void Start() { if (needOrder) { spriteSequence = OrderTexture.OrderTexture2D(spriteSequence, numCount); } }
void Start() { if (orderTextureGorup) { pageGroup = OrderTexture.OrderTexture2D(pageGroup, 2); } }
public void OrderSprite(int inNumLength) { numLength = inNumLength; spriteSequence = OrderTexture.OrderTexture2D(spriteSequence, numLength); }