public Response Post([FromBody] OrganizationDao data) { Response res = new Response(); try { string userId = User.Claims.FirstOrDefault(c => c.Type == ClaimTypes.Name).Value; if (string.IsNullOrEmpty(userId)) { throw new Exception("You don't have permissions to add organization"); } UserDao user = userSql.GetUser(Convert.ToInt32(userId)); if (user.OrganizationId > 0) { throw new Exception("You can't add second organization"); } int organizationId = organizationSql.InsertOrganization(data); user.OrganizationId = organizationId; userSql.UpdateUser(user); res.success(data); } catch (Exception e) { res.error(e.Message); } return(res); }
/// <summary> /// </summary> /// <param name="orgId"> /// </param> public OrganizationChannel(int orgId) : base( ChannelFlags.NoInternational | ChannelFlags.GroupOnName, ChannelType.Organization, (uint)orgId, OrganizationDao.GetOrganizationData(orgId).Name) { }
public Response Get(int id) { Response res = new Response(); try { OrganizationDao organization = organizationSql.GetOrganization(id); res.success(organization); } catch (Exception e) { res.error(e.Message); } return(res); }
public void UpdateOrganization(OrganizationDao newOrganization) { using (var db = getConnection()) { const string sql = @"UPDATE Organzation SET name = @Name, country = @Country, city = @City, type_id = @typeId WHERE id = @id"; db.Execute(sql, new { newOrganization.Name, newOrganization.Country, newOrganization.City, newOrganization.TypeId, newOrganization.Id, }, commandType: CommandType.Text); } }
public int InsertOrganization(OrganizationDao newOrganization) { using (var db = getConnection()) { const string sql = @"INSERT INTO Organization (name, country, city, typeId) VALUES (@Name, @Country, @City, @TypeId); SELECT LAST_INSERT_ID();"; return(db.Query <int>(sql, new { newOrganization.Name, newOrganization.Country, newOrganization.City, newOrganization.TypeId, }, commandType: CommandType.Text).Single()); } }
/// <summary> /// </summary> /// <returns> /// </returns> public bool ReadNames() { List <DBCharacter> chars = new List <DBCharacter>(CharacterDao.GetById((int)this.CharacterId)); if (chars.Count > 0) { this.characterName = chars[0].Name; this.characterFirstName = chars[0].FirstName; this.characterLastName = chars[0].LastName; DBStats clan = StatDao.GetById(50000, (int)this.CharacterId, 5); if (clan != null) { DBOrganization org = OrganizationDao.GetOrganizationData(clan.statvalue); this.orgName = org.Name; } } else { return(false); } return(true); }
/// <summary> /// </summary> /// <param name="message"> /// </param> /// <param name="client"> /// </param> public static void Read(OrgClientMessage message, ZoneClient client) { switch ((byte)message.Command) { case 1: { // org create /* client wants to create organization * name of org is message.CommandArgs */ if (OrganizationDao.CreateOrganization( message.CommandArgs, DateTime.UtcNow, client.Character.Identity.Instance)) { client.Character.Playfield.Publish( ChatText.CreateIM(client.Character, "You have created the guild: " + message.CommandArgs)); int orgID = OrganizationDao.GetOrganizationId(message.CommandArgs); // Make sure the order of these next two lines is not swapped -NV client.Character.Stats[StatIds.clanlevel].Value = 0; client.Character.Stats[StatIds.clan].Value = orgID; break; } else { client.Character.Playfield.Publish( ChatText.CreateIM(client.Character, "This guild already <font color=#DC143C>exists</font>")); break; } } case 2: // org ranks // Displays Org Rank Structure. /* Select governingform from DB, Roll through display from GovForm */ if (client.Character.Stats[StatIds.clan].BaseValue == 0) { client.Character.Playfield.Publish( ChatText.CreateIM(client.Character, "You're not in an organization!")); break; } int governingForm = OrganizationDao.GetGovernmentForm((int)client.Character.Stats[StatIds.clan].BaseValue); client.Character.Playfield.Publish( ChatText.CreateIM(client.Character, "Current Rank Structure: " + GetRankList(governingForm))); break; case 3: // org contract break; case 4: Console.WriteLine("Case 4 Started"); break; case 5: { IInstancedEntity tPlayer = null; if ((tPlayer = client.Playfield.FindByIdentity(message.Target)) != null) { string orgDescription = string.Empty, orgObjective = string.Empty, orgHistory = string.Empty, orgLeaderName = string.Empty; int orgGoverningForm = 0, orgLeaderID = 0; DBOrganization