// Use this for initialization void Start() { oe = this.GetComponent <Order_EvaluationObject>(); cc = s.gameObject.GetComponent <ChangeObjColor>(); if (oe.evaluationNum == 1) { s.SetActive(true); } }
// Use this for initialization void Start() { start = false; dc = device.GetComponent <DeviceController>(); oe = this.GetComponent <Order_EvaluationObject>(); eNum = oe.evaluationNum; //Debug.Log("PD_OK"); //objT = oe.Set_EvaluationObject(eNum); //Debug.Log("PD_OK"); //Get_EvaluationObj(objT); Debug.Log("PD_OK"); }
// Use this for initialization void Start() { parent = this.gameObject.transform.root.gameObject; oe = parent.GetComponent <Order_EvaluationObject>(); }