public void DestroyEverything() { OrchestraPrefab.Reset(); _sliders.Clear(); foreach (var source in _sources) { Destroy(source.Value.gameObject); } _sources.Clear(); foreach (var button in GameObject.FindGameObjectsWithTag("trackButton")) { Destroy(button); } foreach (var slider in GameObject.FindGameObjectsWithTag("trackVolume")) { Destroy(slider); } foreach (var audio in GameObject.FindGameObjectsWithTag("trackAudio")) { Destroy(audio); } foreach (var score in GameObject.FindGameObjectsWithTag("Score")) { Destroy(score); } }