public void SetAreaClass(UnitClass unitClass)
    {
        switch (unitClass)
        {
        case UnitClass.Sword:
            areaOrb.SetOrbType(swordClassSprite);
            break;

        case UnitClass.Shield:
            areaOrb.SetOrbType(shieldClassSprite);
            break;

        case UnitClass.Lance:
            areaOrb.SetOrbType(lanceClassSprite);
            break;

        default:
            areaOrb.SetOrbType(null);
            break;
        }

        currentClass = unitClass;
    }