orgData = OrganizationDao.GetOrganizationData((int)tPlayer.Stats[StatIds.clan].BaseValue); if (orgData != null) { orgDescription = orgData.Description; orgObjective = orgData.Objective; orgHistory = orgData.History; orgGoverningForm = orgData.GovernmentForm; orgLeaderID = orgData.LeaderID; } orgLeaderName = CharacterDao.GetCharacterNameById(orgLeaderID); string textGovForm = null; if (orgGoverningForm == 0) { textGovForm = "Department"; } else if (orgGoverningForm == 1) { textGovForm = "Faction"; } else if (orgGoverningForm == 2) { textGovForm = "Republic"; } else if (orgGoverningForm == 3) { textGovForm = "Monarchy"; } else if (orgGoverningForm == 4) { textGovForm = "Anarchism"; } else if (orgGoverningForm == 5) { textGovForm = "Feudalism"; } else { textGovForm = "Department"; } string orgRank = GetRank(orgGoverningForm, tPlayer.Stats[StatIds.clanlevel].BaseValue); var infoMessage = new OrgInfoMessage { Identity = tPlayer.Identity, Unknown = 0x00, Unknown1 = 0x00000000, Unknown2 = 0x00000000, Organization = new Identity { Type = IdentityType.Organization, Instance = (int) tPlayer.Stats[StatIds.clan] .BaseValue }, // TODO: Possible NULL here OrganizationName = (tPlayer as Character).OrganizationName, Description = orgDescription, Objective = orgObjective, GoverningForm = textGovForm, LeaderName = orgLeaderName, Rank = orgRank, Unknown3 = new object[0] }; client.SendCompressed(infoMessage); } } break; case 6: // Add Org Bank to prez DBOrganization orgDisband = OrganizationDao.GetOrganizationData((int)client.Character.Stats[StatIds.clan].BaseValue); client.Character.Stats[StatIds.cash].BaseValue += (uint)orgDisband.Bank; // Clear stat 5 (Clan) from all chars where value=orgId StatDao.DisbandOrganization((int)client.Character.Stats[StatIds.clan].BaseValue); break; case 7: // org startvote <"text"> <duration(minutes)> <entries> // arguments (<text> <duration> and <entries>) are in CmdStr break; case 8: // org vote info break; case 9: // <entry> is CmdStr break; case 10: { // some arg in CmdByte. No idea what it is // create the target namespace t_promote Character toPromote = null; int targetOldRank = -1; int targetNewRank; toPromote = client.Playfield.FindByIdentity <Character>(message.Target); if (toPromote != null) { // First we check if target is in the same org as you if (toPromote.Stats[StatIds.clan].BaseValue != client.Character.Stats[StatIds.clan].BaseValue) { // not in same org client.Character.Playfield.Publish( ChatText.CreateIM(client.Character, "Target is not in your organization!")); break; } // Target is in same org, are you eligible to promote? Promoter Rank has to be TargetRank-2 or == 0 if ((client.Character.Stats[StatIds.clanlevel].Value == (toPromote.Stats[StatIds.clanlevel].Value - 2)) || (client.Character.Stats[StatIds.clanlevel].Value == 0)) { // Promoter is eligible. Start the process // First we get the details about the org itself DBOrganization orgPromote = OrganizationDao.GetOrganizationData((int)client.Character.Stats[StatIds.clan].BaseValue); int promoteGovForm = -1; string promotedToRank = string.Empty; if (orgPromote != null) { // Check if new rank == 0, if so, demote promoter if ((targetOldRank - 1) == 0) { /* This is a bit more complex. Here we need to promote new president first * then we go about demoting old president * finally we set the new leader in Sql * Reset OrgName to set changes */ OrganizationDao.SetNewPrez(orgPromote.ID, toPromote.Identity.Instance); toPromote.Stats[StatIds.clanlevel].Value = 0; client.Character.Stats[StatIds.clanlevel].Value = 1; client.Character.Playfield.Publish( ChatText.CreateIM( client.Character, "You've passed leadership of the organization to: " + (toPromote as Character).Name)); client.Character.Playfield.Publish( ChatText.CreateIM( toPromote, "You've been promoted to the rank of " + promotedToRank + " by " + client.Character.Name)); } else { // Just Promote targetOldRank = toPromote.Stats[StatIds.clanlevel].Value; targetNewRank = targetOldRank - 1; promotedToRank = GetRank(promoteGovForm, (uint)targetNewRank); toPromote.Stats[StatIds.clanlevel].Value = targetNewRank; client.Character.Playfield.Publish( ChatText.CreateIM( client.Character, "You've promoted " + (toPromote as Character).Name + " to " + promotedToRank)); client.Character.Playfield.Publish( ChatText.CreateIM( toPromote, "You've been promoted to the rank of " + promotedToRank + " by " + client.Character.Name)); } } else { client.Character.Playfield.Publish( ChatText.CreateIM(client.Character, "Organization does not exist?")); } } else { // Promoter not eligible to promote client.Character.Playfield.Publish( ChatText.CreateIM( client.Character, "Your Rank is not high enough to promote " + (toPromote as Character).Name)); } } break; } case 11: // demote target player // create the target namespace t_demote Character toDemote = null; int targetCurRank = -1; int targetNewerRank = -1; toDemote = client.Character.Playfield.FindByIdentity <Character>(message.Target); if (toDemote != null) { // First we check if target is in the same org as you if (toDemote.Stats[StatIds.clan].BaseValue != client.Character.Stats[StatIds.clan].BaseValue) { // not in same org client.Character.Playfield.Publish( ChatText.CreateIM(client.Character, "Target is not in your organization!")); break; } // Target is in same org, are you eligible to demote? Promoter Rank has to be TargetRank-2 or == 0 if ((client.Character.Stats[StatIds.clanlevel].Value <= (toDemote.Stats[StatIds.clanlevel].Value - 2)) || (client.Character.Stats[StatIds.clanlevel].Value == 0)) { // Promoter is eligible. Start the process // First we get the details about the org itself DBOrganization orgDemote = OrganizationDao.GetOrganizationData((int)client.Character.Stats[StatIds.clan].BaseValue); int demoteGovForm = -1; string demotedToRank = string.Empty; if (orgDemote == null) { client.Character.Playfield.Publish( ChatText.CreateIM(client.Character, "Organization does not exist?")); break; } // Check whether new rank would be lower than lowest for current govform if ((targetCurRank + 1) > GetLowestRank(orgDemote.GovernmentForm)) { client.Character.Playfield.Publish( ChatText.CreateIM(client.Character, "You can't demote character any lower!")); break; } targetCurRank = toDemote.Stats[StatIds.clanlevel].Value; targetNewerRank = targetCurRank + 1; demotedToRank = GetRank(demoteGovForm, (uint)targetNewerRank); toDemote.Stats[StatIds.clanlevel].Value = targetNewerRank; client.Character.Playfield.Publish( ChatText.CreateIM( client.Character, "You've demoted " + (toDemote as Character).Name + " to " + demotedToRank)); client.Character.Playfield.Publish( ChatText.CreateIM( toDemote, "You've been demoted to the rank of " + demotedToRank + " by " + client.Character.Name)); break; } else { // Promoter not eligible to promote client.Character.Playfield.Publish( ChatText.CreateIM( client.Character, "Your Rank is not high enough to demote " + (toDemote as Character).Name)); break; } } break; case 12: Console.WriteLine("Case 12 Started"); break; case 13: // kick <name> from org // <name> is CmdStr // create the t_player Client namespace, using CmdStr to find character id, in replacement of target.Instance uint kickedFrom = client.Character.Stats[StatIds.clan].BaseValue; DBCharacter kickChar = CharacterDao.GetByCharName(message.CommandArgs); if (kickChar == null) { client.Character.Playfield.Publish( ChatText.CreateIM( client.Character, "No character with name " + message.CommandArgs + " exists.")); break; } int kickeeId = kickChar.Id; Character targetPlayer = client.Playfield.FindByIdentity <Character>( new Identity() { Type = IdentityType.CanbeAffected, Instance = kickeeId }); if (targetPlayer != null) { // Check if CmdStr is actually part of the org uint kickeeOrgId = targetPlayer.Stats[StatIds.clan].BaseValue; if (kickeeOrgId != client.Character.Stats[StatIds.clan].BaseValue) { // Not part of Org. break out. client.Character.Playfield.Publish( ChatText.CreateIM( client.Character, message.CommandArgs + "is not a member of your organization!")); break; } // They are part of the org, so begin the processing... // First we check if the player is online... int onlineStatus = OnlineDao.IsOnline(client.Character.Identity.Instance).Online; if (onlineStatus == 0) { // Player isn't online. Org Kicks are processed in a different method // TODO: Offline Org KICK // StatDao.SetStat(targetPlayer.Identity, ) break; } // Player is online. Start the kick. string kickedFromName = targetPlayer.OrganizationName; targetPlayer[StatIds.clanlevel].Value = 0; targetPlayer[StatIds.clan].Value = 0; client.Character.Playfield.Publish( ChatText.CreateIM( targetPlayer, "You've been kicked from the organization " + kickedFromName)); } // TODO: Offline Org KICK break; case 14: { Character