public void SpawnDebry() { if (alive == true) { if (numberOfObjects <= 0) { try { for (int x = 0; x < numOfEnemysToCreate; x++) { createdObject = Instantiate(debryObject, spawnPos, Quaternion.identity) as GameObject; ClosingSpeed = createdObject.GetComponentInChildren <OrbitClosingIn>(); ClosingSpeed.FallingSpeed = fallSpeed; numberOfObjects++; //debrySpawned++; /* toDo * adjust for the speed to increase only once every Group Spawn of 5 or more */ if (numberOfObjects == 0) { fallSpeed += 0.0005f; CameraRotate.rotateSpeed.z += 0.1f; //debrySpawned = 0; // Debug.Log (CameraRotate.rotateSpeed.z); } } numOfEnemysToCreate++; } catch { } } } }
// Use this for initialization void Start() { render = GetComponent <SpriteRenderer> (); closingDistance = GetComponentInParent <OrbitClosingIn> (); }