console.WriteLine("Error reading osc packet, " + packet.Error);
                            Console.WriteLine(packet.ErrorMessage);
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                // if the socket was connected when this happens
                // then tell the user
                if (m_Receiver.State == OscSocketState.Connected)
                {
                    Console.WriteLine("Exception in listen loop");
                    Console.WriteLine(ex.Message);
                }
            }
        }
 private void ListenLoop()
 {
     try
     {
         while (_resolumeOscReceiver.State != OscSocketState.Closed)
         {
             // if we are in a state to recieve
             if (_resolumeOscReceiver.State == OscSocketState.Connected)
             {
                 // get the next message, this will block until one arrives or the socket is closed
                 OscBundle packet = _resolumeOscReceiver.Receive() as OscBundle;
                 foreach (OscMessage message in packet)
                 {
                     object        argument = ExtractArgumentFromMessage(message);
                     ResolumeValue resolumeValue;
                     if (!_values.TryGetValue(message.Address, out resolumeValue))
                     {
                         resolumeValue            = GenerateNewResolumeValue(argument);
                         _values[message.Address] = resolumeValue;
                     }
                     else
                     {
                         UpdateExistingResolumeValue(argument, resolumeValue);
                     }
                     ValueChanged?.Invoke(message.Address, resolumeValue);
                 }
             }
         }
     }
     catch (Exception ex)
     {
         // if the socket was connected when this happens
         // then tell the user
         if (_resolumeOscReceiver.State == OscSocketState.Connected)
         {
             Console.WriteLine("Exception in listen loop");
             Console.WriteLine(ex.Message);
         }
     }
 }
Exemple #21
0
        static void StartLoop(OscReceiver oscReceiver)
        {
            OscPacket packet = null;

            string[]     extractData = null;
            const string START_LINE  = "/position";

            // Attempt to establish an OSC connection
            try
            {
                do
                {
                    if (oscReceiver.State == OscSocketState.Connected)
                    {
                        // Attempt receive OSC packet
                        packet = oscReceiver.Receive();

                        // Extract position data from OSC packet
                        if (packet.ToString().StartsWith(START_LINE))
                        {
                            extractData = packet.ToString().Split(',');
                        }

                        foreach (string dataItem in extractData)
                        {
                            Console.Write(dataItem + "\t");
                        }
                        Console.Write("TagID: " + Convert.ToInt16(extractData[1]).ToString("X"));  // Converts decimal (26400) into hexadecimal (6270)
                        Console.WriteLine();
                    }
                } while (true);
            }
            catch (Exception e)
            {
                Console.WriteLine(e.Message);
            }
        }
Exemple #22
0
        static void Main(string[] args)
        {
            Console.WriteLine("OSC Server.");

            // 12345ポートでOscレシーバーを作成
            using var oscReceiver = new OscReceiver(2345);

            // 接続処理
            oscReceiver.Connect();

            // 無限ループにして受信待ち
            while (true)
            {
                var oscPacket = oscReceiver.Receive();
                var msg       = oscPacket.ToString();
                Console.WriteLine(msg);
                var f_t = msg.Split(" ");
                Console.WriteLine($"{f_t[0]} {f_t[1]} {f_t[2]}");
                if (int.TryParse(f_t[1], out int freq) && int.TryParse(f_t[2], out int time))
                {
                    Console.Beep(freq, time);
                }
            }
        }
Exemple #23
0
        // Loop for listening and updating dashboard data.
        static void ListenLoop()
        {
            try
            {
                while (Receiver.State != OscSocketState.Closed)
                {
                    if (Receiver.State == OscSocketState.Connected)
                    {
                        // Get the next message, this will block until one arrives or the socket is closed.
                        OscPacket Packet = Receiver.Receive();