tPlayer = client.Playfield.FindByIdentity <Character>(message.Target); if (tPlayer != null) { var inviteMessage = new OrgInviteMessage { Identity = tPlayer.Identity, Unknown = 0x00, Unknown1 = 0x00000000, Unknown2 = 0x00000000, Organization = new Identity { Type = IdentityType.Organization, Instance = (int) client.Character.Stats[ (int)StatIds.clan].Value }, OrganizationName = client.Character.OrganizationName, Unknown3 = 0x00000000 }; tPlayer.Client.SendCompressed(inviteMessage); } } break; case 15: { // target.Instance holds the OrgID of the Org wishing to be joined. int orgIdtoJoin = message.Target.Instance; int gov_form = OrganizationDao.GetGovernmentForm(orgIdtoJoin); // Make sure the order of these next two lines is not swapped -NV client.Character.Stats[StatIds.clanlevel].Value = GetLowestRank(gov_form); client.Character.Stats[StatIds.clan].Value = orgIdtoJoin; } break; #region /org leave case 16: // org leave // TODO: Disband org if it was leader that left org. -Suiv- // I don't think a Disband happens if leader leaves. I don't think leader -can- leave without passing lead to another // Something worth testing on Testlive perhaps ~Chaz // Just because something happens on TL, doesnt mean its a good idea. Really tbh id prefer it if you had to explicitly type /org disband to disband rather than /org leave doing it... -NV // Agreeing with NV. Org Leader can't leave without passing lead on. org disband requires /org disband to specifically be issued, with a Yes/No box. int govern_form = OrganizationDao.GetGovernmentForm(client.Character.Stats[StatIds.clan].Value); if ((client.Character.Stats[StatIds.clanlevel].Value == 0) && (govern_form != 4)) { client.Character.Playfield.Publish( ChatText.CreateIM( client.Character, "Organization Leader cannot leave organization without Disbanding or Passing Leadership!")); } else { int oldOrgId = client.Character.Stats[StatIds.clan].Value; string orgName = OrganizationDao.GetOrganizationData(oldOrgId).Name; client.Character.Playfield.Publish( ChatText.CreateIM(client.Character, "You left the organization " + orgName + ".")); } break; #endregion #region /org tax | /org tax <tax> case 17: // gets or sets org tax // <tax> is CmdStr // if no <tax>, then just send chat text with current tax info if (message.CommandArgs == null) { client.Character.Playfield.Publish( ChatText.CreateIM(client.Character, "The current organization tax rate is: ")); break; } else { break; } #endregion #region /org bank case 18: { /* * // org bank * dt = ms.ReadDatatable("SELECT * FROM organizations WHERE ID=" + client.Character.OrgId); * if (dt.Rows.Count > 0) * { * var bank_credits = (UInt64)dt.Rows[0]["Bank"]; * client.SendChatText("Your bank has " + bank_credits + " credits in its account"); * } */ } break; #endregion #region /org bank add <cash> case 19: { /* * if (client.Character.OrgId == 0) * { * client.SendChatText("You are not in an organisation."); * * break; * } * * // org bank add <cash> * var minuscredits_fromplayer = Convert.ToInt32(message.CommandArgs); * var characters_credits = client.Character.Stats.Cash.Value; * * if (characters_credits < minuscredits_fromplayer) * { * client.SendChatText("You do not have enough Credits"); * } * else * { * var total_Creditsspent = characters_credits - minuscredits_fromplayer; * client.Character.Stats.Cash.Set(total_Creditsspent); * * ms.SqlUpdate( * "UPDATE `organizations` SET `Bank` = `Bank` + " + minuscredits_fromplayer + " WHERE `ID` = " + client.Character.OrgId); + client.SendChatText("You have donated " + minuscredits_fromplayer + " to the organization"); + }*/ } break; #endregion #region /org bank remove <cash> case 20: /* * // org bank remove <cash> * // <cash> is CmdStr * // player wants to take credits from org bank * // only leader can do that * if ((client.Character.Stats.ClanLevel.Value != 0) || (client.Character.OrgId == 0)) * { * client.SendChatText("You're not the leader of an Organization"); * break; * } * * var removeCredits = Convert.ToInt32(message.CommandArgs); * long orgBank = 0; * dt = ms.ReadDatatable("SELECT Bank FROM organizations WHERE ID = " + client.Character.OrgId); * if (dt.Rows.Count > 0) * { * orgBank = (Int64)dt.Rows[0][0]; * } * * if (removeCredits > orgBank) * { * client.SendChatText("Not enough credits in Organization Bank!"); * break; * } * else * { * var neworgbank = orgBank - removeCredits; * var