public void AtackCheckHealthEnemy()
        //Se prueba que el valor total de la vida del enemigo sea el esperado despues de recibir un ataque por el orco.
        {
            //Act
            dwarf.Respawn();
            int expectedHealthLeftEnemy = 25;

            orc.Equip(sword);
            orc.Equip(shield);
            dwarf.Equip(axe);
            dwarf.Equip(warhammer);
            orc.Attack(dwarf);

            //Assert
            Assert.AreEqual(expectedHealthLeftEnemy, dwarf.Health);
        }
Exemple #2
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        public void AttackLessThanDefense()
        {
            Orc   dummy = new Orc();
            Dwarf gimli = new Dwarf();

            gimli.ReceiveDamage(dummy.Attack());

            Assert.AreEqual(gimli.HealthMax, gimli.HealthActual);
        }
Exemple #3
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    public static void Main()
    {
        Enemy e = new Elf();

        e.Attack();

        Enemy o = new Orc();

        o.Attack();
    }
        public void AtackCheckHealthEnemy()
        //Se prueba que el valor total de la vida del enemigo sea el esperado despues de recibir un ataque por el orco.
        {
            //Act
            int expectedHealthLeftEnemy = 30;

            orc.Attack(dwarf);

            //Assert
            Assert.AreEqual(expectedHealthLeftEnemy, dwarf.Health);
        }
Exemple #5
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        public void Run()
        {
            // set behavior from state (hostile or neutral)
            // only outputs text
            a.SetBehavior(MonsterState.Neutral, new NeutralBehavior());

            // change state (hostile or neutral
            // only matters if attacking or getting attacked
            a.SetState(MonsterState.Hostile);

            // acts out with behavior from state (hostile = grrr, neutral = hello)
            a.Act();
            b.Act();

            // attack test
            a.Attack(a, b);

            Console.WriteLine("Current direction");
            Console.WriteLine(a.Direction);
            Console.WriteLine();
            Console.WriteLine("New direction");
            a.Direction = CreatureMovement();
            Console.WriteLine(a.Direction);

            Console.WriteLine();

            // factory test
            Console.WriteLine("Testing weapon factory");
            TestWeaponFactory(new WeaponFactory());

            Console.WriteLine();

            // factory test
            Console.WriteLine("Testing armor factory");
            TestArmorFactory(new ArmorFactory());
        }