public void abilityCast(uint ownerID, uint abilID, uint tileID) { if (!messageCheck(ownerID, abilID, tileID)) { return; } Ordnance castAbility = NetworkIdentity.spawned[abilID].GetComponent <Ordnance>(); PlayerGhost player = NetworkIdentity.spawned[ownerID].GetComponent <PlayerGhost>(); Targeting t = castAbility.GetComponent <Targeting>(); Tile target = NetworkIdentity.spawned[tileID].GetComponent <Tile>(); if ( castAbility && player.getCurrentResources() >= castAbility.resourceCost && castAbility.caster.canCast //&& t.evaluate(target, teams[ownerID], castAbility.caster.loc) //Inside cast now ) { if (castAbility.castAbil(target, castAbility.getTeam(), castAbility.caster.loc)) { player.spendResources(castAbility.resourceCost); pipe.RpcAddViewEvent(new ViewEvent(ViewType.playEffect, abilID, tileID, Time.time)); } } }
public void addAbility(Ordnance abilityInstance) { GameObject abilToken = Instantiate(ordSqPre, transform); abilToken.GetComponent <OrdSqUI>().intialize(abilityInstance.GetComponent <Ordnance>()); AbilsSqs.Add(abilToken); //LayoutRebuilder.ForceRebuildLayoutImmediate(GetComponent<RectTransform>()); }