                        // Slap the packet in the most recent message variable.
                        App.Current.Dispatcher.InvokeAsync(() =>
                        {
                            // Parses the packet into a message array.
                            OscBundle MessageBundle = OscBundle.Parse(Packet.ToString());
                            foreach (OscPacket MessagePacket in MessageBundle.ToArray())
                            {
                                // Get the latest message.
                                OscMessage LatestMessage = OscMessage.Parse(MessagePacket.ToString());

                                // Determine if the message should be overwritten.
                                bool OverwriteMessage     = false;
                                int OverwriteMessageIndex = 0;
                                foreach (OscData Message in ReceivedOscData)
                                {
                                    if (Message.Path == LatestMessage.Address)
                                    {
                                        OverwriteMessageIndex = ReceivedOscData.IndexOf(Message);
                                        OverwriteMessage      = true;
                                    }
                                }

                                // Cut the address out of the data string.
                                string DataString  = "";
                                string[] DataArray = LatestMessage.ToString().Split(',');
                                for (int i = 1; i < DataArray.Length; i++)
                                {
                                    DataString += DataArray[i];
                                }

                                // Add the message to the data grid, or overwrite its data.
                                if (OverwriteMessage)
                                {
                                    ReceivedOscData.RemoveAt(OverwriteMessageIndex);
                                    ReceivedOscData.Insert(OverwriteMessageIndex, new OscData()
                                    {
                                        Path = LatestMessage.Address, Data = DataString
                                    });
                                }
                                else
                                {
                                    ReceivedOscData.Add(new OscData()
                                    {
                                        Path = LatestMessage.Address, Data = DataString
                                    });
                                }
                            }
                        });
                    }
                }
            }
            catch (Exception Ex)
            {
                // Display the exeception if it occurred, while receiving.
                if (Receiver.State == OscSocketState.Connected)
                {
                    MessageBox.Show(Ex.Message, "Exception Occurred", MessageBoxButton.OK, MessageBoxImage.Warning);
                }
            }
        }
Exemple #24
0
        private static void OscWorker_DoWork(object sender, DoWorkEventArgs e)
        {
            try
            {
                while (receiver.State != OscSocketState.Closed)
                {
                    if (oscWorker.CancellationPending)
                    {
                        return;
                    }

                    if (receiver.State == OscSocketState.Connected)
                    {
                        string command = receiver.Receive().ToString();

                        Application.Current.Dispatcher.Invoke(new Action(() =>
                        {
                            if (!oscMute)
                            {
                                if ((command.StartsWith("/video") || command.StartsWith("/eos/out")))
                                {
                                    Match match = Regex.Match(command, @".*/(\d+)/fire.*$");
                                    if (match.Success)
                                    {
                                        Debug.WriteLine(match.Groups[1].Value);
                                        if (int.TryParse(match.Groups[1].Value, out int cueNr))
                                        {
                                            for (int i = 0; i < CuelistCtrl.cues.Count; ++i)
                                            {
                                                Cue cue = CuelistCtrl.cues[i];
                                                if (cue.trigger != null && cue.trigger.type == TriggerType.OSC && cue.trigger.oscCmd.intVal == cueNr)
                                                {
                                                    if (Core.win.saveTriggerCheckbox.IsChecked && Core.win.cueTable.SelectedIndex != i)
                                                    {
                                                        LogCtrl.Error("In: " + command);
                                                    }
                                                    else
                                                    {
                                                        LogCtrl.Success("In: " + command);
                                                        GoCtrl.Go(i);
                                                    }
                                                    return;
                                                }
                                            }
                                        }
                                    }
                                    LogCtrl.Status("In: " + command);
                                }
                                else
                                {
                                    LogCtrl.Status("In: " + command);
                                }
                            }
                            else
                            {
                                LogCtrl.Warning("In: " + command);
                            }
                        }));
                    }
                }
            }
            catch (Exception ex)
            {
                Application.Current.Dispatcher.Invoke(new Action(() =>
                {
                    LogCtrl.Error(ex.Message);
                }));
            }
        }