/// <summary> /// /// </summary> private static Orient3d GetHalfedgeTransform(E hedge, Func <V, Vec3d> getPosition, Func <E, double> getUnrollFactor = null) { if (getUnrollFactor == null) { return(GetHalfedgeTransform(hedge, getPosition)); } var t = getUnrollFactor(hedge); if (t < 0.0) { return(Orient3d.Identity); } var he0 = hedge; var he1 = he0.Twin; Vec3d p0 = getPosition(he0.Start); Vec3d p1 = getPosition(he1.Start); Vec3d p2 = (getPosition(he0.Previous.Start) + getPosition(he0.Next.End)) * 0.5; Vec3d p3 = (getPosition(he1.Previous.Start) + getPosition(he1.Next.End)) * 0.5; Vec3d x = p1 - p0; Vec3d y0 = p2 - p0; Vec3d y1 = (t < 1.0) ? y0.SlerpTo(p1 - p3, t) : p1 - p3; // TODO handle anti-parallel case return(Orient3d.CreateFromTo( new Orient3d(p0, x, y0), new Orient3d(p0, x, y1) )); }
/// <summary> /// /// </summary> private static Orient3d GetHalfedgeTransform(E hedge, Func <V, Vector3d> getPosition, double unrollFactor) { if (unrollFactor < 0.0) { return(Orient3d.Identity); } var he0 = hedge; var he1 = he0.Twin; Vector3d p0 = getPosition(he0.Start); Vector3d p1 = getPosition(he1.Start); Vector3d p2 = (getPosition(he0.Previous.Start) + getPosition(he0.Next.End)) * 0.5; Vector3d p3 = (getPosition(he1.Previous.Start) + getPosition(he1.Next.End)) * 0.5; Vector3d x = p1 - p0; Vector3d y0 = p2 - p0; Vector3d y1 = (unrollFactor < 1.0) ? y0.SlerpTo(p1 - p3, unrollFactor) : p1 - p3; // TODO handle anti-parallel case var t0 = new Orient3d(OrthoBasis3d.CreateFromXY(x, y0), p0); var t1 = new Orient3d(OrthoBasis3d.CreateFromXY(x, y1), p0); return(Orient3d.CreateFromTo(ref t0, ref t1)); }
/// <summary> /// /// </summary> private static Orient3d GetHalfedgeTransform(E hedge, Func <V, Vector3d> getPosition) { var he0 = hedge; var he1 = he0.Twin; Vector3d p0 = getPosition(he0.Start); Vector3d p1 = getPosition(he1.Start); Vector3d p2 = (getPosition(he0.Previous.Start) + getPosition(he0.Next.End)) * 0.5; Vector3d p3 = (getPosition(he1.Previous.Start) + getPosition(he1.Next.End)) * 0.5; Vector3d x = p1 - p0; var t0 = new Orient3d(OrthoBasis3d.CreateFromXY(x, p2 - p0), p0); var t1 = new Orient3d(OrthoBasis3d.CreateFromXY(x, p1 - p3), p0); return(Orient3d.CreateFromTo(ref t0, ref t1)); }
/// <summary> /// /// </summary> private static Orient3d GetHalfedgeTransform(E hedge, Func <V, Vec3d> getPosition) { var he0 = hedge; var he1 = he0.Twin; Vec3d p0 = getPosition(he0.Start); Vec3d p1 = getPosition(he1.Start); Vec3d p2 = (getPosition(he0.Previous.Start) + getPosition(he0.Next.End)) * 0.5; Vec3d p3 = (getPosition(he1.Previous.Start) + getPosition(he1.Next.End)) * 0.5; Vec3d x = p1 - p0; return(Orient3d.CreateFromTo( new Orient3d(p0, x, p2 - p0), new Orient3d(p0, x, p1 - p3) )); }