Exemple #1
0
        //private Stopwatch sw;

        public Runloop(ISource s, OscConnection c, OscProcessor p)
        {
            source = s;
            source.BufferUpdated += BufferUpdated;
            connection            = c;
            processor             = p;
        }
Exemple #2
0
 public Runloop(ISource s, OscConnection c)
 {
     source = s;
     source.NewInputsReady += SendMessages;
     source.NoChange       += Loop;
     connection             = c;
 }
    //--------------------------------------------------------
    // * On OSC Message
    //--------------------------------------------------------
    void Awake()
    {
        bool failedSetup = false;

        // Check the OSC address is valid
        if (Rug.Osc.OscAddress.IsValidAddressPattern(OscAddress) == false)
        {
            Debug.LogError(string.Format("Invalid OSC address \"{0}\".", OscAddress), this);
            failedSetup = true;
        }

        // try and find the connection object
        oscConnection = FindObjectOfType <OscConnection>();

        if (oscConnection == null)
        {
            Debug.LogError("Could not find an OSC connection object within the scene hierarchy.", this);
            failedSetup = true;
        }

        if (failedSetup == true)
        {
            gameObject.SetActive(false);
        }
        oscConnection.OscListener.Attach(OscAddress, OnOscMessage);

        if (Kyle != null)
        {
            tmpNodes = Kyle.GetComponentsInChildren <Transform>();

            foreach (Transform item in tmpNodes)
            {
                if (item.tag.Equals("KyleBones"))
                {
                    kyleNodes.Add(item.name, item.gameObject);
                }
            }
            Debug.Log(kyleNodes.Count);
        }
    }