existingcreds = 0; * existingcreds = client.Character.Stats.Cash.Value; * var newcreds = existingcreds + removeCredits; * ms.SqlUpdate( * "UPDATE organizations SET Bank = " + neworgbank + " WHERE ID = " + client.Character.OrgId); * client.Character.Stats.Cash.Set(newcreds); * client.SendChatText("You've removed " + removeCredits + " credits from the organization bank"); * } */ break; #endregion #region /org bank paymembers <cash> case 21: // <cash> is CmdStr // give <cash> credits to every org member // credits are taken from org bank // only leader can do it break; #endregion #region /org debt case 22: // send player text about how big is his/her tax debt to org break; #endregion #region /org history <text> case 23: { /* * if (client.Character.Stats.ClanLevel.Value == 0) * { * // org history <history text> * ms.SqlUpdate( * "UPDATE organizations SET history = '" + message.CommandArgs + "' WHERE ID = '" + client.Character.OrgId + "'"); + client.SendChatText("History Updated"); + } + else + { + client.SendChatText("You must be the Organization Leader to perform this command!"); + }*/ } break; #endregion #region /org objective <text> case 24: { /* * if (client.Character.Stats.ClanLevel.Value == 0) * { * // org objective <objective text> * ms.SqlUpdate( * "UPDATE organizations SET objective = '" + message.CommandArgs + "' WHERE ID = '" + client.Character.OrgId + "'"); + client.SendChatText("Objective Updated"); + } + else + { + client.SendChatText("You must be the Organization Leader to perform this command!"); + }*/ } break; #endregion #region /org description <text> case 25: { /* * if (client.Character.Stats.ClanLevel.Value == 0) * { * // org description <description text> * ms.SqlUpdate( * "UPDATE organizations SET description = '" + message.CommandArgs + "' WHERE ID = '" + client.Character.OrgId + "'"); + client.SendChatText("Description Updated"); + } + else + { + client.SendChatText("You must be the Organization Leader to perform this command!"); + }*/ } break; #endregion #region /org name <text> case 26: { // org name <name> /* Renames Organization * Checks for Existing Orgs with similar name to stop crash * Chaz */ /* * if (client.Character.Stats.ClanLevel.Value == 0) * { * var SqlQuery26 = "SELECT * FROM organizations WHERE Name LIKE '" + message.CommandArgs + "' LIMIT 1"; + string CurrentOrg = null; + dt = ms.ReadDatatable(SqlQuery26); + if (dt.Rows.Count > 0) + { + CurrentOrg = (string)dt.Rows[0]["Name"]; + } + + if (CurrentOrg == null) + { + var SqlQuery27 = "UPDATE organizations SET Name = '" + message.CommandArgs + "' WHERE ID = '" + client.Character.OrgId + "'"; + ms.SqlUpdate(SqlQuery27); + client.SendChatText("Organization Name Changed to: " + message.CommandArgs); + + // Forces reloading of org name and the like + // XXXX TODO: Make it reload for all other members in the org + client.Character.OrgId = client.Character.OrgId; + break; + } + else + { + client.SendChatText("An Organization already exists with that name"); + break; + } + } + else + { + client.SendChatText("You must be the organization leader to perform this command!"); + }*/ break; } #endregion #region /org governingform <text> case 27: { // org governingform <form> /* Current Governing Forms: * Department, Faction, Republic, Monarchy, Anarchism, Feudalism */ /* * // Check on whether your President or not * if (client.Character.Stats.ClanLevel.Value == 0) * { * // first we drop the case on the input, just to be sure. * var GovFormNum = -1; * if (message.CommandArgs == null) * { * // list gov forms * client.SendChatText( * "List of Accepted Governing Forms is: department, faction, republic, monarchy, anarchism, feudalism"); * break; * } * * // was correct input passed? * switch (message.CommandArgs.ToLower()) * { * case "department": * GovFormNum = 0; * break; * case "faction": * GovFormNum = 1; * break; * case "republic": * GovFormNum = 2; * break; * case "monarchy": * GovFormNum = 3; * break; * case "anarchism": * GovFormNum = 4; * break; * case "feudalism": * GovFormNum = 5; * break; * default: * client.SendChatText(message.CommandArgs + " Is an invalid Governing Form!"); * client.SendChatText( * "Accepted Governing Forms are: department, faction, republic, monarchy, anarchism, feudalism"); * break; * } * * if (GovFormNum != -1) * { * ms.SqlUpdate( * "UPDATE organizations SET GovernmentForm = '" + GovFormNum + "' WHERE ID = '" + client.Character.OrgId + "'"); + foreach (var currentCharId in OrgMisc.GetOrgMembers(client.Character.OrgId, true)) + { + client.Character.Stats.ClanLevel.Set(GetLowestRank(GovFormNum)); + } + + client.SendChatText("Governing Form is now: " + message.CommandArgs); + break; + } + } + else + { + // Haha! You're not the org leader! + client.SendChatText("You must be the Org Leader to perform this command"); + break; + }*/ } break; #endregion #region /org stopvote <text> case 28: // <text> is CmdStr break; #endregion #region unknown command default: break; #endregion } }
