Exemple #1
0
        public void UpdateSein()
        {
            Dictionary <string, object> n = new Dictionary <string, object>()
            {
            };

            n["Energy Max"]    = oriMemory.GetSeinEnergy("Max");
            n["Health Max"]    = oriMemory.GetSeinHealth <int>("Max");
            n["Soul Flame"]    = oriMemory.GetSeinHasSoulFlame();
            n["Ability Cells"] = oriMemory.GetSeinInventory("Skill Points");
            n["Deaths"]        = oriMemory.GetDeathsCount();
            n["Level"]         = oriMemory.GetSeinLevel("Current");
            n["Key Stones"]    = oriMemory.GetSeinInventory("Keystones");
            n["Map %"]         = oriMemory.GetTotalMapCompletion();

            //n["Soul Flames Cast"]  = oriMemory.GetSeinSoulFlame<Int32>("Number of Soul Flames Cast");

            //n["Is Gliding"]        = oriMemory.GetSeinAbilityState<Boolean>("Is Gliding");
            //n["Is Grabbing Block"] = oriMemory.GetSeinAbilityState<Boolean>("Is Grabbing Block");
            //n["Is Grabbing Wall"]  = oriMemory.GetSeinAbilityState<Boolean>("Is Grabbing Wall");
            //n["Is Crouching"]      = oriMemory.GetSeinAbilityState<Boolean>("Is Crouching");
            //n["Is Bashing"]        = oriMemory.GetSeinAbilityState<Boolean>("Is Bashing");

            //n["Map Stones"]        = oriMemory.GetSeinInventory("Map Stones");

            //n["Skill Points"]      = oriMemory.GetSeinLevel("Skill Points");
            //n["Experience"]        = oriMemory.GetSeinLevel("Experience");

            //n["Has Died"]          = oriMemory.GetSeinDamage<Boolean>("Died");
            //n["Immortal"]          = oriMemory.GetSeinDamage<Boolean>("Is Immortal");

            //n["Swim State"]        = oriMemory.GetSeinAbilityState<Int32>("Swim State");
            //n["Run State"]         = oriMemory.GetSeinAbilityState<Int32>("Run State");

            //n["In Game Time"]      = oriMemory.GetGameTime();

            //n["Position X"]        = oriMemory.GetPosition(0);
            //n["Position Y"]        = oriMemory.GetPosition(1);

            //n["Energy Current"]    = oriMemory.GetSeinEnergy("Current");
            //n["Health Current"]    = oriMemory.GetSeinHealth<Single>("Current");

            foreach (var pair in n)
            {
                if (!sState.ContainsKey(pair.Key))
                {
                    sState[pair.Key] = pair.Value;
                }

                if (!sState[pair.Key].Equals(n[pair.Key]))
                {
                    oriTriggers.OnGenericChange(pair.Key, pair.Value, sState[pair.Key]);
                    sState[pair.Key] = pair.Value;
                }
            }
        }