Exemple #1
0
    void Awake()
    {
        player        = GameObject.FindGameObjectWithTag("Player");
        wallCollider  = GameObject.FindGameObjectWithTag("WallCollider");
        floorCollider = GameObject.FindGameObjectWithTag("FloorCollider");

        emotionalHealth = player.GetComponent <EmotionalHealth>();
        emotionOrb      = GetComponent <OrbProperties>();
    }
Exemple #2
0
    void SpawnOrb()
    {
        float xPos        = 200.0f;
        float zPos        = -1.0f;
        var   clone       = Instantiate(orb, new Vector3(xPos, UnityEngine.Random.Range(-range, range), zPos), Quaternion.identity);
        var   cloneStreak = Instantiate(streak, new Vector3(xPos, UnityEngine.Random.Range(-range, range), UnityEngine.Random.Range(-zRange, zRange)), Quaternion.identity);

        orbProperties = clone.GetComponent <OrbProperties>();
        Invoke("SpawnOrb", GetSpawningRate());
    }