/// <summary> /// Initializes a new instance of the <see cref="T:ESP.Standard.Account.Provider.OrganizationProvider"/> class. /// </summary> public OrganizationProvider(OrganizationDao organizationDaoDao) { _organizationDao = organizationDaoDao; }
/// <summary> /// </summary> /// <param name="packet"> /// </param> /// <param name="client"> /// </param> public static void Read(CharacterActionMessage packet, ZoneClient client) { var actionNum = (int)packet.Action; int unknown1 = packet.Unknown1; int args1 = packet.Parameter1; int args2 = packet.Parameter2; short unknown2 = packet.Unknown2; switch (actionNum) { case 19: { // Cast nano // CastNanoSpell var msg = new CastNanoSpellMessage { Identity = client.Character.Identity, Unknown = 0x00, NanoId = args2, Target = packet.Target, Unknown1 = 0x00000000, Caster = client.Character.Identity }; client.Character.Playfield.Announce(msg); // TODO: This has to be delayed (Casting attack speed) and needs to move to some other part // TODO: Check nanoskill requirements // TODO: Lower current nano points/check if enough nano points // CharacterAction 107 var characterAction107 = new CharacterActionMessage { Identity = client.Character.Identity, Unknown = 0x00, Action = CharacterActionType.FinishNanoCasting, Unknown1 = 0x00000000, Target = Identity.None, Parameter1 = 1, Parameter2 = args2, Unknown2 = 0x0000 }; client.Character.Playfield.Announce(characterAction107); // CharacterAction 98 var characterAction98 = new CharacterActionMessage { Identity = packet.Target, Unknown = 0x00, Action = CharacterActionType.SetNanoDuration, Unknown1 = 0x00000000, Target = new Identity { Type = IdentityType .NanoProgram, Instance = args2 }, Parameter1 = client.Character.Identity.Instance, Parameter2 = 0x249F0, // duration? // Algorithman: Yes, it's duration Unknown2 = 0x0000 }; client.Character.Playfield.Announce(characterAction98); } break; /* this is here to prevent server crash that is caused by * search action if server doesn't reply if something is * found or not */ case 66: { // If action == search /* Msg 110:136744723 = "No hidden objects found." */ // TODO: SEARCH!! SendFeedback.Send(client, 110, 136744723); } break; case 105: { // If action == Info Request IInstancedEntity tPlayer = client.Playfield.FindByIdentity(packet.Target); var tChar = tPlayer as Character; if (tChar != null) { uint LegacyScore = tChar.Stats[StatIds.pvp_rating].BaseValue; string LegacyTitle = null; if (LegacyScore < 1400) { LegacyTitle = string.Empty; } else if (LegacyScore < 1500) { LegacyTitle = "Freshman"; } else if (LegacyScore < 1600) { LegacyTitle = "Rookie"; } else if (LegacyScore < 1700) { LegacyTitle = "Apprentice"; } else if (LegacyScore < 1800) { LegacyTitle = "Novice"; } else if (LegacyScore < 1900) { LegacyTitle = "Neophyte"; } else if (LegacyScore < 2000) { LegacyTitle = "Experienced"; } else if (LegacyScore < 2100) { LegacyTitle = "Expert"; } else if (LegacyScore < 2300) { LegacyTitle = "Master"; } else if (LegacyScore < 2500) { LegacyTitle = "Champion"; } else { LegacyTitle = "Grand Master"; } int orgGoverningForm = 0; try { orgGoverningForm = OrganizationDao.GetGovernmentForm(tChar.Stats[StatIds.clan].Value); } catch (Exception) { } // Uses methods in ZoneEngine\PacketHandlers\OrgClient.cs /* Known packetFlags-- * 0x40 - No org | 0x41 - Org | 0x43 - Org and towers | 0x47 - Org, towers, player has personal towers | 0x50 - No pvp data shown * Bitflags-- * Bit0 = hasOrg, Bit1 = orgTowers, Bit2 = personalTowers, Bit3 = (Int32) time until supression changes (Byte) type of supression level?, Bit4 = noPvpDataShown, Bit5 = hasFaction, Bit6 = ?, Bit 7 = null. */ int? orgId; string orgRank; InfoPacketType type; if (tPlayer.Stats[StatIds.clan].BaseValue == 0) { type = InfoPacketType.Character; orgId = null; orgRank = null; } else { type = InfoPacketType.CharacterOrg; orgId = (int?)tPlayer.Stats[StatIds.clan].BaseValue; if (client.Character.Stats[StatIds.clan].BaseValue == tPlayer.Stats[StatIds.clan].BaseValue) { orgRank = OrgClient.GetRank( orgGoverningForm, tPlayer.Stats[StatIds.clanlevel].BaseValue); } else { orgRank = string.Empty; } } var info = new CharacterInfoPacket { Unknown1 = 0x01, Profession = (Profession)tPlayer.Stats[StatIds.profession].Value, Level = (byte)tPlayer.Stats[StatIds.level].Value, TitleLevel = (byte)tPlayer.Stats[StatIds.titlelevel].Value, VisualProfession = (Profession)tPlayer.Stats[StatIds.visualflags].Value, SideXp = 0, Health = tPlayer.Stats[StatIds.health].Value, MaxHealth = tPlayer.Stats[StatIds.life].Value, BreedHostility = 0x00000000, OrganizationId = orgId, FirstName = tChar.FirstName, LastName = tChar.LastName, LegacyTitle = LegacyTitle, Unknown2 = 0x0000, OrganizationRank = orgRank, TowerFields = null, CityPlayfieldId = 0x00000000, Towers = null, InvadersKilled = tPlayer.Stats[StatIds.invaderskilled].Value, KilledByInvaders = tPlayer.Stats[StatIds.killedbyinvaders].Value, AiLevel = tPlayer.Stats[StatIds.alienlevel].Value, PvpDuelWins = tPlayer.Stats[StatIds.pvpduelkills].Value, PvpDuelLoses = tPlayer.Stats[StatIds.pvpdueldeaths].Value, PvpProfessionDuelLoses = tPlayer.Stats[StatIds.pvpprofessiondueldeaths].Value, PvpSoloKills = tPlayer.Stats[StatIds.pvprankedsolokills].Value, PvpTeamKills = tPlayer.Stats[StatIds.pvprankedteamkills].Value, PvpSoloScore = tPlayer.Stats[StatIds.pvpsoloscore].Value, PvpTeamScore = tPlayer.Stats[StatIds.pvpteamscore].Value, PvpDuelScore = tPlayer.Stats[StatIds.pvpduelscore].Value }; var infoPacketMessage = new InfoPacketMessage { Identity = tPlayer.Identity, Unknown = 0x00, Type = type, Info = info }; client.SendCompressed(infoPacketMessage); } else { // TODO: NPC's /* * var npc = * (NonPlayerCharacterClass) * FindDynel.FindDynelById(packet.Target); * if (npc != null) * { * var infoPacket = new PacketWriter(); * * // Start packet header * infoPacket.PushByte(0xDF); * infoPacket.PushByte(0xDF); * infoPacket.PushShort(10); * infoPacket.PushShort(1); * infoPacket.PushShort(0); * infoPacket.PushInt(3086); // sender (server ID) * infoPacket.PushInt(client.Character.Id.Instance); // receiver * infoPacket.PushInt(0x4D38242E); // packet ID * infoPacket.PushIdentity(npc.Id); // affected identity * infoPacket.PushByte(0); // ? * * // End packet header * infoPacket.PushByte(0x50); // npc's just have 0x50 * infoPacket.PushByte(1); // esi_001? * infoPacket.PushByte((byte)npc.Stats.Profession.Value); // Profession * infoPacket.PushByte((byte)npc.Stats.Level.Value); // Level * infoPacket.PushByte((byte)npc.Stats.TitleLevel.Value); // Titlelevel * infoPacket.PushByte((byte)npc.Stats.VisualProfession.Value); // Visual Profession * * infoPacket.PushShort(0); // no idea for npc's * infoPacket.PushUInt(npc.Stats.Health.Value); // Current Health (Health) * infoPacket.PushUInt(npc.Stats.Life.Value); // Max Health (Life) * infoPacket.PushInt(0); // BreedHostility? * infoPacket.PushUInt(0); // org ID * infoPacket.PushShort(0); * infoPacket.PushShort(0); * infoPacket.PushShort(0); * infoPacket.PushShort(0); * infoPacket.PushInt(0x499602d2); * infoPacket.PushInt(0x499602d2); * infoPacket.PushInt(0x499602d2); * var infoPacketA = infoPacket.Finish(); * client.SendCompressed(infoPacketA); * }*/ } } break; case 120: { // If action == Logout // Start 30 second logout timer if client is not a GM (statid 215) if (client.Character.Stats[StatIds.gmlevel].Value == 0) { ((Character)client.Character).StartLogoutTimer(); } else { // If client is a GM, disconnect without timer client.Character.Dispose(); } } break; case 121: { // If action == Stop Logout // Stop current logout timer and send stop logout packet ((Character)client.Character).StopLogoutTimer(); client.Character.UpdateMoveType((byte)client.Character.PreviousMoveMode); client.Playfield.Announce(packet); // client.CancelLogOut(); } break; case 87: { // If action == Stand client.Character.UpdateMoveType(37); client.Playfield.Announce(packet); if (client.Character.InLogoutTimerPeriod()) { client.Playfield.Send( client, new CharacterActionMessage() { Action = CharacterActionType.StopLogout, Identity = client.Character.Identity }); ((Character)client.Character).StopLogoutTimer(); } // Send stand up packet, and cancel timer/send stop logout packet if timer is enabled // client.StandCancelLogout(); } break; case 22: { // Kick Team Member } break; case 24: { // Leave Team /* * var team = new TeamClass(); * team.LeaveTeam(client); */ } break; case 25: { // Transfer Team Leadership } break; case 26: { // Team Join Request // Send Team Invite Request To Target Player /* * var team = new TeamClass(); * team.SendTeamRequest(client, packet.Target); */ } break; case 28: { /* * // Request Reply * // Check if positive or negative response * * // if positive * var team = new TeamClass(); * var teamID = TeamClass.GenerateNewTeamId(client, packet.Target); * * // Destination Client 0 = Sender, 1 = Reciever * * // Reciever Packets * /////////////////// * * // CharAction 15 * team.TeamRequestReply(client, packet.Target); * * // CharAction 23 * team.TeamRequestReplyCharacterAction23(client, packet.Target); * * // TeamMember Packet * team.TeamReplyPacketTeamMember(1, client, packet.Target, "Member1"); * * // TeamMemberInfo Packet * team.TeamReplyPacketTeamMemberInfo(1, client, packet.Target); * * // TeamMember Packet * team.TeamReplyPacketTeamMember(1, client, packet.Target, "Member2"); * * // Sender Packets * ///////////////// * * // TeamMember Packet * team.TeamReplyPacketTeamMember(0, client, packet.Target, "Member1"); * * // TeamMemberInfo Packet * team.TeamReplyPacketTeamMemberInfo(0, client, packet.Target); * * // TeamMember Packet * team.TeamReplyPacketTeamMember(0, client, packet.Target, "Member2"); */ } break; case 0x70: // Remove/Delete item ItemDao.RemoveItem( (int)packet.Target.Type, client.Character.Identity.Instance, packet.Target.Instance); client.Character.BaseInventory.RemoveItem((int)packet.Target.Type, packet.Target.Instance); client.SendCompressed(packet); break; case 0x34: // Split? IItem it = client.Character.BaseInventory.Pages[(int)packet.Target.Type][packet.Target.Instance]; it.MultipleCount -= args2; Item newItem = new Item(it.Quality, it.LowID, it.HighID); newItem.MultipleCount = args2; client.Character.BaseInventory.Pages[(int)packet.Target.Type].Add( client.Character.BaseInventory.Pages[(int)packet.Target.Type].FindFreeSlot(), newItem); client.Character.BaseInventory.Pages[(int)packet.Target.Type].Write(); break; case 0x35: client.Character.BaseInventory.Pages[(int)packet.Target.Type][packet.Target.Instance].MultipleCount += client.Character.BaseInventory.Pages[(int)packet.Target.Type][args2].MultipleCount; client.Character.BaseInventory.Pages[(int)packet.Target.Type].Remove(args2); client.Character.BaseInventory.Pages[(int)packet.Target.Type].Write(); client.SendCompressed(packet); break; // ################################################################################### // Spandexpants: This is all i have done so far as to make sneak turn on and off, // currently i cannot find a missing packet or link which tells the server the player // has stopped sneaking, hidden packet or something, will come back to later. // ################################################################################### // Sneak Packet Received case 163: { // TODO: IF SNEAKING IS ALLOWED RUN THIS CODE. // Send Action 162 : Enable Sneak var sneak = new CharacterActionMessage { Identity = client.Character.Identity, Unknown = 0x00, Action = CharacterActionType.StartedSneaking, Unknown1 = 0x00000000, Target = Identity.None, Parameter1 = 0, Parameter2 = 0, Unknown2 = 0x0000 }; client.SendCompressed(sneak); // End of Enable sneak // TODO: IF SNEAKING IS NOT ALLOWED SEND REJECTION PACKET } break; case 81: { Identity item1 = packet.Target; var item2 = new Identity { Type = (IdentityType)args1, Instance = args2 }; client.Character.TradeSkillSource = new TradeSkillInfo(0, (int)item1.Type, item1.Instance); client.Character.TradeSkillTarget = new TradeSkillInfo(1, (int)item2.Type, item2.Instance); TradeSkillReceiver.TradeSkillBuildPressed(client, 300); break; } case 166: { client.Character.Stats[StatIds.visualflags].Value = args2; // client.SendChatText("Setting Visual Flag to "+unknown3.ToString()); AppearanceUpdate.AnnounceAppearanceUpdate((Character)client.Character); break; } case 0xdc: TradeSkillReceiver.TradeSkillSourceChanged(client, args1, args2); break; case 0xdd: TradeSkillReceiver.TradeSkillTargetChanged(client, args1, args2); break; case 0xde: TradeSkillReceiver.TradeSkillBuildPressed(client, packet.Target.Instance); break; default: { client.Playfield.Announce(packet); } break; } }