Exemple #1
0
        /// <summary>
        /// Generate range of es with step of one
        /// </summary>
        /// <param name="from">Starting element</param>
        /// <param name="to">The last element in a sequence</param>
        public static IEnumerable <int> EnumFromTo(int from, int to)
        {
            var alg = AInt32.Class;

            var direction = alg.Compare(to, from);

            if (direction.IsEq())
            {
                yield return(from);

                yield break;
            }

            var increment = direction.Case(-1, 0, 1);

            var current = from;

            while (true)
            {
                yield return(current);

                if (Ord.Compare(alg.Compare(to, current), direction).IsNeq())
                {
                    yield break;
                }

                current += increment;
            }
        }
Exemple #2
0
        /// <summary>
        /// Generate infinite range of es by step
        /// </summary>
        /// <param name="from">Staring element</param>
        /// <param name="by">Step</param>
        public static IEnumerable <int> EnumFromBy(int from, int by)
        {
            var current = from;

            var direction = AInt32.Class.Compare(by, 0);

            while (true)
            {
                yield return(current);

                current += by;

                if (Ord.Compare(AInt32.Class.Compare(current, from), direction).IsNeq())
                {
                    yield break;
                }
            }
        }
Exemple #3
0
        /// <summary>
        /// Generate range of es with step
        /// </summary>
        /// <param name="from">Starting element</param>
        /// <param name="by">Step</param>
        /// <param name="to">The last element in a sequence (or the point of non-crossing)</param>
        public static IEnumerable <int> EnumFromByTo(int from, int by, int to)
        {
            var alg = AInt32.Class;

            var direction = alg.Compare(to, from);

            // if no step needed to be made then yield only one element
            if (direction.IsEq())
            {
                yield return(from);

                yield break;
            }

            var next = alg.Add(from, by);

            // calculate direction to move
            var stepDirection = alg.Compare(next, from);

            // if step doesn't get us closer to `to` then nothing to enumerate
            if (Ord.Compare(direction, stepDirection).IsNeq())
            {
                yield break;
            }

            var current = from;

            while (true)
            {
                if (Ord.Compare(alg.Compare(to, current), direction).IsNeq() && alg.Equal(current, to).Not())
                {
                    yield break;
                }

                yield return(current);

                current = alg.Add(current, by);
            }
        }